https://mediawiki.middlebury.edu/FYSE1396/api.php?action=feedcontributions&user=Jason+Mittell&feedformat=atomFYSE 1396: Digital Media Literacy - User contributions [en]2024-03-29T05:22:18ZUser contributionsMediaWiki 1.35.14https://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=709Talk:Main Page2013-12-20T18:49:43Z<p>Jason Mittell: /* Grades for each page at Final: */</p>
<hr />
<div>==== General comments: ====<br />
<br />
Overall, this is a solid first draft - some pages are quite good, others need work. Each page's Discussion tab has a brief assessment of that page's status. <br />
<br />
One of the next steps would be to try to make the pages more uniform in structure, design, and level of analysis. It is up to the community of the class to determine how best to do this, but my comments on individual pages might offer some inspiration & guidance.<br />
<br />
I gave each page a grade below, and the average of those grades is 3.16 (on a 4.0 scale - that's halfway between a B and B+). The more you revise, the more the this grade can go up. Good luck!<br />
<br />
==== Tips for all pages: ====<br />
<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
==== Grades for each page at midterm: ====<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: A-<br />
* [[LinkedIn]]: B-<br />
* [[Pandora]]: B<br />
* [[Reddit]]: B<br />
* [[Soundcloud]]: B<br />
* [[Spotify]]: B+<br />
* [[StumbleUpon]]: B<br />
* [[Twitter]]: B<br />
* [[Tumblr]]: A-<br />
* [[Vimeo]]: B<br />
* [[Vine]]: B+<br />
* [[WeChat]]: B-<br />
* [[Wikis]]: B-<br />
* [[WordPress]]: A<br />
<br />
Note that I have not assessed individual contributor grades at this point, as it seems less relevant for a work-in-progress. I will note that students who do not contribute significantly to pages beyond their "owned" pages will receive no higher than a B for their individual contributor portion of the final grade. --[[User:Jason Mittell|Jason Mittell]] 20:35, 13 November 2013 (EST)<br />
<br />
== Grades for each page at Final: ==<br />
<br />
* Facebook: A<br />
* Foursquare: A-<br />
* Google+: B<br />
* Instagram: A-<br />
* LinkedIn: B<br />
* Pandora: B+<br />
* Reddit: B+<br />
* Soundcloud: B+<br />
* Spotify: A-<br />
* StumbleUpon: B-<br />
* Twitter: A-<br />
* Tumblr: A<br />
* Vimeo: A-<br />
* Vine: B+<br />
* WeChat: B<br />
* Wikis: B<br />
* WordPress: A <br />
<br />
Overall content grade for final site: 3.43 (B+)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=708Talk:Main Page2013-12-20T18:02:48Z<p>Jason Mittell: /* Grades for each page at Final: */</p>
<hr />
<div>==== General comments: ====<br />
<br />
Overall, this is a solid first draft - some pages are quite good, others need work. Each page's Discussion tab has a brief assessment of that page's status. <br />
<br />
One of the next steps would be to try to make the pages more uniform in structure, design, and level of analysis. It is up to the community of the class to determine how best to do this, but my comments on individual pages might offer some inspiration & guidance.<br />
<br />
I gave each page a grade below, and the average of those grades is 3.16 (on a 4.0 scale - that's halfway between a B and B+). The more you revise, the more the this grade can go up. Good luck!<br />
<br />
==== Tips for all pages: ====<br />
<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
==== Grades for each page at midterm: ====<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: A-<br />
* [[LinkedIn]]: B-<br />
* [[Pandora]]: B<br />
* [[Reddit]]: B<br />
* [[Soundcloud]]: B<br />
* [[Spotify]]: B+<br />
* [[StumbleUpon]]: B<br />
* [[Twitter]]: B<br />
* [[Tumblr]]: A-<br />
* [[Vimeo]]: B<br />
* [[Vine]]: B+<br />
* [[WeChat]]: B-<br />
* [[Wikis]]: B-<br />
* [[WordPress]]: A<br />
<br />
Note that I have not assessed individual contributor grades at this point, as it seems less relevant for a work-in-progress. I will note that students who do not contribute significantly to pages beyond their "owned" pages will receive no higher than a B for their individual contributor portion of the final grade. --[[User:Jason Mittell|Jason Mittell]] 20:35, 13 November 2013 (EST)<br />
<br />
== Grades for each page at Final: ==<br />
<br />
* Facebook: A<br />
* Foursquare: A-<br />
* Google+: B<br />
* Instagram: A-<br />
* LinkedIn: B<br />
* Pandora: B+<br />
* Reddit: B+<br />
* Soundcloud: B+<br />
*</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=707Talk:Main Page2013-12-20T18:01:35Z<p>Jason Mittell: /* Grades for each page at Final: */ new section</p>
<hr />
<div>==== General comments: ====<br />
<br />
Overall, this is a solid first draft - some pages are quite good, others need work. Each page's Discussion tab has a brief assessment of that page's status. <br />
<br />
One of the next steps would be to try to make the pages more uniform in structure, design, and level of analysis. It is up to the community of the class to determine how best to do this, but my comments on individual pages might offer some inspiration & guidance.<br />
<br />
I gave each page a grade below, and the average of those grades is 3.16 (on a 4.0 scale - that's halfway between a B and B+). The more you revise, the more the this grade can go up. Good luck!<br />
<br />
==== Tips for all pages: ====<br />
<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
==== Grades for each page at midterm: ====<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: A-<br />
* [[LinkedIn]]: B-<br />
* [[Pandora]]: B<br />
* [[Reddit]]: B<br />
* [[Soundcloud]]: B<br />
* [[Spotify]]: B+<br />
* [[StumbleUpon]]: B<br />
* [[Twitter]]: B<br />
* [[Tumblr]]: A-<br />
* [[Vimeo]]: B<br />
* [[Vine]]: B+<br />
* [[WeChat]]: B-<br />
* [[Wikis]]: B-<br />
* [[WordPress]]: A<br />
<br />
Note that I have not assessed individual contributor grades at this point, as it seems less relevant for a work-in-progress. I will note that students who do not contribute significantly to pages beyond their "owned" pages will receive no higher than a B for their individual contributor portion of the final grade. --[[User:Jason Mittell|Jason Mittell]] 20:35, 13 November 2013 (EST)<br />
<br />
== Grades for each page at Final: ==<br />
<br />
Facebook: A<br />
Foursquare: A-<br />
Google+: B<br />
Instagram: A-<br />
LinkedIn: B<br />
Pandora: B+<br />
Reddit: B+<br />
Soundcloud: B+</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Main_Page&diff=510Main Page2013-12-04T15:32:41Z<p>Jason Mittell: </p>
<hr />
<div><big>'''Wiki for Digital Media Literacy course (Middlebury College, FYSE 1396, Fall 2013)'''</big><br />
<br />
This wiki will host a collective project for Middlebury's Digital Media Literacy course. The goal is to provide an analytic overview of social media platforms and sites. Below is a list of platforms that will be analyzed.<br />
<br />
On each page, students should create an analysis that explains how the platform functions as a site of communication, referencing concepts explored in the course. Some relevant issues that should be explored include Baym's seven key concepts, the site's functions in terms of content / form / environment, and the roles of community, identity, and participation. Each page should be a coherently written mini-essay, not a series of bullet points. All sources should be cited, and the page should include links both within the wiki and to external sources. All writing should be in the students' own words, or clearly marked as cited quotations.<br />
<br />
[[Facebook]]<br />
<br />
[[Foursquare]]<br />
<br />
[[Google+]]<br />
<br />
[[Instagram]]<br />
<br />
[[LinkedIn]]<br />
<br />
[[Pandora]]<br />
<br />
[[Reddit]]<br />
<br />
[[Soundcloud]]<br />
<br />
[[Spotify]]<br />
<br />
[[StumbleUpon]]<br />
<br />
[[Twitter]]<br />
<br />
[[Tumblr]]<br />
<br />
[[Vimeo]]<br />
<br />
[[Vine]]<br />
<br />
[[WeChat]]<br />
<br />
[[Wikis]]<br />
<br />
[[WordPress]]<br />
<br />
=== Process & Assessment ===<br />
<br />
Each student has ownership of one specific page, as selected on Moodle. They are responsible for creating a first draft for that page, and managing subsequent edits. Students are expected to contribute to at least three other pages as well as maintaining their own primary page. Students are encouraged to use the Talk pages to discuss and plan edits.<br />
<br />
The project will be assessed twice throughout the semester. On October 31st, the wiki will be locked for editing while Prof. Mittell assesses progress and leaves comments on pages. It will then be reopened and assessed again on '''December 6th at 5pm'''.<br />
<br />
Students will be graded on three components: the overall quality of the entire wiki (a shared class grade), the quality of each student's owned page, and the level of participation from each student. These grades will be shared at each assessment point and averaged together for the final grade.</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=463Talk:Main Page2013-11-14T01:35:04Z<p>Jason Mittell: </p>
<hr />
<div>==== General comments: ====<br />
<br />
Overall, this is a solid first draft - some pages are quite good, others need work. Each page's Discussion tab has a brief assessment of that page's status. <br />
<br />
One of the next steps would be to try to make the pages more uniform in structure, design, and level of analysis. It is up to the community of the class to determine how best to do this, but my comments on individual pages might offer some inspiration & guidance.<br />
<br />
I gave each page a grade below, and the average of those grades is 3.16 (on a 4.0 scale - that's halfway between a B and B+). The more you revise, the more the this grade can go up. Good luck!<br />
<br />
==== Tips for all pages: ====<br />
<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
==== Grades for each page at midterm: ====<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: A-<br />
* [[LinkedIn]]: B-<br />
* [[Pandora]]: B<br />
* [[Reddit]]: B<br />
* [[Soundcloud]]: B<br />
* [[Spotify]]: B+<br />
* [[StumbleUpon]]: B<br />
* [[Twitter]]: B<br />
* [[Tumblr]]: A-<br />
* [[Vimeo]]: B<br />
* [[Vine]]: B+<br />
* [[WeChat]]: B-<br />
* [[Wikis]]: B-<br />
* [[WordPress]]: A<br />
<br />
Note that I have not assessed individual contributor grades at this point, as it seems less relevant for a work-in-progress. I will note that students who do not contribute significantly to pages beyond their "owned" pages will receive no higher than a B for their individual contributor portion of the final grade. --[[User:Jason Mittell|Jason Mittell]] 20:35, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:WordPress&diff=462Talk:WordPress2013-11-14T01:32:19Z<p>Jason Mittell: </p>
<hr />
<div>This is a strong page, with clear writing, good analysis, and effective details. You might highlight some key terms in the text to make them stand out, but the prose is fluid enough to make the analysis clear. Nice work! --[[User:Jason Mittell|Jason Mittell]] 20:32, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:WordPress&diff=461Talk:WordPress2013-11-14T01:27:13Z<p>Jason Mittell: Created page with "This is a strong page, with clear writing, good analysis, and effective details. You might highlight some key terms in the text to make them stand out, but the prose is fluid ..."</p>
<hr />
<div>This is a strong page, with clear writing, good analysis, and effective details. You might highlight some key terms in the text to make them stand out, but the prose is fluid enough to make the analysis clear. Nice work!</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=WordPress&diff=460WordPress2013-11-14T01:14:31Z<p>Jason Mittell: Removed protection from "WordPress"</p>
<hr />
<div><h2>Background</h2><br />
<p>WordPress is a widely used open source blogging tool and content management system.<ref>"About." WordPress. Automattic, n.d. Web. 30 Oct. 2013. <http://wordpress.org/about/>.</ref> It is used both for personal blogs and for professional websites. Because the software is free and open source, licensed under the [http://en.wikipedia.org/wiki/GNU_General_Public_License Gnu Public License] it is available to a wide range of developers and casual users.<ref>"GNU General Public License." WordPress. Automattic, n.d. Web. 29 Oct. 2013. <http://wordpress.org/about/gpl/>.</ref> According to WordPress, the system “powers 17% of the web,"<ref>"Features." WordPress. Automattic, n.d. Web. 29 Oct. 2013. <http://wordpress.org/about/features/>.</ref> accounting for more than 70 million sites.<ref>"Stats." WordPress. Automattic, 29 Oct. 2013. Web. 29 Oct. 2013. <http://en.wordpress.com/stats/>.</ref></p><br />
<p>In 2003, [http://en.wikipedia.org/wiki/Matt_Mullenweg Matt Mullenweg] and Mike Little created WordPress as an extension of b2/cafelog, an earlier piece of publishing software. Since then it has undergone numerous revisions, as the developers added new features and plugins. Version 3.7 is the current version, released in 2013.<ref>"History." WordPress. Automattic, n.d. Web. 29 Oct. 2013. <http://codex.wordpress.org/History/>.</ref> Mullenweg now runs Automattic, the company that oversees the development and maintenance of WordPress. There are now over 72 million WordPress sites, with 100,000 new ones being created every day. In November of 2006, WordPress-hosted blogs published about 1.5 million posts a month. In September 2013 they published about 35 million posts every month. Total page views on blogs eclipsed 13.3 billion in September 2013.<ref><http://en.wordpress.com/stats/></ref> The success of WordPress is not limited to blogs, however, as major corporations such as [http://en.wikipedia.org/wiki/General_motors General Motors] and [http://en.wikipedia.org/wiki/United_Parcel_Service UPS] use it for their blogs, while major companies such as [http://en.wikipedia.org/wiki/Forbes Forbes] and [http://en.wikipedia.org/wiki/Izod Izod] rely on WordPress software to run their sites.<ref>"Notable Users." WordPress. Automattic, n.d. Web. 29 Oct. 2013. <http://en.wordpress.com/notable-users/>.</ref></p><br />
<p>As an open source content management system, WordPress is available for download through wordpress.org. In order to host content through WordPress in this way, users must have their own servers.<ref>"WordPress.com and WordPress.org." WordPress. Automattic, n.d. Web. 29 Oct. 2013. <http://en.support.wordpress.com/com-vs-org/>.</ref> For bloggers looking to publish through WordPress, however, WordPress.com offers both free and paid blogging services. Free blogs have only limited features, and are hosted through a WordPress domain name (i.e. exampleblog.wordpress.com, rather than simply exampleblog.com). A premium blog costs $99 per year, and includes a domain name, extra storage space, no unrequested advertising, custom designs, and video streaming capability, which is referred to as VideoPress. Domain names ending with .com are available without premium service for $18 a year.<ref>"Sign Up." WordPress. Automattic, n.d. Web. 29 Oct. 2013. <https://signup.wordpress.com/signup/>.</ref></p><br />
<h2>Analysis</h2><br />
<p>In addition to offering a blogging service, wordpress.com also functions as a blogging community. Bloggers can connect with others through their “Reader,” and can subscribe to and comment upon other blogs. New blog posts in specific categories are funneled through a “Freshly Pressed” heading, allowing readers to see new posts, which are sorted by category. Following is not a mutual activity, so it is therefore more akin to [[Twitter]] in community structure than to [[Facebook]]. Bloggers with a large number of subscribers are not required to – and often do not – follow many of their followers.</p><br />
<p>WordPress blogging bears many similarities to Twitter, particularly in terms of audience. While the what Nancy Baym refers to as the “reach” of blogs is theoretically unlimited, that is no guarantee that a wide audience will read any given post. Instead, readership increases by “tagging” as well as categorizing posts to make them easier to find, but not every post makes its way to the “Freshly Pressed” page. As with Twitter, readership is largely dependent upon number of followers. Because of this, engagement in the community to increase connections is considered to be beneficial to establishing a readership base, as commenting on posts and replying to comments may encourage reciprocal following between like-minded people. Rules of etiquette around following are not always so straightforward, as WordPress’ forums will attest.<ref>"Reciprocal Blogger Etiquette/Courtesy." WordPress. Automattic, Oct. 2010. Web. 29 Oct. 2013. <http://en.forums.wordpress.com/topic/reciprocal-blogger-etiquettecourtesy>.</ref></p><br />
