Difference between revisions of "MMORPG"

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== Overview ==
 
== Overview ==
MMORPG (massively multiplayer online role playing game) is a genre in which players from all over the world take control of (often unique) avatars in an online gameworld. MMORPGs often take place in fantasy or sci-fi settings much like other [[Action-adventure|Action/Adventure]] games in order to give a fictional context for the actions in role-playing games. MMORPGs, like other role-playing games, are what Simon Egenfeldt Nielsen et al. might call "process-oriented games:"
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A MMORPG (massively multiplayer online role playing game) is a game in which players from all over the world take control of unique (often self-designed) avatars in an online gameworld. Games in this genre frequently take place in fantasy or sci-fi settings much like other [[Action-adventure|Action/Adventure]] games. MMORPGs, like other role-playing games, are what Simon Egenfeldt Nielsen et al. might call "process-oriented games:" instead of giving the player one, ultimate objective, the game offers a system with which the player can endlessly interact <ref name ="test"> [Understanding Video Games] </ref>. For example,
  
 
--quests and non-unilinear structure
 
--quests and non-unilinear structure
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== History ==
 
== History ==
--Pen and Paper RPGs
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The ancestor of all MMORPGs as we know them today is the pen-and-paper role-playing game, Dungeons and Dragons
  
 
--MUDs
 
--MUDs

Revision as of 11:33, 6 April 2014

Overview

A MMORPG (massively multiplayer online role playing game) is a game in which players from all over the world take control of unique (often self-designed) avatars in an online gameworld. Games in this genre frequently take place in fantasy or sci-fi settings much like other Action/Adventure games. MMORPGs, like other role-playing games, are what Simon Egenfeldt Nielsen et al. might call "process-oriented games:" instead of giving the player one, ultimate objective, the game offers a system with which the player can endlessly interact [1]. For example,

--quests and non-unilinear structure

--grinding

-guilds/social aspects

History

The ancestor of all MMORPGs as we know them today is the pen-and-paper role-playing game, Dungeons and Dragons

--MUDs

--Neverwinter Nights

--Ultima Online

--WoW

Prominent Examples

Neverwinter Nights
Neverwinter Nights, 1991
Star Wars: The Old Republic

Star Wars: The Old Republic (or SWTOR), was released in 2011 as was the fastest growing MMORPG of all time, accruing 1 million subscribers only three days after its launch mid-December [1].

Star Wars: The Old Republic, 2011
World of Warcraft
World of Warcraft, 2004

Significance and Criticism

--popularity

--social elements and pop culture significance (Felicia Day's The Guild)

--Everybody hates grinding

--Women and online gaming? (maybe?) (do I want to open this can of worms?)

References

  1. 1.0 1.1 [Understanding Video Games] Cite error: Invalid <ref> tag; name "test" defined multiple times with different content