Difference between revisions of "MMORPG"
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== Overview == | == Overview == | ||
− | MMORPG (massively multiplayer online role playing game) is a genre in which players from all over the world take control of (often unique) avatars in an online gameworld. MMORPGs often take place in fantasy or sci-fi settings much like other [[Action-adventure|Action/Adventure]] games. MMORPGs, like other role-playing games are what Simon Egenfeldt Nielsen et al. might call "process games:" | + | MMORPG (massively multiplayer online role playing game) is a genre in which players from all over the world take control of (often unique) avatars in an online gameworld. MMORPGs often take place in fantasy or sci-fi settings much like other [[Action-adventure|Action/Adventure]] games in order to give a fictional context for the actions in role-playing games. MMORPGs, like other role-playing games, are what Simon Egenfeldt Nielsen et al. might call "process-oriented games:" |
+ | |||
+ | --quests and non-unilinear structure | ||
+ | |||
+ | --grinding | ||
+ | |||
+ | -guilds/social aspects | ||
== History == | == History == | ||
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--Neverwinter Nights | --Neverwinter Nights | ||
+ | |||
+ | --Ultima Online | ||
--WoW | --WoW | ||
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[[File:WOW2004.jpg|thumb|''World of Warcraft'', 2004]] | [[File:WOW2004.jpg|thumb|''World of Warcraft'', 2004]] | ||
+ | == Significance and Criticism == | ||
+ | --popularity | ||
+ | |||
+ | --social elements and pop culture significance (Felicia Day's ''The Guild'') | ||
+ | |||
+ | --Everybody hates grinding | ||
+ | |||
+ | --Women and online gaming? (maybe?) (do I want to open this can of worms?) | ||
<references /> | <references /> |
Revision as of 11:19, 6 April 2014
Overview
MMORPG (massively multiplayer online role playing game) is a genre in which players from all over the world take control of (often unique) avatars in an online gameworld. MMORPGs often take place in fantasy or sci-fi settings much like other Action/Adventure games in order to give a fictional context for the actions in role-playing games. MMORPGs, like other role-playing games, are what Simon Egenfeldt Nielsen et al. might call "process-oriented games:"
--quests and non-unilinear structure
--grinding
-guilds/social aspects
History
--Pen and Paper RPGs
--MUDs
--Neverwinter Nights
--Ultima Online
--WoW
Prominent Examples
Neverwinter Nights
Star Wars: The Old Republic
Star Wars: The Old Republic (or SWTOR), was released in 2011 as was the fastest growing MMORPG of all time, accruing 1 million subscribers only three days after its launch mid-December [1].
World of Warcraft
Significance and Criticism
--popularity
--social elements and pop culture significance (Felicia Day's The Guild)
--Everybody hates grinding
--Women and online gaming? (maybe?) (do I want to open this can of worms?)