<p>Blogging through WordPress offers a wide range of “widgets,” which are features that can encourage interactivity and connectivity by incorporating things like: contact information, categories, site stats, Instagram, Facebook, and Twitter into the site design.<ref>"Widget List." WordPress. Automattic, n.d. Web. 29 Oct. 2013. <http://codex.wordpress.org/Widget_List>.</ref> These allow connections between bloggers and other media sites, encouraging readers to follow a blogger’s activity across many platform. This type of broad-spectrum self-promotion is largely indicative of the broader purpose of blogging, a point wholly inseperable from any discussion of the use of WordPress. Blogging can be a sort of public diary, as with Twitter, but it is also an important promotional tool. In many fields, it is recommended to maintain a blog. People with as different agendas as aspiring authors<ref>Burke, Fauzia. "5 Reasons Authors Should Blog." The Huffington Post. TheHuffingtonPost.com, 24 Oct. 2013. Web. 29 Oct. 2013.</ref> and businesspeople<ref>Liubarets, Tatiana. "Top Blogging Statistics: 45 Reasons to Blog." Yahoo! Small Business Advisor. Yahoo, 2 May 2013. Web. 29 Oct. 2013. <http://smallbusiness.yahoo.com/advisor/top-blogging-statistics-45-reasons-blog-180101993.html>.</ref> can benefit from the promotional and connective qualities of blogging. WordPress offers tools to help its users maximize the benefits of blogging.</p><br />
<p>Because all blog content is user-generated, WordPress blogs can cover nearly any subject. Tags in the Freshly Pressed Section can be as diverse and seemingly random as “Gaming,” “Insomnia,” “Canada,” and “Theology.”<ref>"Freshly Pressed." WordPress. Automattic, n.d. Web. 28 Oct. 2013.</ref> However broad its contents might be, that is no guarantee of reliability. WordPress blogs do not require citations, and often express nothing more than opinions or anecdotes. Again, there is a question of purpose, as each blogger will have a distinctive reason for posting each update. As a source of information, WordPress should be approached with relative caution, much like any non-scholarly site. This is not to say that there are not blog posts with valuable information, but due to their nature as a repository for reflection rather than outright “fact,” they may serve as more of a gauge of a subject’s cultural importance than anything else.</p><br />
<p>Blog content is highly replicable, because past blog entries stay in archived pages indefinitely. The likelihood of a reader finding an older post, however, goes down as newer posts push older posts off of a blog's front page. Therefore, though Nancy Baym might describe blogs as permanent, the window of time during which the post is likely to be read gives it an ephemeral feel. Due to their permanence, blogs are also highly replicable and easily copied.</p><br />
<p>Communication through WordPress blogs is for the most part asynchronous, as commenting takes a back seat to personal blogging. While comments can pass back and forth between participants, comment threads usually do not progress in “real-time.” Despite asynchronicity, blogs are an example of a participatory culture, where users are mostly both reading and writing, but they seem to exhibit less of a conversational culture than other sites. Bloggers may comment on other blogs, but the most important piece is one’s own posts. Blogging implicitly places an emphasis on writing over reading, creating a community that at times is more concerned about production of content than consumption of that content.</p><br />
<p>WordPress offers the ability for bloggers to create content and manage it easily. Its tools allows for connections with a wider blogging community, as well as with other social media. Free access and a relatively intuitive interface has contributed to the fact that WordPress is used for approximately 43% of blogs, the largest share for any single service.<ref>Piombino, Kristin. "Infographic: 81 Percent of Bloggers Never Make $100." Ragan. Ragan Communications, 3 Aug. 2012. Web. 30 Oct. 2013. <http://www.ragan.com/Main/Articles/Infographic_81_percent_of_bloggers_never_make_100_45309.aspx>.</ref></p><br />
<h2>References</h2><references></references></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Wikis&diff=459Talk:Wikis2013-11-14T01:11:01Z<p>Jason Mittell: Created page with "There is a lot of information and ideas here, but its presentation is too muddled and sloppy. Be careful of slipping between wikis in general, and Wikipedia specifically. The ..."</p>
<hr />
<div>There is a lot of information and ideas here, but its presentation is too muddled and sloppy. Be careful of slipping between wikis in general, and Wikipedia specifically. The analysis is often hard to follow, and the final list of bullet points is not appropriate for the assignment. The writing is very choppy, and the citations are incorrect. Given that you have read a lot about this topic, it should be one of the strongest pages! --[[User:Jason Mittell|Jason Mittell]] 20:11, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Wikis&diff=458Wikis2013-11-14T01:03:07Z<p>Jason Mittell: Removed protection from "Wikis"</p>
<hr />
<div>[[File:Wikipedia.jpg|thumb|Wikipedia's Logo<ref>http://computer.howstuffworks.com/internet/basics/wiki.htm</ref>]]<br />
A wiki is a collection of information brought forth and organized by its users into a number of pages. Content varies from the formal to the informal, but is usually tied to a central theme. A wiki can come in many different forms depending on how much information people know about the topic. For example, with the recent government shutdown, there are thousands of people who have opinions on this topic and would like to contribute to this page. The page has 135 references and goes into depth on how the shutdown will affect all different federal government operations. In contrast to this very popular topic, when visiting the wiki page for my high school, there was one paragraph where only a few users made contributions. This shows how wikis contain a range of knowledge and you may learn a lot on one page, while hardly learning anything on another.<br />
<br />
== History ==<br />
Developer Ward Cunningham created the software in the early 1990’s in order “to facilitate discussions among programmers.” Little did Cunningham know how popular the software would become. In 2001, the wiki software escaped the programming industry where it had been primarily based. The site Nupedia, whose goal was to create an online encyclopedia, enlisted the help of a wiki to gather information for the encyclopedia. This site was called Wikipedia. Wikipedia became wildly popular. Mittell deemed it “the prototype for the widespread use of wikis across a range of sites.”<ref>Jason Mittell</ref><br />
== Key Concepts ==<br />
<br />
=== Environment ===<br />
The environment of a wiki has a lot to do with how the wiki is used. If it is a fan wiki then the environment can be very social and interactive, containing group chats and sharing information that everyone on the page is interested in. In addition to the article, there is a talk tab where you can converse with other users about the topic at hand. The environment of a normal wikipedia page is usually not as social, considering the only people communicating with each other are the editors, but there is a sense of identity associated with wikis.<br />
<br />
=== Identity ===<br />
Wiki users identify with the wiki that they edit. Though identity is not formed in the way it is on social media websites, wiki editors can create a certain personal profile based on their participation on the site. Wikipedia editors have experience with the Wikipedia and know how to back up what they say. Likewise, wiki editors of any site feel a sense of resonation with the topic to be able to add or change the content of the wiki. In this way, a sense of identity is created. Wiki users of a specific wiki can form norms of language, usage, and overall literacy that create a sense of community. With the interactivity of its editing properties, users can search each others participation and establish collaborative relationships. The relative anonymity on Wikipedia and other wikis is a very important aspect because it leads to the train of thought that a good page is not based on how well known or brilliant the author is, but rather simply by its own merit.<ref>Jason Mittell</ref><br />
<br />
=== Interactivity ===<br />
On a Wikipedia page, the interactivity between audience and collective authors is not conversational. The audience enters Wikipedia pages and are faced with a stagnant page. Because of Wikipedia’s openness and free access to the public, the public has the chance to engage with the same content that they are reading.<br />
There are also limitations when it comes to the conversations that editors can have. All topics discussed on Wikipedia must be in relation to a Wikipedia page editation. Whether that be wanting to inquire why a post was deleted, or simply trying to understand why someone edited a previous comment. Anything not related to a strictly Wikipedia based discussion will be deleted from the “Talk” space on the site. Due to these restrictions, conversations are highly limited.<br />
<br />
=== Gender Gap ===<br />
The gender gap on Wikipedia is a huge issue of debate. The large majority of top editors are male, leading many to believe that sexism has entered the digital wiki world.<br />
Though there arguably exists sexism in some aspects of Wikipedia, it is certainly not a place where sexism is most prevalent. Ideally, sexism would not exist anywhere in our society, but since it is still a part of our culture, our activism must be prioritized. In other words, we should aim to improve gender conditions by first humanizing areas of life that are most prone to sexism like the workplace. In a time when women ultimately face a trade off between building a family and establishing a career, the workplace is in dire need of gender role improvement.<ref>http://www.theatlantic.com/magazine/archive/2012/07/why-women-still-cant-have-it-all/309020/</ref> Sexism on Wikipedia is a terrible and unjust phenomenon, but it is not the worst or most groundbreaking case of gender inequality that our society faces.<br />
<br />
=== Wikipedia is…. ===<br />
* collaborative<br />
* platform has mostly been used to document information<br />
* usually open source, free to access/use/edit<br />
* participation is culturally constrained, especially along gender<br />
* difference between wikis & Wikipedia<br />
* site of debate<br />
* collective intelligence<br />
* mutable, impermanent, always in flux<br />
* asynchronous, but fast enough to be able to seem synchronous<br />
<br />
==References==<br />
<references /></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:WeChat&diff=457Talk:WeChat2013-11-14T01:00:35Z<p>Jason Mittell: Created page with "This is far too descriptive of a page, with no real analysis or context for understanding the significance of the application. You need to remove many of the details of functi..."</p>
<hr />
<div>This is far too descriptive of a page, with no real analysis or context for understanding the significance of the application. You need to remove many of the details of functionality that sound too much like a sales pitch, and focus more on analyzing the platform. --[[User:Jason Mittell|Jason Mittell]] 20:00, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=WeChat&diff=456WeChat2013-11-14T00:58:57Z<p>Jason Mittell: Removed protection from "WeChat"</p>
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<div>== Overview ==<br />
<br />
WeChat is an application that allows users to communicate through different mediums. They currently are available on multiple platforms: iOS, Android, Blackberry, Windows, Nokia and any web browser. <ref> http://techrice.com/2011/09/21/weixin-%E5%BE%AE%E4%BF%A1-tencents-bringing-the-mobile-im-revolution-to-the-mainstream/ </ref> WeChat is created by Tencent Holdings Limited, a listed technology company based in Shenzhen. It was launched in January 2011 and has surpassed 100 million users by March 2012, outpacing Facebook and Twitter. <ref> WeChat Launch event in India </ref> Now it has around 400 million active users. <ref> Direct source from Tencent company. </ref><br />
<br />
== Functions ==<br />
<br />
* '''Push to Talk'''<br />
Users can push to talk to send a voice message. Sending a voice message allows the person to have a more personal connection by giving out more social cues like tone, volume of the voice. The maximum length of a voice message is 59 seconds. The user can click on the voice message to and decided whether to listen to it on "handset mode" (by holding the phone as if you are calling someone) or on "speakerphone mode" (by pressing the voice message). If one made a mistake while recording a voice message, one could easily swipe up and delete what one just recorded. This is a popular function of WeChat and is a main reason how WeChat became so popular.<br />
<br />
* '''Moments'''<br />
This is similar to Instagram, with users sharing pictures to a private group of friends. In addition to pictures, you could also share statuses and Web links. The main difference between WeChat's moments and Instagram is that you can only see the "likes" and "comments" by your friends. Only the user could see the total count of likes and the comments. This makes "moments" more privatised.<br />
<br />
* '''Video Call'''<br />
Similar to Facetime, WeChat also has its video chat function. The advantage of using WeChat over Facetime is that one could video across different mobile platforms. <ref> http://value2020.wordpress.com/2013/01/13/yes-wechat-is-a-social-network-like-facebook/ </ref> For example, an iPhone user could video chat an Android user.<br />
<br />
* '''Walkie Talkie'''<br />
One could start a "walkie talkie" session with other pals or within a group. Anyone who joins could hear the other person speak when the button is pushed down.<br />
<br />
* '''Drift Bottle'''<br />
One could throw a virtual "bottle", containing either a voice message or a text message, into the "ocean". Some person (could be other side of the world) could go into the "ocean" and collect this bottle. This person could then choose to ignore or reply.<br />
<br />
== Ways to add WeChat contacts ==<br />
<br />
1. Mobile Contact<br />
If your friend's mobile number is bridged with his/hers WeChat account, one could automatically see him/her in the contact list and could decided whether to add him/her.<br />
<br />
2. QR Code Scan<br />
Every account has its own QR (Quick Response) code and a after a simple scan a user could add a new pal.<br />
<br />
3. WeChat ID<br />
If the person has a WeChat ID then one could search for him. When adding someone on WeChat acceptance by the user is needed. If a user finds someone that they don't want, they can easily block that person as a safety precaution.<br />
<br />
4. Radar<br />
If the person is within a 1 km, Radar allows them to find each to other if they are pressing the "radar" button. This could also be done within a big group.<br />
<br />
WeChat combined the functions of SMS, Facebook, Instagram and Skype. Tencent has invested a lot of money into global expansion since 90% of its users are still based in Mainland China. <ref> WeChat Corporations </ref> Tencent is also looking to incorporate social games into WeChat. Currently only Chinese users can play a game called "Shooting Airplanes" and it has already generated a significant amount of revenue. "Shooting Airplanes" allows you to shoot airplanes then compare your scores with friends. This sort of competition creates an online community where people can associate by playing the game on the app. <br />
<br />
<br />
== References ==<br />
<br />
<references/></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=455Talk:Main Page2013-11-13T21:50:43Z<p>Jason Mittell: </p>
<hr />
<div>==== General comments: ====<br />
<br />
<br />
One of the next steps would be to try to make the pages more uniform in structure, design, and level of analysis. It is up to the community of the class to determine how best to do this, but my comments on individual pages might offer some inspiration & guidance.<br />
<br />
==== Notes for all pages: ====<br />
<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
==== Grades for each page at midterm: ====<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: A-<br />
* [[LinkedIn]]: B-<br />
* [[Pandora]]: B<br />
* [[Reddit]]: B<br />
* [[Soundcloud]]: B<br />
