Difference between revisions of "MMORPG"

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== Overview ==
 
== Overview ==
MMORPG (massively multiplayer online role playing game) is a genre in which players from all over the world take control of (often unique) avatars in an online gameworld. MMORPGs often take place in fantasy or sci-fi settings much like other [[Action-adventure|Action/Adventure]] games. MMORPGs, like other role-playing games are what Simon Egenfeldt Nielsen et al. might call "process games:"
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MMORPG (massively multiplayer online role playing game) is a genre in which players from all over the world take control of (often unique) avatars in an online gameworld. MMORPGs often take place in fantasy or sci-fi settings much like other [[Action-adventure|Action/Adventure]] games in order to give a fictional context for the actions in role-playing games. MMORPGs, like other role-playing games, are what Simon Egenfeldt Nielsen et al. might call "process-oriented games:"
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--quests and non-unilinear structure
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 +
--grinding
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-guilds/social aspects
  
 
== History ==
 
== History ==
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--Neverwinter Nights
 
--Neverwinter Nights
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--Ultima Online
  
 
--WoW
 
--WoW
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[[File:WOW2004.jpg|thumb|''World of Warcraft'', 2004]]
 
[[File:WOW2004.jpg|thumb|''World of Warcraft'', 2004]]
  
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== Significance and Criticism ==
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--popularity
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--social elements and pop culture significance (Felicia Day's ''The Guild'')
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 +
--Everybody hates grinding
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 +
--Women and online gaming? (maybe?) (do I want to open this can of worms?)
 
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Revision as of 11:19, 6 April 2014

Overview

MMORPG (massively multiplayer online role playing game) is a genre in which players from all over the world take control of (often unique) avatars in an online gameworld. MMORPGs often take place in fantasy or sci-fi settings much like other Action/Adventure games in order to give a fictional context for the actions in role-playing games. MMORPGs, like other role-playing games, are what Simon Egenfeldt Nielsen et al. might call "process-oriented games:"

--quests and non-unilinear structure

--grinding

-guilds/social aspects

History

--Pen and Paper RPGs

--MUDs

--Neverwinter Nights

--Ultima Online

--WoW

Prominent Examples

Neverwinter Nights
Neverwinter Nights, 1991
Star Wars: The Old Republic

Star Wars: The Old Republic (or SWTOR), was released in 2011 as was the fastest growing MMORPG of all time, accruing 1 million subscribers only three days after its launch mid-December [1].

Star Wars: The Old Republic, 2011
World of Warcraft
World of Warcraft, 2004

Significance and Criticism

--popularity

--social elements and pop culture significance (Felicia Day's The Guild)

--Everybody hates grinding

--Women and online gaming? (maybe?) (do I want to open this can of worms?)