Difference between revisions of "Tower Defense Games"
Line 1: | Line 1: | ||
− | '''Tower Defense Games''' or '''TD Games''' are essentially a sub-genre of strategy games. The TD Game genre is generally comprised of a human player who allocates resources to build 'Towers' in order to prevent enemies (commonly referred to as 'creeps') from passing through the human players map. TD Games can be simple or complex, turn-based or real-time and they all involve some sort of strategic approach.<ref>Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf | + | '''Tower Defense Games''' or '''TD Games''' are essentially a sub-genre of strategy games. The TD Game genre is generally comprised of a human player who allocates resources to build 'Towers' in order to prevent enemies (commonly referred to as 'creeps') from passing through the human players map. In order to succeed in the TD Game genre, human players have to allocate resources in order to build defensive towers. These towers have the ability to shoot, damage, halt, and eliminate creeps from the map. Each eliminated creep results in gained resources, these resources are then stockpiled by the human player to buy more towers, or upgrade current ones. Winning is usually defined as surviving the onslaught of creeps (Tower eliminate all of them) and losing is defined as the creeps reaching the end of the map without your towers taking them out.<ref>Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf</ref> |
+ | |||
+ | TD Games can be simple or complex, turn-based or real-time and they all involve some sort of strategic approach.<ref>Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf</ref> | ||
== '''<big>History</big><br/>'''== | == '''<big>History</big><br/>'''== | ||
+ | |||
+ | The TD Game genre finds its beginnings in 1990, with an arcade game titled ''Rampant''.<ref> pamensa, http://www.urigellertricksentlarvt.de/allgemein/history-of-tower-defense-games/</ref> | ||
== '''<big>Examples</big><br/>''' == | == '''<big>Examples</big><br/>''' == |
Revision as of 11:56, 6 April 2014
Tower Defense Games or TD Games are essentially a sub-genre of strategy games. The TD Game genre is generally comprised of a human player who allocates resources to build 'Towers' in order to prevent enemies (commonly referred to as 'creeps') from passing through the human players map. In order to succeed in the TD Game genre, human players have to allocate resources in order to build defensive towers. These towers have the ability to shoot, damage, halt, and eliminate creeps from the map. Each eliminated creep results in gained resources, these resources are then stockpiled by the human player to buy more towers, or upgrade current ones. Winning is usually defined as surviving the onslaught of creeps (Tower eliminate all of them) and losing is defined as the creeps reaching the end of the map without your towers taking them out.[1]
TD Games can be simple or complex, turn-based or real-time and they all involve some sort of strategic approach.[2]
History
The TD Game genre finds its beginnings in 1990, with an arcade game titled Rampant.[3]
Examples
Significance
References
- ↑ Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf
- ↑ Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf
- ↑ pamensa, http://www.urigellertricksentlarvt.de/allgemein/history-of-tower-defense-games/