* [[Spotify]]: B+<br />
* [[StumbleUpon]]: B<br />
* [[Twitter]]: B<br />
* [[Tumblr]]: A-<br />
* [[Vimeo]]: B<br />
* [[Vine]]: B+<br />
* [[WeChat]]<br />
* [[Wikis]]<br />
* [[WordPress]]<br />
<br />
Note that I have not assessed individual contributor grades at this point, as it seems less relevant for a work-in-progress. I will note that students who do not contribute significantly to pages beyond their "owned" pages will receive no higher than a B for their individual contributor portion of the final grade. --[[User:Jason Mittell|Jason Mittell]] 09:51, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Vine&diff=454Talk:Vine2013-11-13T21:50:24Z<p>Jason Mittell: Created page with "This page gives a good overview of the platform, but you could expand your analysis to think more about how the form of video makes a distinct mode of communication and networ..."</p>
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<div>This page gives a good overview of the platform, but you could expand your analysis to think more about how the form of video makes a distinct mode of communication and networking. Try to integrate your sections more to avoid the choppy structure, and proofread for clarity & mistakes. --[[User:Jason Mittell|Jason Mittell]] 16:50, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Vine&diff=453Vine2013-11-13T21:44:35Z<p>Jason Mittell: Removed protection from "Vine"</p>
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<div>[[File:is30.jpg|200px|thumb|right|Vine's logo]]'''Vine''' is a social media platform, created by Dom Hofmann, Rus Yusupov, and Colin Kroll in June of 2012, that allows users to share short captured videos.<ref> http://allthingsd.com/intromessage/</ref>Similar to Twitter, Vine limits the quantity of media being published. Videos can be no longer than 6 seconds and can be cut up to record several clips from different angles, moments, locations, people etc.<ref>https://blog.twitter.com/2013/vine-a-new-way-to-share-video</ref> This feature differentiates Vine from other video networks such as Youtube, Keek, [[Vimeo]] and [[Facebook]].<ref>http://allthingsd.com/intromessage/</ref> The app inspires creativity, insight, and fun.<ref>https://blog.twitter.com/2013/vine-a-new-way-to-share-video</ref> Additionally, Vine allows you to follow your friends and favourite celebrities. Posts can be liked, shared and posted to other social media networks such as [[Facebook]] and [[Twitter]] (who purchased to company in October 2012).<ref>https://blog.twitter.com/2013/vine-a-new-way-to-share-video</ref><br />
<br />
<br />
== '''Vine 1.0''' ==<br />
<br />
Vine was created by Dom Hofmann, Rus Yusupov, and Colin Kroll in June 2012 and launched in January 2013 <ref>http://allthingsd.com/intromessage/</ref>. Vine was primarily a free app made for iOS on the iPhone and iPod touch. In April 9th, Vine became to most downloaded app on the iPhone. <ref>http://www.theverge.com/2013/4/9/4204396/vine-number-one-us-app-store-free-apps-chart</ref> This earlier version of Vine limited who could use the app, and how it could be used. Once a clip was taken – recorded simply by holding the screen – they were not saved. All clips then had to be exactly they way the user wished.<br />
<br />
<br />
== '''Vine 2.0''' ==<br />
<br />
In June 2013, Vine became available on the Android and later for Windows 8 phones in July<ref>https://blog.twitter.com/2013/vine-for-android-every-robot-has-its-day</ref>. This increased its reach globally being available to just about any Smartphone.<br />
<br />
In October 2013, Vine added two new features: Sessions and Time-Travel <ref>http://techcrunch.com/2013/10/24/vine-update-finally-lets-users-edit-videos-save-multiple-drafts/</ref>. Time-Travel allows you to edit posts, making temporality more asynchronous. Sessions lets you save drafts and work on several projects at a time.<br />
<br />
<br />
== '''Facebook''' ==<br />
<br />
Vine created a [[Facebook]] page and videos could be viewed by any one of the network’s 1.15 billion users. Since the app was not on [[Facebook]], you could not follow or be followed. Instead the videos that were posted were deemed the most popular and “Vine famous” became a social cue as a result.<br />
<br />
<br />
== '''Vine as a Medium''' ==<br />
<br />
Part of what made Vine so popular was its unique ability to show information. As a medium, Vine is similar to [[Twitter]] in the the way that it limits the amount of information users can share. Because all vines must be exactly 6 seconds or less, they are supremely easy to make, but extremely challenging to make well.<ref>"What Makes Vine So Hot." Mashable. Mashable, n.d. Web. 31 Oct. 2013.</ref> As a result, Vine is able to be an extremely accessible form of communication while also being engaging and entertaining to long time users.<ref>"What Makes Vine So Hot." Mashable. Mashable, n.d. Web. 31 Oct. 2013.</ref>Furthermore, unlike [[Twitter]], Vine has the advantage of the richness of video. Because users are working with videos, it's easier to put together a coherent story that user can actually understand – In vine's case, it's true that a picture really does speak a thousand word.<ref>"What Makes Vine So Hot." Mashable. Mashable, n.d. Web. 31 Oct. 2013.</ref><br />
<br />
<br />
== '''Community and Identity''' ==<br />
<br />
<br />
In its later stages, Vine developed a specific community around people looking for amusing videos filmed by creative, relatively unknown users. This shifted popularity from celebrities to those who were able to take advantage of what the platform had to offer. The use of videos allows individuals to display their own identity, whether it is artistic, funny or just their everyday developments. Through the tool of "revining" and "liking" vines, a user builds a profile that reflects their specific likes and dislikes. Such a demonstration of what appeals to the user is what allows their Vine profile to take shape.<br />
<br />
== '''References''' ==<br />
<br />
<references></references></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=452Talk:Main Page2013-11-13T21:39:24Z<p>Jason Mittell: </p>
<hr />
<div>==== General comments: ====<br />
<br />
<br />
One of the next steps would be to try to make the pages more uniform in structure, design, and level of analysis. It is up to the community of the class to determine how best to do this, but my comments on individual pages might offer some inspiration & guidance.<br />
<br />
==== Notes for all pages: ====<br />
<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
==== Grades for each page at midterm: ====<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: A-<br />
* [[LinkedIn]]: B-<br />
* [[Pandora]]: B<br />
* [[Reddit]]: B<br />
* [[Soundcloud]]: B<br />
* [[Spotify]]: B+<br />
* [[StumbleUpon]]: B<br />
* [[Twitter]]: B<br />
* [[Tumblr]]: A-<br />
* [[Vimeo]]: B<br />
* [[Vine]]<br />
* [[WeChat]]<br />
* [[Wikis]]<br />
* [[WordPress]]<br />
<br />
Note that I have not assessed individual contributor grades at this point, as it seems less relevant for a work-in-progress. I will note that students who do not contribute significantly to pages beyond their "owned" pages will receive no higher than a B for their individual contributor portion of the final grade. --[[User:Jason Mittell|Jason Mittell]] 09:51, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Vimeo&diff=451Talk:Vimeo2013-11-13T21:39:16Z<p>Jason Mittell: Created page with "This page lays out a lot of detail about how the site works, but is too descriptive and insufficiently analytical. Reduce the details that are irrelevant (the address) or too ..."</p>
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<div>This page lays out a lot of detail about how the site works, but is too descriptive and insufficiently analytical. Reduce the details that are irrelevant (the address) or too technical, and focus on the details that matter more for our understanding of the community, the usability, and the way it impacts media & video circulation. Avoid the bullet point structure in your analysis section. --[[User:Jason Mittell|Jason Mittell]] 16:39, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Vimeo&diff=450Vimeo2013-11-13T21:33:19Z<p>Jason Mittell: Removed protection from "Vimeo"</p>
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<div>'''Vimeo''' is a website where users can share and watch videos online.<ref>http://vimeo.com/about</ref><br />
<br />
==Brief History==<br />
Vimeo was created in 2004 by filmmakers wanting to share their videos online. The Vimeo headquarters office is located at 555 West 18th Street in New York City.<ref>http://vimeo.com/about</ref> One of Vimeo's founders is Zach Klein, a blogger and now CEO of DIY.<ref>http://zachklein.com/</ref><br />
<br />
==Memberships==<br />
Vimeo has three types of membership: Basic, Plus, and PRO. The Basic membership provides users with simple privileges, such as 500MB of video storage and 1 high-definition video each week, and 10 video uploads per day.<ref>http://vimeo.com/help/faq/vimeo-membership/basic-accounts</ref> The Plus membership increases privileges, giving users 5GB of storage per week and changing all videos from standard quality to HD quality. While the Basic membership is free, the Vimeo Plus membership costs $9.95/month.<ref>http://vimeo.com/help/faq/vimeo-membership/vimeo-plus</ref> The PRO membership ups the allowance even more, with 20GB per week available for video storage. Accounts can also be set to “Private Mode,” which prevents videos from showing up on Vimeo’s actual website. Vimeo PRO is best used for businesses that need a host website for entrepreneurial videos. Vimeo PRO is also significantly more expensive than Plus, at a cost of $199/year.<ref>http://vimeo.com/help/faq/vimeo-membership/vimeo-pro</ref><br />
<br />
== Special Features ==<br />
Vimeo offers a variety of features that are more unique to the site: Creative Commons, Vimeo On Demand, Perks, Music Store, and Video School.<ref>http://vimeo.com/explore</ref><br />
==== Creative Commons ====<br />
Creative Commons issues copyright licenses to users for their videos. This helps reduce the legal problems which accompany sharing videos and "derivative works," or creations influenced by another's work. There are four types of licenses:<br /><br />
<br />
:(1) Attribution License: Others may copy and share your video and derivative works, but must attribute credit to you.<br /><br />
<br />
:(2) Share Alike License: Others may share derivative works but must have the same license as you.<br /><br />
<br />
:(3) Non-Commercial License: Others may copy and share your work and derivative works, but must only do so for non-commercial use.<br /><br />
<br />
:(4) No Derivative Works License: Others may copy and share your work, but not derivative works influenced by it.<ref>http://vimeo.com/creativecommons</ref><br />
==== Vimeo On Demand ====<br />
Vimeo On Demand allows users to sell their videos and receive roughly 90% of the revenue gained. These videos are sold in HD format and can be viewed on any device. Users can also decide on their own price for each of their videos. This feature is available only to Vimeo PRO members.<ref>http://vimeo.com/creatorservices/ondemand</ref><br />
==== Perks ====<br />
Vimeo Perks provides discounts to Vimeo Plus and PRO users on cameras, equipment, and software. Participating companies are among "B&H, Kessler, Red Giant, Letus and GarageCUBE." <ref>http://vimeo.com/perks</ref><br />
==== Music Store ====<br />
Vimeo's own Music Store gathers music that is open to use by members without the hassle of copyrights and leases. Some tracks are free of charge through Creative Commons licenses, while others have small costs depending on whether intended for personal or professional use. Members can also create their own soundtracks by using the SmartSound studio.<ref>http://vimeo.com/musicstore</ref><br />
==== Video School ====<br />
Video School provides guidance to Vimeo users through tutorials and advice on how to make the best videos.<ref>http://vimeo.com/videoschool</ref> For complete beginners, Vimeo offers a series of Video 101 tutorials that teach the basics of video creating and sharing.<ref>http://vimeo.com/videoschool/101</ref> Vimeo Lessons offer tutorials for specific video techniques and tools. Users can take advantage of this platform to learn and improve their video editing skills.<ref>http://vimeo.com/help/faq/enhancing-your-videos/vimeo-video-school</ref><br />
<br />
== Participation and Community ==<br />
Vimeo not only works as a platform to share videos with the world, but also has its own community nestled within the site. Members can form groups based around common interests and video preference.<ref>http://vimeo.com/groups</ref> The group dashboard displays videos that have to do with the category of interest, the rules of the group, as well as provides links to forums for group members to hold discussions. There exists a group moderator to oversee group activity and members can add their friends to the community.<ref>http://vimeo.com/groups/everythinggopro/forum</ref><br />
<br />
In a more general sense, members can "Connect" with others by following their channels and watching their videos. Each video on Vimeo has space for likes and comments, so that users can express their thoughts about the creation.<ref>http://vimeo.com/help/basics</ref> There is also a site-wide forum open to any Vimeo user to discuss videos, learn new techniques, or suggest improvements to Vimeo's site as a whole. The Help forum is by far the most frequently used, with almost 48K posts within it. Other forum topics include Feature Requests, API, Cameras and Editing, Screening Room, Festivals and Contests, and Wanted and Offered.<ref>http://vimeo.com/forums</ref><br />
<br />
== Relating to Nancy Baym's Seven Key Concepts<ref>.Baym, Nancy. Personal Connections in the Digital Age, Polity, 2010.</ref> ==<br />
Vimeo falls under Baym's Seven Key Concepts about technology in a few ways:<br />
<br />
<br />
:-'''Interactivity:''' Users can interact via forums and comments on videos. This gives Vimeo a social community as well as a place to discuss technological tools to improve users' experiences.<br />
:-'''Temporal structure:''' Vimeo has both a synchronous and an asynchronous communication structure. The forums act as a more synchronous, real-time sort of conversation, whereas submissions of help requests and comments may be more asynchronous and take longer to receive a response.<br />
:-'''Social cues:''' Vimeo has textual social cues in the forum and commenting spheres, as well as visual cues through the physical form of videos within groups.<br />
:-'''Storage:''' Vimeo has potentially permanent storage, as uploaded videos remain on the site for an indefinite amount of time.<br />
:-'''Replicatbility:''' Through Creative Commons licenses, Vimeo users can copy and share others' work to an extent.<br />
:'''-Reach:''' The size of an audience and privacy for a video completely depends on the user. Vimeo offers users the chance to make videos completely public and promote their creations, but also has options to make fairly private videos.<br />
:-'''Mobility:''' Because of Vimeo's mobile site, most of the videos (by Plus and PRO users) are accessible from any platform. There is a possibility of some videos not having mobile versions due to basic memberships, however.<br />
<br />
== References ==<br />
<references/></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Tumblr&diff=449Talk:Tumblr2013-11-13T21:19:06Z<p>Jason Mittell: Created page with "This is a strong page, with good details, interesting analysis, and effective structure. Edit the text for clarity & consistency - a few times, phrases seem contradictory or u..."</p>
<hr />
<div>This is a strong page, with good details, interesting analysis, and effective structure. Edit the text for clarity & consistency - a few times, phrases seem contradictory or unclear. Nice work! --[[User:Jason Mittell|Jason Mittell]] 16:19, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Tumblr&diff=448Tumblr2013-11-13T21:15:13Z<p>Jason Mittell: Removed protection from "Tumblr"</p>
<hr />
<div>[[File:tumblr-logo.jpg|thumb]]Tumblr is a social networking site that allows users to share pictures, links, videos, memes, stories, and much more. Originally founded by [http://en.wikipedia.org/wiki/David_Karp David Karp] in 2007, Tumblr is now owned by [http://en.wikipedia.org/wiki/Yahoo! Yahoo! Inc]. In May of 2013, Yahoo! reported that Tumblr has approximately 300 million monthly users, and this number continues to grow each day.<ref>http://www.businessinsider.com/tumblrs-active-users-lighter-than-expected-2013-5</ref><br />
