Difference between revisions of "Tower Defense Games"
Line 1: | Line 1: | ||
− | '''Tower Defense Games''' or '''TD Games''' are essentially a sub-genre of strategy games. The TD Game genre is generally comprised of a human player who allocates resources to build 'Towers' in order to prevent enemies (commonly referred to as 'creeps') from passing through the human players map. In order to succeed in the TD Game genre, human players have to allocate resources in order to build defensive towers. These towers have the ability to shoot, damage, halt, and eliminate creeps from the map. Each eliminated creep results in gained resources, these resources are then stockpiled by the human player to buy more towers, or upgrade current ones. Winning is usually defined as surviving the onslaught of creeps ( | + | '''Tower Defense Games''' or '''TD Games''' are essentially a sub-genre of strategy games. The TD Game genre is generally comprised of a human player who allocates resources to build 'Towers' in order to prevent enemies (commonly referred to as 'creeps') from passing through the human players map. In order to succeed in the TD Game genre, human players have to allocate resources in order to build defensive towers. These towers have the ability to shoot, damage, halt, and eliminate creeps from the map. Each eliminated creep results in gained resources, these resources are then stockpiled by the human player to buy more towers, or upgrade current ones. Winning is usually defined as surviving the onslaught of creeps (The human's towers eliminate all (or a sizable portion) of the creeps) and losing is defined as the creeps reaching the end of the map before your towers have a chance to take them out.<ref>Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf</ref> TD Games are usually very easy to pick up however hard to master. |
TD Games can be simple or complex, turn-based or real-time and they all involve some sort of strategic approach.<ref>Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf</ref> | TD Games can be simple or complex, turn-based or real-time and they all involve some sort of strategic approach.<ref>Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf</ref> | ||
Line 5: | Line 5: | ||
== '''<big>History</big><br/>'''== | == '''<big>History</big><br/>'''== | ||
− | The TD Game genre finds its beginnings in 1990, with an arcade game titled '' | + | The Tower Defense Game genre is relatively young in the world of gaming. The TD Game genre finds its beginnings in 1990, with an arcade game released by Atari Games titled ''<ref>http://en.wikipedia.org/wiki/Rampart_(video_game)</ref>''.<ref> pamensa, http://www.urigellertricksentlarvt.de/allgemein/history-of-tower-defense-games/</ref> Rampart |
== '''<big>Examples</big><br/>''' == | == '''<big>Examples</big><br/>''' == |
Revision as of 12:01, 6 April 2014
Tower Defense Games or TD Games are essentially a sub-genre of strategy games. The TD Game genre is generally comprised of a human player who allocates resources to build 'Towers' in order to prevent enemies (commonly referred to as 'creeps') from passing through the human players map. In order to succeed in the TD Game genre, human players have to allocate resources in order to build defensive towers. These towers have the ability to shoot, damage, halt, and eliminate creeps from the map. Each eliminated creep results in gained resources, these resources are then stockpiled by the human player to buy more towers, or upgrade current ones. Winning is usually defined as surviving the onslaught of creeps (The human's towers eliminate all (or a sizable portion) of the creeps) and losing is defined as the creeps reaching the end of the map before your towers have a chance to take them out.[1] TD Games are usually very easy to pick up however hard to master.
TD Games can be simple or complex, turn-based or real-time and they all involve some sort of strategic approach.[2]
History
The Tower Defense Game genre is relatively young in the world of gaming. The TD Game genre finds its beginnings in 1990, with an arcade game released by Atari Games titled [3].[4] Rampart
Examples
Significance
References
- ↑ Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf
- ↑ Avery, Phillipa, Department of Computer Science and Engineering, University of Nevada, Reno, USA, http://julian.togelius.com/Avery2011Computational.pdf
- ↑ http://en.wikipedia.org/wiki/Rampart_(video_game)
- ↑ pamensa, http://www.urigellertricksentlarvt.de/allgemein/history-of-tower-defense-games/