<br />
=== History ===<br />
[[File:Marco_Arment.jpg|thumb|Marco Arment]] [[File:David Karp.jpg|thumb|David Karp]]In 2006, David Karp and developer [http://en.wikipedia.org/wiki/Marco_Arment Marco Arment] created Tumblr. Karp had always had in interest in blogging, specifically in [http://en.wikipedia.org/wiki/Microblogging microblogging], which is a more concise form of blogging. He hoped that Tumblr would function as an outlet for other microblogging enthusiasts. Tumblr gained instant popularity with over 75,000 users within the first two weeks. In September of 2010, Marco Arment left Tumblr to create [http://en.wikipedia.org/wiki/Instapaper Instapaper].<ref>http://en.wikipedia.org/wiki/Tumblr</ref> Karp continues to develop the site to better suit new users.<br />
<br />
== Functions ==<br />
Tumblr serves both as a social networking site and as a type of digital scrapbook. Users may choose to have a more public profile in which they share media that they find interesting or that they feel represents them. Tumblr features a Dashboard, which acts similar to [http://en.wikipedia.org/wiki/Facebook Facebook's] News Feed. The Dashboard streams new posts by other users and features controls at the top for the creation of new posts. <ref>http://www.forbes.com/sites/danschawbel/2013/01/02/david-karp-on-tumblrs-growth-monetization-mentors-and-future-plans/</ref> Tumblr gives its users the opportunity to express themselves, leading to a large amount of diversity. Some pages specialize in ballet, while others focus on movies. The majority of users, however, are not active bloggers; rather, they are people that simply follow other blogs on Tumblr. David Karp calls this the 99% Rule, meaning that only 1% of Tumblr traffic is from the post creators. The other 99% scroll their Dashboard, which is filled with posts from other users.<ref>http://www.forbes.com/sites/danschawbel/2013/01/02/david-karp-on-tumblrs-growth-monetization-mentors-and-future-plans/</ref><br />
<br />
== Baym's 7 Key Concepts==<br />
=== Interactivity and Reach ===<br />
Tumblr can be as interactive as a user desires, yet it is still limited to the main "reblogging" and "following" options that it provides. The "reblogging" feature, which was added to the site in 2007, allows users to share posts by other Tumblr users.<ref>http://lifehacker.com/257881/reblog-with-tumblr</ref> "Reblogging" is similar to the "retweet" on [http://en.wikipedia.org/wiki/Twitter Twitter] in that it encourages socialization. This socialization aspect of Tumblr allows the website to have a larger reach. The content that one person "reblogs" is not limited to just themselves, but it is also shared with everyone that follows them. This creates a cycle of content exposure for different users. The "reblog" also serves a broader purpose giving people the opportunity to express themselves by sharing the posts that they identify with most, further shaping the personality and vibe of their own page.<ref>http://www.forbes.com/sites/danschawbel/2013/01/02/david-karp-on-tumblrs-growth-monetization-mentors-and-future-plans/</ref><br />
<br />
The ability for a user to have their own personality on their websites is something that also affects the interactivity of the site. "Reblogging" things that appeal to others will encourage others to "reblog" that same content. This in turn might even cause the user that reblogged the content to gain more followers. The ability to distribute the content that appeals to the specific user attracts other users who are appealed by the same things. In this sense, users are constantly exposing themselves and their likes to others, increasing the number of interactions with other users.<br />
<br />
Furthermore, Tumblr resembles Twitter through the "follow" and "tagging" features. Users can follow blogs they like, which will then appear on their dashboard. Using a tag on a post allows other users to find similar photos, videos, blogs, etc. with the same tag. For example, a person that like dogs might search "dogs", and they will find posts related to dogs. This person might then decide to follow the author of one of the dog posts, furthering the interactivity of Tumblr.<br />
<br />
=== Temporal Structure and Mobility ===<br />
Nancy Baym describes two types of media- synchronous and asynchronous.<ref>Baym, Nancy "Personal Connections in the Digital Age"</ref>. Synchronous media is almost instantaneous, occurring in real time. Asynchronous refers to media that have time delays. Although the two types of media are seemingly very different, the temporal structure of various media is not always clear. While there are synchronous aspects of Tumblr, like the Dashboard, which updates in real time, Tumblr is primarily asynchronous. Users must spend time drafting their post before publishing it, creating a time lag.<br />
<br />
Despite this time lag, Tumblr has become less synchronous since the advent of the Tumblr app. In 2009, Jeff Rock and Garrett Ross developed the official iPhone app<ref>http://en.wikipedia.org/wiki/Tumblr#Mobile</ref> The application enables Tumblr fans to access Tumblr from almost anywhere. People can now post and review other posts as they wait in line at the grocery store or wait for their airplane to arrive at the gate. This decreases the time lag because users do not necessarily have to wait until they return to a computer to check Tumblr. [[File:app.png|thumb|Mobile App]] Rather, they can see the posts as their dashboard updates in real time.<br />
<br />
===Storage and Replicability===<br />
The ideas of storage and replicability refer to the permanence of media activity. Tumblr is easily stored and replicable as posts accumulate on a person's profile over time. Each successive post adds to a person's scrapbook of posts. A user is able to delete a previous post, but they cannot be sure that it was not already seen and reproduced by another user. Tumblr users, who use Tumblr to express themselves, may easily forget the permanence of their activity.<br />
<br />
=== Social Cues ===<br />
Digital media often lacks social cues, and the absence of social cues can sometimes cause messages to be misunderstood. Tumblr is by nature a visual networking site, as users frequently post pictures, videos, and memes. These visuals help to provide Tumblr users with more social cues. Tumblr pages like [http://whatshouldwecallme.tumblr.com WhatShouldWeCallMe] use video clips to imitate common occurrences in everyday life. Tumblr has strong visual cues, but it often lacks auditory cues. Auditory cues, such as tone of voice, are crucial to conveying messages. Tumblr posts may attempt to provide auditory cues by typing in all caps or bold-faced font, suggesting angry or emphatic speech. However, there are not written substitutes for all types of emotional speech, so in this regard, Tumblr fails to provide social cues.<br />
<br />
==References==<br />
<references /></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Twitter&diff=447Twitter2013-11-13T21:05:31Z<p>Jason Mittell: Removed protection from "Twitter"</p>
<hr />
<div>[[File:is330.jpg|200px|thumb|right|Twitter's logo]]Twitter is a social networking and [http://en.wikipedia.org/wiki/Microblogging microblogging] site that was founded in 2006 by [http://en.wikipedia.org/wiki/Jack_Dorsey Jack Dorsey], [http://en.wikipedia.org/wiki/Noah_Glass Noah Glass], [http://en.wikipedia.org/wiki/Evan_Williams_(entrepreneur) Evan Williams], and [http://en.wikipedia.org/wiki/Biz_Stone Biz Stone].<ref>"Twitter." Wikipedia. Wikimedia Foundation, 31 Oct. 2013. Web. 31 Oct. 2013.</ref> Once registered, Twitter users can send, read, favorite, or share 'tweets'. Tweets are messages that are limited to 140 characters.<ref>"Twitter." Wikipedia. Wikimedia Foundation, 31 Oct. 2013. Web. 31 Oct. 2013.</ref> After its founding, Twitter grew incredibly quickly, amassing half a billion users who tweeted three hundred and forty tweets a day by the end of 2012.<ref>"Growth in Numbers: A Look into Twitter Usage." Lieberman Technologies. Lieberman Technologies, 28 Apr. 2013. Web. 31 Oct. 2013.</ref><br />
<br />
==History ==<br />
<br />
Twitter was created by Jack Dorsey, Noah Glass,Evan Williams, and Biz Stone while they worked for [http://en.wikipedia.org/wiki/Odeo Odeo], a podcasting company. During a day long of brainstorming, they created the website to act as a SMS service for small groups.<ref>"Twitter." Wikipedia. Wikimedia Foundation, 31 Oct. 2013. Web. 31 Oct. 2013.</ref> Twitter's original name was twttr; inspired by [http://en.wikipedia.org/wiki/Flickr flickr]. Dorsey explains that: “[they] came across the word 'twitter', and it was just perfect. The definition was 'a short burst of inconsequential information,' and 'chirps from birds'. And that's exactly what the product was.”<ref>Sano, David (February 18, 2009). "Twitter Creator Jack Dorsey Illuminates the Site's Founding Document". Los Angeles Times. Retrieved June 18, 2009</ref><br />
<br />
Twitter reached its critical mass during the 2007 South by Southwest interactive conference where the website was received incredibly well by consumers.<ref>"Twitter." Wikipedia. Wikimedia Foundation, 31 Oct. 2013. Web. 31 Oct. 2013.</ref> It was so well received that the number of tweets per day increased from twenty thousand to sixty thousand immediately following the conference.<ref>"Twitter." Wikipedia. Wikimedia Foundation, 31 Oct. 2013. Web. 31 Oct. 2013.</ref> Soon after this success, Twitter grew incredibly quickly reaching the bench mark of 100 million tweets per quarter by the end of 2008. As of September 2013, approximately four hundred million tweets are made each day.<ref>"Twitter." Wikipedia. Wikimedia Foundation, 31 Oct. 2013. Web. 31 Oct. 2013.</ref><br />
<br />
==Uses and Features of Twitter ==<br />
Twitter is a highly interactive site that allows for large scale spreading of information. Although limited to a specific number of characters (140), Twitter is a way for people to send out multiple messages to the online world. Twitter allows its users to create profiles, and these profiles give users the opportunity to interact with fellow Tweeters. Twitter facilitates interactivity through the "retweet", "quote tweet", and "favorite tweet" features. All of these features help to extend the audience of a particular tweet by posting the tweet to another user's profile, which can then be viewed by all of their followers. Thus, these tools allow for personal tweets to have a potentially unlimited reach, assuming any given user has a public profile. The identity of the users on Twitter develops through their tweets. The actual profile of a person on Twitter is an outline of their tweets and retweets. Other users get a taste of a Tweeter's personality by the variety in their tweets and retweets.<br />
<br />
"Following" is one of the most important parts of Twitter's community formation. Users decide whose tweets they would like to see in their feed by choosing to follow specific accounts. Since following is not mutual - like "friending" on [http://en.wikipedia.org/wiki/Facebook Facebook], for example - users may have a large disparity between number of followers they have and the number of people they follow. This discrepancy often means that celebrities and those who have formed strong networks on Twitter will have many followers, while most people will relatively very few. A clear power dynamic emerges, as those with many followers have the potential to have their tweets read by a wider range of people. Such a system also gives users a sense of their audience, although any tweet could potentially be read by any Twitter user, or be seen by only a few of a person's followers.<br />
<br />
Another key feature of Twitter is its structure. With the "hashtag" referencing system, users can search for different topics. Because the reach of twitter is so expansive, hashtags allow for users to focus in on individual topics and form digital communities around ideas, activities, and news that interest them.<ref>"Hashtag." Wikipedia. Wikimedia Foundation, 28 Oct. 2013. Web. 31 Oct. 2013.</ref> Moreover, unlike other mediums, Twitter is neither a completely synchronous method of communication nor is it completely asynchronous. As a result, Twitter can be used conversationally or for broadcasting purposes. Twitter really excels as a broadcasting tool. Because users are able to replicate and share tweets easily through Twitter's retweet function, important, interesting, or amusing tweets can be seen by many users very quickly.<br />
<br />
==References ==<br />
<references/></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Twitter&diff=446Talk:Twitter2013-11-13T21:05:09Z<p>Jason Mittell: Created page with "This is a solid entry, but lacks analysis, especially concerning Baym's seven facets and the issues raised in readings we've done. Given the centrality of Twitter & our study/..."</p>
<hr />
<div>This is a solid entry, but lacks analysis, especially concerning Baym's seven facets and the issues raised in readings we've done. Given the centrality of Twitter & our study/use of it, this needs to be one of the more in-depth pages. --[[User:Jason Mittell|Jason Mittell]] 16:05, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Spotify&diff=445Talk:Spotify2013-11-13T20:59:11Z<p>Jason Mittell: </p>
<hr />
<div>This is a solid page, with good details and interesting analysis. You should connect to other sites more directly, both through links and comparisons with other music platforms. You might want to discuss the role of profiles & shared playlists in more depth, in terms of how people's listening practices construct their identities. Proofread for clarity & flow of ideas. --[[User:Jason Mittell|Jason Mittell]] 15:59, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:StumbleUpon&diff=444Talk:StumbleUpon2013-11-13T20:58:44Z<p>Jason Mittell: </p>
<hr />
<div>This is a decent overview of the site, but you need to expand on numerous points. Specifically, look more at the site's business model & use of paid ads, its interactivity & various platforms, and how it encourages certain uses of the web over others. Be careful of judging its userbase as "mindless," and instead explore why some choose to use it more impartially. --[[User:Jason Mittell|Jason Mittell]] 15:58, 13 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:StumbleUpon&diff=443Talk:StumbleUpon2013-11-13T20:58:19Z<p>Jason Mittell: Created page with "This is a decent overview of the site, but you need to expand on numerous points. Specifically, look more at the site's business model & use of paid ads, its interactivity & v..."</p>
<hr />
<div>This is a decent overview of the site, but you need to expand on numerous points. Specifically, look more at the site's business model & use of paid ads, its interactivity & various platforms, and how it encourages certain uses of the web over others. Be careful of judging its userbase as "mindless," and instead explore why some choose to use it more impartially.</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=StumbleUpon&diff=442StumbleUpon2013-11-13T20:53:48Z<p>Jason Mittell: Removed protection from "StumbleUpon"</p>
<hr />
<div>'''StumbleUpon''' is a search engine that recommends and directs users to webpages. Users create an account and choose "interests." Users are guided to webpages that have content relevant to their "interests." StumbleUpon allows users to find photos, videos, and other online content that they would not normally see.<br />
<br />
Unlike many social media platforms, the primary objective of StumbleUpon is not to interact with other users. Instead, users interact with the site: choosing interests, giving feedback on suggested webpages, and occasionally viewing trending webpages. The only interaction between users occurs through [[Facebook]]. Users can invite friends from Facebook to join StumbleUpon and follow other users in addition to their "interests."<br />
<br />
The main function of the site is to generate websites based on each specific user's interests. By clicking on "Stumble", the site brings up a new page. The user then has the option to click the thumbs up or the thumbs down buttons, which the site then incorporates to determine better what the user is interested in.<br />
<br />
StumbeUpon was purchased by Ebay in April 2007 for $75M. <ref>http://lornali.com/ebays-75m-purchase-of-stumbleupon-is-not-a-drug-induced-hallucination/</ref> The purchase essentially demonstrated the popularity of the search engine and the potential attraction it held. In a sense, it also demonstrated the large number of "mindless" web users who would rather be directed to pages they like than search and explore themselves.<br />
<br />
== Community and Identity ==<br />
Although not explicitly recognized, there is a Stumbling community. Those that Stumble are a part of said community and those that do not, are not. Online, the Stumble community consists of over 25 million users who collectively stumble over one billion times per month. <ref name="month"> [http://en.wikipedia.org/wiki/StumbleUpon Wikipedia: StumbleUpon]. </ref><br />
<br />
User identity on StumbleUpon plays a key role in the user's overall experience with the website. A user crafts their identity by the "interests" they choose. Because there are thousands of interests to choose from and an unlimited number of interests each user is allowed to have, almost no two users have the same interests, creating a vast and diverse community of Stumblers.<br />
<br />
== References ==<br />
<references /></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Spotify&diff=441Talk:Spotify2013-11-13T20:49:01Z<p>Jason Mittell: Created page with "This is a solid page, with good details and interesting analysis. You should connect to other sites more directly, both through links and comparisons with other music platform..."</p>
<hr />
<div>This is a solid page, with good details and interesting analysis. You should connect to other sites more directly, both through links and comparisons with other music platforms. You might want to discuss the role of profiles & shared playlists in more depth, in terms of how people's listening practices construct their identities. Proofread for clarity & flow of ideas.</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Spotify&diff=440Spotify2013-11-13T20:44:50Z<p>Jason Mittell: Removed protection from "Spotify"</p>
<hr />
<div>== Background ==<br />
Spotify is a software that allows users to stream music from a vast collection of labels. The free version of Spotify consists of unlimited computer access to any music on the service (with the interruption of ads), the Unlimited version takes away the ads, and the Premium version then allows users to access music from any device, whether it be mobile or a desktop.<ref>https://www.spotify.com/us/</ref> Users are able to take songs from Spotify's archives and drag them into playlists. These playlists are then able to be shared with followers, adding a social aspect to the medium as users are able to discuss and share their favorite music.<br />
<br />
== History ==<br />
Swedish developers first created Spotify in 2006 and launched it two years later. When the service first launched, developers created a controlled growth to slowly expand the software. Until 2013, Spotify was an "invite-only" application where people had to receive an invitation from someone who had an account. Now, the service is available to anyone who can get to the Spotify site.<ref>http://en.wikipedia.org/wiki/Spotify</ref><br />
<br />
== Form and Usability ==<br />
The main purpose of the creation of Spotify was to create a digital, social platform for music listeners. The service allows users to "sign-in" through [[Facebook]] or by creating a personal username, follow their friends, share what they are listening to through "Spotify, [[Facebook]], [[Twitter]], your blog and via email", see what others listen to, share playlists, discover new music based on taste, etc.<ref>https://www.spotify.com/us/</ref><br />
<br />
Spotify increases the levels of interactivity and synchronicity when compared to other and previous means of listening to music. People can send messages, subscribe to playlists and share what they are listening to instantaneously. All of this interactivity brings a greater sense of music based community and identity. Each user has a profile, complete with picture, biography and favorite tracks, and each user has his own lists of people they follow and who follow them. The sharing of music among these "friends" creates a music community online that didn't exist before. Friends can create playlists and send them directly to each other, where they can immediately be listened to without any downloads. Users also have the option to make what they listen to available to be seen by friends and, in turn, see music listened to by others. This system gives its users more immediate, refreshed information and allow them to discover what others like while on their own computers. In a sense, you can "peek in" on what someone is listening to simply by clicking on what Spotify tells you that person is playing at the moment.<br />
<br />
Spotify has various functions that allow users to discover new music. The "Discover" page on the program has a scrollable list of tiles for songs or artists that the user might like. On the "Radio" tab, users can pick a genre, song or artist for which the program finds related songs and plays it for the user. The user can then like or dislike the song, further indicating musical taste so that the program can suggest other music. In addition, there are hundreds of application options with various themes that allow users to find music. There are apps that generate "Top 25 lists", apps that show lyrics to songs, and apps that create playlists based on mood. In these ways, Spotify is a great place to find new artists and songs. It has essentially changed the way people discover new music.<br />
<br />
While Spotify is a great place to find new music, it takes away the sense of ownership that users have when they download or buy a song. Instead of owning a disk or having a library of downloaded music, users stream what they listen to through Spotify. Because of the streaming nature of the service, no actual music files are downloaded or stored, but Spotify allows users to "favorite" songs that they can then access later. Thus, the ability to replicate songs is infinite but bound to the application and streaming of Spotify, whereas other means of viewership allow for ownership of music files to be managed on different devices. Favoriting and streaming maintain the personalization of music libraries (i.e. each user has his own library and playlists) but do not provide actual ownership of that music. In this way, the storage of music becomes less permanent when compared to a CD or an iPod and more dependent on a connection to the service.<br />
<br />
Much of the criticism about Spotify focuses on this free or very cheap access to unlimited music, which results in artists being paid very little. Important producers like Nigel Godrich <ref>http://www.theguardian.com/music/2013/aug/22/nigel-godrich-really-thinks-about-spotify</ref> and artists like Thom Yorke <ref>http://www.independent.co.uk/arts-entertainment/music/news/thom-yorke-spotify-criticism-top-producer-accuses-radiohead-singer-of-twitter-hypocrisy-8709829.html</ref> have pulled music from Spotify on the grounds that only shareholders profit from the service while new artists barely make money. Spotify, in response, claims that they are investing more money in new artists and that they strive to help artists expand their fanbase.<ref>http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDcQFjAB&url=http%3A%2F%2Fwww.rollingstone.com%2Fmusic%2Fnews%2Fspotify-responds-to-criticism-from-thom-yorke-and-nigel-godrich-20130715&ei=3V1xUs3XIvDfsATO9oCADg&usg=AFQjCNFqR31xt0t3NiibNKLq4PE4Cp8Xmg&sig2=POXYQqmZ8h-gJyiSFI80TQ&bvm=bv.55617003,d.cWc</ref><br />
<br />
<br />
== References ==<br />
<references \></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Main_Page&diff=439Main Page2013-11-12T15:15:06Z<p>Jason Mittell: </p>
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<div><big>'''Wiki for Digital Media Literacy course (Middlebury College, FYSE 1396, Fall 2013)'''</big><br />
<br />
This wiki will host a collective project for Middlebury's Digital Media Literacy course. The goal is to provide an analytic overview of social media platforms and sites. Below is a list of platforms that will be analyzed.<br />
<br />
On each page, students should create an analysis that explains how the platform functions as a site of communication, referencing concepts explored in the course. Some relevant issues that should be explored include Baym's seven key concepts, the site's functions in terms of content / form / environment, and the roles of community, identity, and participation. Each page should be a coherently written mini-essay, not a series of bullet points. All sources should be cited, and the page should include links both within the wiki and to external sources. All writing should be in the students' own words, or clearly marked as cited quotations.<br />
<br />
[[Facebook]]<br />
<br />
[[Foursquare]]<br />
<br />
[[Google+]]<br />
<br />
[[Instagram]]<br />
<br />
[[LinkedIn]]<br />
<br />
[[Pandora]]<br />
<br />
[[Reddit]]<br />
<br />
[[Soundcloud]]<br />
<br />
[[Spotify]]<br />
<br />
[[StumbleUpon]]<br />
<br />
[[Twitter]]<br />
<br />
[[Tumblr]]<br />
<br />
[[Vimeo]]<br />
<br />
[[Vine]]<br />
<br />
[[WeChat]]<br />
<br />
[[Wikis]]<br />
<br />
[[WordPress]]<br />
<br />
=== Process & Assessment ===<br />
<br />
Each student has ownership of one specific page, as selected on Moodle. They are responsible for creating a first draft for that page, and managing subsequent edits. Students are expected to contribute to at least three other pages as well as maintaining their own primary page. Students are encouraged to use the Talk pages to discuss and plan edits.<br />
<br />
The project will be assessed twice throughout the semester. On October 31st, the wiki will be locked for editing while Prof. Mittell assesses progress and leaves comments on pages. It will then be reopened and assessed again on '''December 5th'''.<br />
<br />
Students will be graded on three components: the overall quality of the entire wiki (a shared class grade), the quality of each student's owned page, and the level of participation from each student. These grades will be shared at each assessment point and averaged together for the final grade.</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=438Talk:Main Page2013-11-12T15:14:25Z<p>Jason Mittell: </p>
<hr />
<div>==== General comments: ====<br />
<br />
<br />
One of the next steps would be to try to make the pages more uniform in structure, design, and level of analysis. It is up to the community of the class to determine how best to do this, but my comments on individual pages might offer some inspiration & guidance.<br />
<br />
==== Notes for all pages: ====<br />
<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
==== Grades for each page at midterm: ====<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: A-<br />
* [[LinkedIn]]: B-<br />
* [[Pandora]]: B<br />
* [[Reddit]]: B<br />
* [[Soundcloud]]: B<br />
* [[Spotify]]: <br />
* [[StumbleUpon]]<br />
* [[Twitter]]<br />
* [[Tumblr]]<br />
* [[Vimeo]]<br />
* [[Vine]]<br />
* [[WeChat]]<br />
<br />
Note that I have not assessed individual contributor grades at this point, as it seems less relevant for a work-in-progress. I will note that students who do not contribute significantly to pages beyond their "owned" pages will receive no higher than a B for their individual contributor portion of the final grade. --[[User:Jason Mittell|Jason Mittell]] 09:51, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Soundcloud&diff=437Talk:Soundcloud2013-11-12T15:14:04Z<p>Jason Mittell: Created page with "This page features a lot of good points, details, and analysis; however, its organization is hard to follow - try to streamline and rebuild for maximum clarity and focus. It w..."</p>
<hr />
<div>This page features a lot of good points, details, and analysis; however, its organization is hard to follow - try to streamline and rebuild for maximum clarity and focus. It would also be helpful to offer some comparisons with other relevant sites on the wiki. Be sure to edit for grammar and clarity. --[[User:Jason Mittell|Jason Mittell]] 10:14, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Soundcloud&diff=436Soundcloud2013-11-12T15:09:09Z<p>Jason Mittell: Removed protection from "Soundcloud"</p>
<hr />
<div>'''Soundcloud''' is a music sharing website that allows any individual to create profiles for themselves and upload music files. Based on the settings established by the owner of the music file, the audience will be allowed to share the music or legally download said song. In other words, Soundcloud is a music sharing site that provides a free and easy way for music producers and sound designers to expand their audience.<ref>https://soundcloud.com/pages/contact</ref><br />
<br />
==Soundcloud History==<br />
Soundcloud was created in the year 2007 by two German sound designers, Alexander Ljung and Eric Wahlforss.<ref>http://www.dontparty.co.za/music/interviews/history-soundcloud/</ref> The company has it's original roots from Stockholm, Sweden, but the creation and establishment of Soundcloud came together in Berlin, Germany. <ref>http://en.wikipedia.org/wiki/SoundCloud</ref> Soundcloud was created on the bases for artists to be able to share and connect through music. <ref>http://www.wired.com/business/2009/07/soundcloud-threatens-myspace-as-music-destination-for-twitter-era/</ref><br />
<br />
==Soundcloud Interactivity and Community==<br />
Soundcloud allows for users to create their own profiles. In terms of the interactivity of the site, although users are not allowed to instant message one another, they do have the ability to message other users. This allows for users to communicate not only through sharing music but on a personal level.<br />
<br />
Along with audio clips, users are able to comment on each others work which allows for instant criticism for the publishers of those audio files. Such interactions with the audience allows for users to have a personal connection to their listeners.<br />
<br />
When a user's public profile has not shared any music at all, Soundcloud automatically puts the phrase "hasn't shared any public sounds." But if the page has multiple "sounds," in other words songs, they will show up on their profile. '''Here's an example of a Soundcloud page''': [https://soundcloud.com/therealxtina Christina Aguilera's Soundcloud Page ]. As in the page of [http://en.wikipedia.org/wiki/Christina_Aguilera | Christina Aguilera,] there are a certain amount of followers that pertain to each user's page. Both those who listen to Soundcloud files and those who upload Soundcloud files can choose to "follow" one another in support of their musical career. These follows enable users to get recent activity updates and recent upload updates from that user.<br />
<br />
The community of Soundcloud is composed on music sharers, or 'Uploaders' and the audience which is composed of the listeners of Soundcloud. This creates a dynamic social scene for Soundcloud users. The added ability to upload pictures and create avatars for profiles gives individuals the ability to create an identity that is tied to the comments they make or the sound clips they upload.<br />
<br />
==Listeners of Soundcloud==<br />
The community of Soundcloud has a large audience. [http://www.billboard.com/biz/articles/4743707/billboards-2013-40-under-40-full-list-revealed Billboard's 40 Under 40's] reported that Soundcloud gathers about "40 million users, reaching 200 million listeners a month."<ref>http://www.billboard.com/biz/articles/5121979/40-under-40-alexander-ljung/</ref> The way that listeners are able to add comments to songs is by integrating the written comment into the audio clip file. This allows for the artist to see where the listeners comment on their file. Those who choose to listen and not upload anything onto Soundcloud are still able to create their own profiles and have an identity for themselves online. Also, the site allows users to actively collaborate and discuss the music they post. For instance, if there are cool drums at 2:38 of a song, a user can leave a note acknowledging their approval. This social communication allows artists to hear the thoughts of their fan base.<br />
<br />
==Uploaders on Soundclod==<br />
It should be noted that not all uploads of songs are done by their original artists. This then sparks a legal debate as to the type of website that Soundcloud is developing into. Some have even gone to say that Soundcloud is becoming the[http://en.wikipedia.org/wiki/YouTube| Youtube] of audio clips. <ref>http://www.billboard.com/biz/articles/5121979/40-under-40-alexander-ljung/</ref><br />
<br />
Soundcloud does have certain restrictions that restrain the replicability of the audio files that are uploaded onto Soundcloud. This touches base on the [https://soundcloud.com/community-guidelines| Community Guidelines] that Soundcloud expects all of it's users to follow and respect. Some of these guidelines include showing respect for others through comments that are constructive critisisms but also "Don't upload things that aren't yours to upload."<ref>https://soundcloud.com/community-guidelines</ref> In other words, Soundcloud places high expectations on the users of the cite to value authenticity.<br />
<br />
There are plenty of DJs that make mixes of tracks and users that upload covers of famous tracks with their own spins, however, uploading a song prerecorded by another artists can have serious copyright consequences. So when you post on Soundcloud, be authentic.<br />
<br />
==Analysis==<br />
Soundcloud offers a portal where audience members can communicate through sound. This type of interaction is less relying on the visual aspect of communication but focuses more on the auditory distribution of creativity. This distribution is further made easy because of the mobility of Soundcloud. Soundcloud can not only be accessed through the web, but can also be accessed through apps on the [http://www.android.com/ Android] and on the [http://www.apple.com/itunes/ Apple] market. Because of the facility to access Soundcloud on mobile devices, there is also a greater reach that the website has. The reach of the clips uploaded onto Soundcloud has a potentially unlimited audience. The clips are posted specifically for people to hear and with options like sharing, re-posting or adding to specific playlists that can be made public, there is an unlimited number of people who can listen to content posted on Soundcloud. Because of the facility of sharing, the participation on the site is made even easier. Participation on Soundcloud is not limited to those who post audio clips. The audience participate in the online music sharing culture just as well through their comments and their redistribution of music.<br />
<br />
==References==<br />
<references /></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=435Talk:Main Page2013-11-12T14:58:28Z<p>Jason Mittell: </p>
<hr />
<div>==== General comments: ====<br />
<br />
<br />
One of the next steps would be to try to make the pages more uniform in structure, design, and level of analysis. It is up to the community of the class to determine how best to do this, but my comments on individual pages might offer some inspiration & guidance.<br />
<br />
==== Some general notes for all pages: ====<br />
<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
==== Grades for each page at midterm: ====<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: A-<br />
* [[LinkedIn]]: B-<br />
* [[Pandora]]: B<br />
* [[Reddit]]: B<br />
* [[Soundcloud]]<br />
* [[Spotify]]<br />
* [[StumbleUpon]]<br />
* [[Twitter]]<br />
* [[Tumblr]]<br />
* [[Vimeo]]<br />
* [[Vine]]<br />
* [[WeChat]]<br />
<br />
Note that I have not assessed individual contributor grades at this point, as it seems less relevant for a work-in-progress. I will note that students who do not contribute significantly to pages beyond their "owned" pages will receive no higher than a B for their individual contributor portion of the final grade. --[[User:Jason Mittell|Jason Mittell]] 09:51, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Reddit&diff=434Talk:Reddit2013-11-12T14:55:56Z<p>Jason Mittell: Created page with "This page contains a lot of good information, sources and analysis, but the organization makes it hard to follow. It gets bogged down in too much detail about the mechanics of..."</p>
<hr />
<div>This page contains a lot of good information, sources and analysis, but the organization makes it hard to follow. It gets bogged down in too much detail about the mechanics of the site & its use, and the analysis is too choppy - eliminate the subheadings to make the ideas flow together a bit more. Consider how the site relates to other forms of internet participation. --[[User:Jason Mittell|Jason Mittell]] 09:55, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Reddit&diff=433Reddit2013-11-12T14:51:34Z<p>Jason Mittell: Removed protection from "Reddit"</p>
<hr />
<div>== '''Overview''' ==<br />
Reddit is a social media site that displays pages of links to articles, pictures, videos, and other forms of media. It revolves around a participatory culture when users are able to vote links "up" or "down" based off of their personal preferences. The most popular links will be ranked higher and be seen by a wider range of people. The name "reddit" derives from the phrase "read it" because reddit allows early exposure to the most significant information<ref>http://en.wikipedia.org/wiki/Reddit#Overview</ref>. Therefore, a user has already "read it". Reddit is a customizable, participatory site that revolves around competition, community, and participation. One may customize their reddit experience by choosing to follow certain subreddits that interest them. Subreddits are organizational categories of reddits that are dedicated to providing information on that subject (for example r/politics features articles about the current domestic and international political scene).<br />
<br />
===== '''History''' =====<br />
<br />
Reddit was founded in June 2005 by Steve Huffman and Alexis Ohanian. The pair designed the site after graduating from the University of Virginia with the intention for the for the site to be a simple "bulletin style" link sharing site. The site now has would later become known as "the front page of the internet" garnering 400 million unique visitors and 37 billion page views in 2012.<ref>http://thenextweb.com/insider/2012/12/31/reddits-2012-milestones-37-billion-page-views-400-million-uniques-and-30-million-posts/</ref> The site was purchased by Condé Nast in October 2006 for an estimated $25 Million. In 2012, Reddit split from Condé Nast and is run independently from its San Francisco offices. It has remained a private company.<br />
<br />
== '''Basics of Reddit''' ==<br />
<br />
Reddit is a link sharing site. The most popular links at that current time will be displayed on the front page. There is a general front page that is a representation of the "default" subreddits and there are customizable pages based off of the subreddits to which an individual user may subscribe. In this sense, no two users front pages will be the same. Reddit users, or "redditors" (a combination of the word reddit + editor) have three abilities in reddit:<br />
<br />
- Submit links or text posts;<br />
- Comment on Links;<br />
- Vote Positively (Upvote) or Vote Negatively (Downvote) links;<br />
- Send private messages to other users.<br />
<br />
Links are then sorted in hierarchal order. The links with the highest average upvotes (more upvotes than downvotes) will be on the front page, thenceforward attracting a larger audience.<br />
<br />
== '''''The Organization of Reddit/Subreddits''''' ==<br />
<br />
Links submitted to reddit have to submitted to a categorical "subreddit". (For example, you would submit a link of a cute puppy to the subreddit "r/aww" which is a subreddit committed to cute pictures of animals.) There are 22 default subreddits that all users are automatically subscribed to<ref>http://en.wikipedia.org/wiki/Reddit#Subreddits</ref>. There is a wide variety of subreddits. Anyone user can create a subreddit about anything of their choice. This feature was developed in March 2008. This allowed people to establish communities within the larger community of reddit <ref>This won't be news to some of you, but we've opened up user-created reddits to the public http://blog.reddit.com/2008/03/make-your-own-reddit.html</ref>. There is over 5,400 subreddits<ref>http://en.wikipedia.org/wiki/Reddit#Subreddits</ref>, so there is essentially a subreddit for most any topic in which you might be interested.<br />
<br />
<br />
== ''''''Identity'''''' ==<br />
<br />
Due to the vast community and potential anonymity that Reddit holds, users' identity can be very open. Posts can be shared freely based on interest and can be controversial, argumentative and even social unacceptable in a real world setting. AskReddit - one of the more popular subreddits - is a primary example of the sites identity. On Ask Reddit, anybody can pose a question and anyone can answer the question. The best answers are organized via the ability to "upvote" or "downvote" posts. Reddit users are often defined by their ability to upvote and downvote posts. The more a redditor votes on posts, the more they contribute to the larger community.<br />
<br />
== '''Social Cues of Reddit''' ==<br />
<br />
If one is on Reddit for long enough, they begin to find the various social cues that make up the site. They will begin to understand the various "Memes" on the site. They will figure out that when posting pictures to Reddit, always use imgur.com create links to their pictures because the site is known to be faster. This is because imgur was designed by a Reddit user in 2009 for Reddit.<ref>http://www.buzzfeed.com/ryanhatesthis/how-imgur-is-taking-over-reddit-from-the-inside</ref> The site was designed to be able to handle massive surges of data that Reddit can create. Redditors use a different lingo than most social media sites. They make references to other things that was on the front page recently and reference very popular posts months or years down the line in either links or comments.<br />
<br />
== '''The Reach of Reddit''' ==<br />
<br />
In the past month, Reddit has had over 81,000,000 unique visitors from 180 different countries (approximately 95% of the world). Of these users, over 2,500,000 of them were logged in users who casted over 20,000,000 votes<ref>http://www.reddit.com/about/</ref>. In the past month Reddit users have amassed almost 4.7 Billion unique page views<ref>http://www.reddit.com/about/</ref>. Six percent of global Internet users are Reddit users<ref>http://pewinternet.org/~/media/Files/Reports/2013/PIP_reddit_usage_2013.pdf</ref>, with fifteen percent of men ages 18-29 using the site. Some significant demographic statistics of Reddit include: 84% of users are male, 80% are from the United States, 22% are Socialists, 54% are liberal, and only 2% are politically Conservative<ref>http://noahspringer.com/who-is-reddit/</ref>. 44% of all Reddit users are students<ref>http://noahspringer.com/who-is-reddit/</ref>. Canadians spend the most time on Reddit with an average of 16 minutes and 10 seconds per visit<ref>http://thenextweb.com/socialmedia/2011/10/14/a-rundown-of-reddits-history-and-community-infographic/</ref>. Although Reddit spans many ages and demographics, it primarily serves college aged North American males.<br />
<br />
== '''The Community of Reddit''' ==<br />
<br />
Reddit has a massive range of topics and subjects. It's massive platform of different subreddits allow for a wide variety of discussion between users. Like Twitter, Reddit offers interactivity between users and celebrities through the AMA subreddit. AMA stands for "Ask Me Anything". In fall 2012, President Barack Obama did an AMA with Reddit, generating over 5.5 million page views and becoming the most popular Reddit post of all time<ref>http://thenextweb.com/insider/2012/12/31/reddits-2012-milestones-37-billion-page-views-400-million-uniques-and-30-million-posts/</ref>.<br />
<br />
Reddit is also very philanthropic. Through the use of its Reddit gift exchanges, it allows users to give gifts to other Reddit users. In December 2010, almost 18,000 members gave gifts and spent over $600,000. A secret santa gift exchange takes place every year<ref>http://en.wikipedia.org/wiki/Reddit#Philanthropic_efforts</ref> as well as other gift exchanges between specific subreddits. For example, the subreddit r/gameofthrones gave each other gifts related to the HBO television show ''Game of Thrones'' in spring 2013.<br />
<br />
== '''The Reddit Effect''' ==<br />
<br />
The Reddit Effect has two levels.<br />
<br />
1) The high influx of traffic created from a Reddit link to a smaller website that can lead to the crash of the site due to heavy traffic<ref>http://en.wikipedia.org/wiki/Reddit#The_Reddit_Effect</ref><br />
<br />
2) Knowing almost everything about everything before anyone else does because you have already seen it on Reddit. Reddit allows earlier exposure to "hot" internet links <ref>http://www.youtube.com/watch?v=tlI022aUWQQ</ref>. This is the origin of the name "read-it" because someone has probably already read it before a non Reddit user.<br />
<br />
<br />
<br />
<br />
<br />
<br />
== References ==<br />
<references \></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=432Talk:Main Page2013-11-12T14:51:00Z<p>Jason Mittell: </p>
<hr />
<div><br />
<br />
Some general notes for all pages:<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
Grades for each page at midterm:<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: A-<br />
* [[LinkedIn]]: B-<br />
* [[Pandora]]: B<br />
* [[Reddit]]<br />
* [[Soundcloud]]<br />
* [[Spotify]]<br />
* [[StumbleUpon]]<br />
* [[Twitter]]<br />
* [[Tumblr]]<br />
* [[Vimeo]]<br />
* [[Vine]]<br />
* [[WeChat]]<br />
<br />
Note that I have not assessed individual contributor grades at this point, as it seems less relevant for a work-in-progress. I will note that students who do not contribute significantly to pages beyond their "owned" pages will receive no higher than a B for their individual contributor portion of the final grade. --[[User:Jason Mittell|Jason Mittell]] 09:51, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Pandora&diff=431Talk:Pandora2013-11-12T14:50:47Z<p>Jason Mittell: Created page with "This is a solid page, with good details and some interesting points. You should expand the research beyond just the site's own PR to consider how Pandora changes our ways of e..."</p>
<hr />
<div>This is a solid page, with good details and some interesting points. You should expand the research beyond just the site's own PR to consider how Pandora changes our ways of engaging with music, and explore these ideas more in depth in the analysis. Be sure to link internally to other wiki pages, and clean up the writing. --[[User:Jason Mittell|Jason Mittell]] 09:50, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Pandora&diff=430Pandora2013-11-12T14:44:31Z<p>Jason Mittell: Removed protection from "Pandora"</p>
<hr />
<div>=='''Overview'''==<br />
Pandora is an online radio service that recommends songs to the listener based off of a starting choice. The primary goal of the service is to provide the listeners with songs that they may or may not know that they like. Pandora is able to do this through the [http://en.wikipedia.org/wiki/Music_Genome_Project Music Genome Project], a comprehensive analysis in which data was collected on a large quantity of music and compiled into a database. <ref name=Pandora>http://www.pandora.com/about</ref> The Music Genome Project has 400 musical traits for every song entered in the database that it uses to bring listeners similar music to their initial song choice.<ref name=How Stuff Works>http://computer.howstuffworks.com/internet/basics/pandora.htm</ref> Thus, when a song or artist is chosen on the service, data is pulled from the Music Genome Project to identify the next song choice.<br /><br />
Pandora is only available in the Unites States, Australia, and New Zealand. <ref name=Wikipedia>http://en.wikipedia.org/wiki/Pandora_Radio</ref> The service is owned by the company Pandora Media Inc., and it offers the product as an application on most smartphones. Pandora is offered in two ways. Users can listen for free with advertisement, or they can subscribe and fully join the Pandora community with an advertisement free experience. Also, Pandora allows users to jump from the service to another location, such as iTunes, where they can purchase the songs they are listening to. <br /><br />
=='''Communication'''==<br />
Pandora does not have a featured medium to communicate directly on the site. The most communicative feature on the site is that users are able to follow the music feeds of friends and comment on their selections. In this way, users can discuss music they enjoyed or hated. A more social way to use the service would be by tying it to one's [http://en.wikipedia.org/wiki/Facebook Facebook]. Pandora allows users to share what they are listening to on their Facebook profiles; thus, opening up the music selection as a platform for communication on Facebook. Pandora also gives users the option to "thumbs up" or "thumbs down" songs that stream on their current station. This allows for users to interact with the software but also allows for the listeners to feel like they have some type of control over the random genre selections that the radio stations include.<br /><br />
<br />
=='''Digital Media Characteristics'''==<br />
Nancy Baym highlights seven key aspects of digital media in her novel, ''Personal Connection in the Digital Age'': interactivity, temporal structure, social cues, replicability, storage, reach, and mobility.Pandora, being a music entertainment service, applies primarily to only a few of these aspects. <br /><br />
<br />
'''Interactivity'''<br /><br />
Pandora is certainly an interactive form of digital media. The whole concept of the service is to personalize music selection for the individual user. Thus, by selecting certain songs and responding thumbs up or thumbs down to a given song, the user interacts with the service in order to create an ideal station. Traditional online music sites such as [http://www.rhapsody.com/start Rhapsody] simply present the user with stored music to choose from; whereas, Pandora interacts with the user to personalize a music station.<br /><br />
<br />
'''Temporal Structure'''<br /><br />
Pandora has a synchronous temporal structure, meaning that it reacts immediately to adjustments. When the user enters in a new station or wants to skip a song, the medium reacts instantaneously.<br /><br />
<br />
'''Replicability'''<br /><br />
Pandora is not highly replicable. Unlike services such as [https://www.spotify.com/us/ Spotify] which allow you to create playlist that will be stored on the site, Pandora creates radio stations that you can return to, but that will not be replayed in the exact order with the exact songs as before. However, Pandora does have a feature that allows you to like and dislike songs. The songs that you like will be stored in a playlist that you can reference whenever you like. It does not allow you to play the full song, but it comes in handy if you are interested in purchasing songs or remembering the songs that you liked and wanted to download. If you do not like a song, you can hit the dislike button and the song will not be played again through the specific station. These features show how Pandora has a small component of replicability that comes in handy to the majority of its listeners.<br />
<br />
'''Reach and Mobility'''<br /><br />
Pandora enjoys a great deal of reach and mobility because it is accessible for anyone with internet service. Also, it only takes a smartphone to have access to pandora everywhere you go.<br />
<br />
<br />
<references /></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:LinkedIn&diff=429Talk:LinkedIn2013-11-12T14:40:54Z<p>Jason Mittell: Created page with "This page is just a description of the site's history and functions, lacking the analysis that the assignment requires. Look more at Baym's concepts and explore how they help ..."</p>
<hr />
<div>This page is just a description of the site's history and functions, lacking the analysis that the assignment requires. Look more at Baym's concepts and explore how they help us understand how the site works and what its social impacts might be. --[[User:Jason Mittell|Jason Mittell]] 09:40, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=LinkedIn&diff=428LinkedIn2013-11-12T14:38:36Z<p>Jason Mittell: Removed protection from "LinkedIn"</p>
<hr />
<div>[[File:is20.png|200px|thumb|right|LinkedIn's logo]]<br />
== Overview ==<br />
<br />
'''LinkedIn''' is a large networking site that connects professionals from all over the world in one click. Linked-In was founded in 2002 by Reid Hoffman. It launched on May 2003 <ref>http://en.wikipedia.org/wiki/LinkedIn#cite_note-hempel2013-2</ref>. Since then, it has been growing in membership from many different countries and users all over the world. It is currently available in twenty languages: English, Czech, Danish, Dutch, French, German, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish, Tagalog and Turkish <ref>http://press.linkedin.com/about</ref> . This enables users to connect with each other in a variety of ways without a huge language barrier in navigation of the site. This platform also allows for its users to join professional groups or share valuable business information with other members as a feature. Users have the ability to upload a résumé, current working position, or current educational occupation.<br />
<br />
== LinkedIn ==<br />
<br />
Linked-In serves as a networking site which helps to connect people from different professional occupations and backgrounds. Basic membership is free. It builds a community of the business world where members can share and promote as well. The goal of the site is to allow registered members to establish and document networks of people they know and trust professionally <ref>http://whatis.techtarget.com/definition/LinkedIn</ref>. Since its launch, LinkedIn has been picking up its name around the globe. Individuals and companies alike can use LinkedIn to retain various employee and alumni contacts. Even if a person retires or moves away to another career, they will still have contact with the people they have worked with. This enables for a smaller community to build. There are people who are known to each other and then there are people who connect that are strangers but still have some sort of contact.<br />
<br />
Contacts have a job title below their names of the people that helps to confirm the identity of a person at a workplace. Listings such as high school and college are also included within the information section on the profile that is created. One feature that makes LinkedIn an appealing place for the younger generation like graduates who would like to connect with professionals on jobs and advice is the messaging. There can be conversations that are held as well as job opportunity listings. Profile views are also shown so users can see who views their profile and when it was viewed. This allows for members to know who viewed their profile and if they would like to, they would have the ability to connect. Located on a profile would also be past and current job(s) that a user is involved in. Skills is another feature as well and people who can attest (or would like to attest) to the skills that a user may have can endorse that person.<br />
<br />
Similarly, employers are now currently using LinkedIn as a site for recruiting future employees as well. It serves as an all-in-one social media for users <ref>http://www.bostonglobe.com/business/2013/01/13/linkedin-becoming-tool-choice-for-job-recruiters/dC5eoYkMsPyC7FxltkqL6O/story.html</ref>. High school students are also getting involved in the networking area of social media. An increasing amount of young adults are being attracted to LinkedIn as a site to get connected in a way that puts them ahead in their young professional life. This builds an online community of adult and young adults. Like [https://www.facebook.com Facebook], posts can be made to start conversations and liked. Updates and professional conversations are encouraged by the site.<br />
<br />
<br />
==References==<br />
<references /></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Instagram&diff=427Talk:Instagram2013-11-12T14:38:06Z<p>Jason Mittell: </p>
<hr />
<div>This is a strong page, with good details, clear references, and effective use of the wiki format. You could expand your analysis a bit more, looking not only to apply Baym's concepts, but to explore their significance for understanding the platform. Are you going to have subheads for all 7? It seems unnecessary, so I'd recommend eliminating the subheads and just write a fuller Analysis section. --[[User:Jason Mittell|Jason Mittell]] 09:38, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Instagram&diff=426Talk:Instagram2013-11-12T14:37:14Z<p>Jason Mittell: Created page with "This is a strong page, with good details, clear references, and effective use of the wiki format. You could expand your analysis a bit more, looking not only to apply Baym's c..."</p>
<hr />
<div>This is a strong page, with good details, clear references, and effective use of the wiki format. You could expand your analysis a bit more, looking not only to apply Baym's concepts, but to explore their significance for understanding the platform. --[[User:Jason Mittell|Jason Mittell]] 09:37, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Instagram&diff=425Instagram2013-11-12T14:34:02Z<p>Jason Mittell: Removed protection from "Instagram"</p>
<hr />
<div>[[File:Instagram.jpg|thumb|Instagram's Profile<ref>http://blog.instagram.com/post/29555443184/instagram-3-0-photo-maps-more-weve-been</ref>]]<br />
'''Instagram''' is a social platform that allows people to share photos and videos with one another. The platform confines pictures to a square and allows users to put a filter on their photos. Once a picture is chosen to share, Instagram has many options for editing. It contains a sun icon that enhances the picture, a blur icon that allows users to focus on certain aspects of their picture, a border icon that allows users to put a border on their photos, and a tilt icon that allows users to straighten their photos. In addition to photos, a recent Instagram update now allows users to record a 15 second video. Once the user is happy with the way their photo looks, they can add a description, tag people, and use hashtags to share their photos. Instagram is linked to other sites such as Twitter and Facebook so that photos posted on Instagram can also be shared on other sites.<br />
<br />
Instagram is similar to [[Twitter]] in the way that you follow people and have followers. On the newsfeed, one can like photos by double taping the picture or clicking the heart icon below the picture. Users are also able to comment on photos and report them as inappropriate.<br />
<br />
Instagram is becoming very popular worldwide and is on the rise.<br />
<br />
== History ==<br />
Two men named Kevin Systrom and Mike Krieger began Instagram development in San Francisco.<ref name=instahistory>http://visual.ly/brief-history-instagram</ref> They both attended Stanford University and interned at large companies such as Odeo (which later became Twitter) and Microsoft.<ref name=aboutus>http://instagram.com/about/us/</ref> Initially, Systrom worked on an app that allowed "location-aware photo and note-sharing" called Burbn.<ref name=founders>http://www.inc.com/30under30/2011/profile-kevin-systrom-mike-krieger-founders-instagram.html</ref> Through this app, Systrom met Krieger who was very interested in design and development.<ref name=aboutus /> Together, the two limited Burbn to only photos and changed the name to Instagram.<ref name=founders /> "Our goal is to not just be a photo-sharing app, but to be the way you share your life when you're on the go," Systrom said.<ref name=founders /> In October of 2010, Instagram launched on Apple's App Store.<ref name=instahistory /> Within hours, Instagram already had over 10,000 users and within fifteen months, Instagram had over 30 million users.<ref name=blog>http://blog.brandyourself.com/brand-yourselfcom/what-is-instagram-and-how-to-overcome-its-biggest-shortfall/</ref><ref name=founders /> Today, Instagram is one of the most popular social platforms on the web.<ref name=blog /> Along with Systrom and Krieger, Josh Riedel and Shayne Sweeney joined the Instagram team in 2010 as the Community Manager and Engineer respectively.<ref name=instahistory /> In 2011, Jessica Zollman joined the team as a Community Evangelist.<ref name=instahistory /> In September of 2011, Instagram 2.0 was released and in August of 2012, Instagram became available for Android.<ref name=instahistory /> In April of 2012, [[Facebook]] acquired Instagram for 1 billion dollars in cash and stock. It was the largest acquisition in the history of social networks and will net Systrom 400 million dollars while Krieger will net 100 million dollars.<ref name=wired>http://www.wired.com/business/2012/04/facebook-buys-instagram/</ref> Since the company is so small, all Instagram employees will make very large sums of money due to this acquisition. A total of 13 employees will receive part of a 100 million dollar pool.<ref name=wired /> In response to this large transaction, Zuckerberg said, "This is an important milestone for Facebook because it’s the first time we’ve ever acquired a product and company with so many users. But providing the best photo sharing experience is one reason why so many people love Facebook and we knew it would be worth bringing these two companies together.”<ref name=wired /><br />
<br />
== Nancy Baym's Seven Key Concepts ==<br />
In the book, ''Personal Connections in the Digital Age,'' Nancy Baym talks about seven key concepts that break down how media changes the way we interact. She says, "We need conceptual tools to differentiate media from one another and from face to face communication. We also need concepts to help us recognize the diversity amongst what may seem to be just one technology." (Baym, 6) In this quote, Baym explains why it is necessary to examine how media influences us in today's day and age. The seven concepts she introduces are: interactivity, temporal structure, social cues, storage, replicability, reach, and mobility.<ref name=baym>Baym, Nancy K. Personal Connections in the Digital Age. Cambridge, UK: Polity, 2010. Print.</ref><br />
<br />
=== Interactivity ===<br />
Nancy Baym defines interactivity as, "the ability of a medium to enable social interaction between groups and individuals." (Baym, 7) She goes on to give examples of interactivity when using a cell phone or the web. She gives two cases, arguing with your significant other on the phone or talking about current events on the web. Both of these examples show how technologies encourage social interaction and interactivity.<ref name=baym /><br />
<br />
With regards to Instagram, the social platform does a great job of promoting interactivity. The site is set up to connect with people and share photographs or videos that a person has taken. People are allowed to like or comment on the majority of pictures which sometimes lead to discussions. There is also a tab on the bottom of the Instagram application that is entitled "Explore." This tab shows 15 of the most popular pictures and is updated regularly. By including this, Instagram is encouraging the spread of outstanding pictures as well as recognizing the people who took the photograph. One more way that Instagram works to incorporate interactivity is with hashtags. Hashtags allow people to connect with other people who are taking photos of the same topic or theme.<br />
<br />
=== Temporal Structure ===<br />
Along with interactivity, Baym talks about the temporal structure of a communication medium. In this section, Baym examines two ideas: synchronous communication and asynchronous communication. Synchronous communication occurs in real time. Some examples of synchronous communication are face to face conversations and phone calls. Asynchronous communication has time delays between messages. Some examples of asynchronous communication are emails and voicemails. Both types of communication have their advantages and disadvantages, however if something is very important synchronous communication is typically preferred.<ref name=baym /><br />
<br />
Instagram is a type of asynchronous communication although for some constant users, the social platform is synchronous. Since photographs and videos dominate the application, this type of platform is not meant to relay urgent messages. Instagram is meant to enjoy when people have time off or are in the mood to enjoy beautiful images. When people leave comments on Instagram posts, they are typically not looking to start a conversation, but rather compliment the photograph or video. How much a user enjoys Instagram typically determines how often they go on to check their newsfeed as well as their posts. Some people are almost always on Instagram and therefore the platform may have more of a synchronous feel to them; however, this is not the case for the majority of people who use it.<br />
<br />
=== Reach and Mobility ===<br />
Reach and mobility are two aspects of digital media that describe the ease of using the media. Reach refers to the range of people that the digital media is capable of interacting with, and mobility refers to the capacity of the media to be absorbed in different locations.<ref name=baym /><br />
<br />
Instagram has as wide a reach and as much mobility as almost any other form of digital media such as Facebook or Twitter. Instagram is accessible via the web, and it is a very popular app on smartphones. Thus, it is easy to carry the digital media around.<br />
<br />
==References==<br />
<references/></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=424Talk:Main Page2013-11-12T14:23:19Z<p>Jason Mittell: </p>
<hr />
<div><br />
<br />
Some general notes for all pages:<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Format titles of books properly, such as Nancy Baym's ''Personal Connections in the Digital Age''.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
Grades for each page at midterm:<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
* [[Google+]]: B+<br />
* [[Instagram]]: <br />
* [[LinkedIn]]<br />
* [[Pandora]]<br />
* [[Reddit]]<br />
* [[Soundcloud]]<br />
* [[Spotify]]<br />
* [[StumbleUpon]]<br />
* [[Twitter]]<br />
* [[Tumblr]]<br />
* [[Vimeo]]<br />
* [[Vine]]<br />
* [[WeChat]]</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Google%2B&diff=423Talk:Google+2013-11-12T14:21:11Z<p>Jason Mittell: Created page with "This is a solid page, with good sources, nice interlinking to other pages, and interesting analysis. You could expand your analysis to consider whether Google+'s slow adoption..."</p>
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<div>This is a solid page, with good sources, nice interlinking to other pages, and interesting analysis. You could expand your analysis to consider whether Google+'s slow adoption might be related to whether people like the idea of integrating search, email & SNS, and why they might not want to do that. Also, I have heard that the site does have a following among some groups - try to find information on that. Be sure to clean up writing for clarity & grammar. --[[User:Jason Mittell|Jason Mittell]] 09:21, 12 November 2013 (EST)</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Google%2B&diff=422Google+2013-11-12T14:16:58Z<p>Jason Mittell: Removed protection from "Google+"</p>
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<div>[[File:google1.jpg|thumb|Google+ Logo]][[File:google2.jpeg|thumb|Google+ Thumbnail Logo]]'''Google+''' (commonly referred to as '''"Google Plus"''') is a a new, major social networking site operated by Google Inc. created to challenge the field which several SNSs were already dominating, such as [[Facebook]], MySpace and [[Twitter]], as the bigger names (although at this point, MySpace began its falling out as one of the big names in social circles).<br />
Although it was entering the field as a potential David against the fight of the big Goliaths, it was quite obvious that Google has the power to challenge, even as a new-comer in the social networking circles, because of its actual size and dominance in the internet space.<br />
<br />
== Beginning ==<br />
<br />
Initially, Google+ had a 'testing-phase', where people were allowed to join only by invitation, and this period showed Google Inc. that demand for invites was greater than what they could handle and each member receuved 150 invitations to give out in turn.<ref>http://www.ghacks.net/2011/08/06/150-google-plus-invites/</ref> Whether it was also considered a great marketing technique (needing an invitation to join a place, whether online or in real life has always been a status of its own, more competitiveness meant more challenge, and people loved being part of something big, but exclusive), the invitation to be part of Google+ might have been the only marketing campaign they really needed to continue with this project.<br />
People kept questioning whether Google+ meant a challenger to the biggest player in the game - [[Facebook]]<ref>http://www.npr.org/2011/06/29/137507567/facebooks-newest-challenger-google-plus</ref>, or was supposed to add up as another service of Google (thus, the '+' as some presumed). When representatives of Google+ were approached regarding this issue, the answer was that Google+ was bringing people's social relationships closer to real-life than other SNSs.<ref>http://searchengineland.com/googles-facebook-competitor-the-google-social-network-finally-arrives-83401</ref><br />
<br />
== Analysis ==<br />
<br />
=== Branding ===<br />
<br />
As I mentioned previously, Google+ had a pre-made advantage on the market because it was a product of Google Inc. the biggest internet-related multinational corporation in the World, holding place number 1 of the most-visited sites in the world (as shown on Alexa).<ref>http://www.alexa.com/siteinfo/google.com</ref> The invitations and the already secure producer vouching behind its product was enough for the public to board the ship of a new social networking site. Skepticism was still there from many, but Google+ currently boasts a number of 359 million users and a spot right behind [[Facebook]] on the SNS popularity scale.<ref>http://www.businessinsider.com/google-plus-is-outpacing-twitter-2013-5</ref> It is worth mentioning that the brand behind the product was not necessarily the case for its success, since it was Google's fourth attempt in the social networking space, with two of the projects currently retired (Google Buzz and Google Friend Connect), and the third one is left to be operated in Brazil with its predominant users being from Brazil and India (Orkut).<ref>http://www.howstuffworks.com/internet/social-networking/networks/google-plus.htm</ref><br />
<br />
=== Features ===<br />
<br />
One of the advantages Google was boasting about its product and making it as close to real-life connections as possible was its main option: <br />
<br />
*"'''Google Circles'''". Google Circles provided an option for its users to classify the people that they would 'put' in said Circles as either ''Friends'', ''Family'', ''Acquaintances'', or any other group you would like to create. This gave a selective immediacy to the user, who could choose the privacy setting based on the groups he had on Google+, so '''interactivity''', '''reach''' and '''identity''' were three concepts out of Baym's seven concepts which the user could potentially control in his favor.<br />
<br />
*"'''Stream'''" acts as the commonplace for users and those in their circles, providing '''immediate reach''' to the people in all their circles (or specific ones, depending on the privacy choice and setting).<br />
<br />
*One of the features Google+ provides for its users which is one of the more popular reason to keep it using is its "'''Hangouts'''" where people can video chat with other people with a maximum number of 10 people per video chat.<br />
<br />
These, and many more features, such as "'''Games'''", "'''Sparks'''" and "'''Messenger'''" act as a creative way to bring an online community closer to each other, that the only factor of defining it officially as a social community is the lack of temporal combined with physical presence.<ref>http://www.pcadvisor.co.uk/news/internet/3364080/why-google-can-still-beat-facebook/?cmpid=HTML-DN140612&olo=daily%20news</ref><br />
<br />
An interesting factor regarding Google+, from a personal opinion, is the complexity of the way these features are encompassed together. Google's search engine - something internet-illiterate people might consider The Internet itself, won over its audience because of its overly simplistic design (the logo and search bar in the middle), and although Google Inc. tried to make Google+ seem a winner when it came to simplicity, it showed up as a bunch of features thrown together without even looking organized. This might have lead to a general opinion that Google+ is complex, so users favored using the already familiar space of [[Facebook]] as one of their main ways to interact with others. Google+ suddenly became too complicated for ordinary users and a haven for those who were at a technological advantage. That was thought to be the "'''audience'''" limit by some, which later showed to be a superficial assessment and people actually started using Google+ on a daily basis.<br />
<br />
=== Controversies ===<br />
<br />
Google+ showed some extreme outreach to become a SNS that would be defined as "as close to real-life as possible". In the beginning, and in the present but in a less strict way, Google+ made it mandatory for people to use their real names and began deleting private profiles, since one of its main goals was to challenge [[Facebook]] and the rest so that they actually brought people, not their online identities, together. <ref>http://www.itproportal.com/2011/07/08/google-starts-account-cull-google/</ref><ref>http://www.pcmag.com/article2/0,2817,2388120,00.asp</ref><br />
This though, seemed to battle one of the main problematic characteristics of SNSs - the issue of user identity. On many websites, identity could be reformed, created, and deleted, and one could start over again. By users being 'forced' to use their real name, provide a trusting social profile to be found by friends, and the possibility of adding pictures, the Google+ seemed like an online album or scrapbook of our own life. This intrigued some critiques, but later on turned to less severe actions and surveillance considering these issues, but it was certain that Google+ was trying to assert dominance in the social networking space as a site which stands by its word, and does something that has not been done by the rest of the leading SNSs. A small fact that might be overlooked here is that the reason behind other SNSs not using such measures is that that would normally drive users away from using the SNS in question, and holding onto users and using the numbers of their group is still one of the most important factor about social networking sites.<br />
<br />
== References ==<br />
<br />
<references></references></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Foursquare&diff=421Foursquare2013-11-12T14:15:30Z<p>Jason Mittell: Removed protection from "Foursquare"</p>
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<div><br />
[[File:foursquare-logo.png|thumb|]]<br />
<br />
'''Foursquare''' is a location based application on mobile devices that allows one to check-in their location where ever they want. It is one of the most famous location-based service and is used by over 40 million people.<ref name="people"> [https://foursquare.com/about Foursquare About]. </ref> Foursquare is another type of social networking media that allows people to post their location and share it with their followers. Users follow people and are followed by people in the exact same way that [[Twitter]] handles their users. There are many different aspects to foursquare that make it an appealing application. People use foursquare for reasons such as connecting with people, meeting up with friends, finding good places to go to, and gaming. Foursquare uses GPS location software on the application to locate nearby venues according to the users current location to prompt the user to check-in. Users will check-in using the smart-phone application and it will immediately be public to all of the user's followers.<br />
<br />
Foursquare was launched to the public in 2009 by co-founders [http://en.wikipedia.org/wiki/Dennis_Crowley Dennis Crowley] and [http://en.wikipedia.org/wiki/Naveen_Selvadurai Naveen Selvadurai]. They began working on the application in 2008 and it was only a year later that foursquare was created. It wasn't untill 2010 that foursquare took off and became a globally used location-based social networking software. There are 160 employees in only three locations making this application happen. The headquarters are located in New York City, there is a office in San Francisco, and a smaller office in London. It is a private company that is funded by Union Square Ventures, O'Reilly AlphaTech Ventures, Andreessen Horowitz, Spark Capital, and various others. <ref name="people" /><br />
<br />
Foursquare took off and is now the most used location-based social network device and grew a large amount over the last year or so. More and more people are getting involved in the check-in culture of social media and sharing locations online, as various applications have done a lot to maintain solid privacy settings.<br />
<br />
== Uses ==<br />
[[File:unnamed.png|thumb|right|]]<br />
Foursquare has many different uses, which makes it appealing to users with a wide range of personalities and desires. Some use it to socialize with friends and strangers alike, and others use it to locate nearby entertainment, food, and shopping venues, similar to applications like [http://en.wikipedia.org/wiki/Yelp,_Inc. Yelp] and [http://en.wikipedia.org/wiki/AroundMe AroundMe]. People seem to prefer Foursquare to these other applications because it has multiple uses.<br />
* '''Social Networking'''<br />
:The social aspect is the most common use of Foursquare. People use it to connect with random people that are interested in going to similar locations, to meet people that are nearby, to meet up with friends, and to share their experiences. People tend to like building up their follower database whether these people are random or not, which can be creepy within location-based media. Under privacy settings one has the option to make their profile and check-ins public or not and one also has the ability to not allow random people to follow them. As a result of the privacy settings, there are not too many stories of bad incidents, because it is all up to the user as to how much the user shares.<br />
* '''Locations'''<br />
:The use of Foursquare for locations is also very popular. People can just use the application solely for finding cool places nearby and reading reviews about these places. Foursquare recommends places that are customized to your taste and liking, as you check-in more often. The locations can be used for meeting people in nearby communities and that is how one builds their social network.<br />
* '''Entertainment'''<br />
:The gaming aspect is a huge part of Foursquare and attracts users that are not just interested in the social media aspect. There are many badges that you can receive after continual check-ins. There is also a point system that is implemented that allows you to get as many badges as you can. The point system specifics is described in the feature section of this page if interested. Another key reason people check in at locations is so that they can be awarded the "mayor" of the location. The person that has the most check-ins at a certain location becomes "mayor." So people will try and become "mayor" of each others houses. The badges and mayorship is a very clever way of getting users to check-in as often as they can.<br />
* '''Surprise Uses'''<br />
: The Surprise uses of Foursquare include safety and availability. As ironic as it is, people have said to use foursquare as a way of safety, meaning they will check in at their home right before they leave to go out so that people think they are home even though they aren't. Another version of using the application for safety is by checking in at home after being out so that the user's friend will know that the user got home safely.<br />
: People sometimes check in at home to show that they are available to their friends and that they are bored.<br />
<ref name="uses"> [Lindqvist, Janne, et al. "I'm the mayor of my house: examining why people use foursquare-a social-driven location sharing application." Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2011.] </ref><br />
==Uses in more depth==<br />
The uses of Foursquare has brought the idea of communication over the internet to a whole new level. Five or Six years ago, no one would have thought that you could share your location online, but when it became a reality it seems as people took on the media environment very hesitantly. There are many mixed reviews on the idea of location-based media from different groups of people world wide. Foursquare has changed the way people feel about privacy and communication. When people share their location online, their privacy is thoroughly jeopardized. In the next few years it will only get more accurate and social media will change to allow people to track each other. There are already other applications that allow this, like Find Friends on the iPhone, but everyone finds that to be too creepy. I don't understand why knowing your exact location in that instance is any different than the use of foursquare.<br />
<br />
People can now communicate, contact each other, and meet new people by checking in with their location. The communication part of foursquare relates it to the real life world much more than other social networks because it is more current and personal. The amount of privacy that one maintains after starting a social media platform relates to how deep the connection between virtual friends get. For instance on a location-based network, the amount of personal privacy that you can maintain is much less than if you used a site, such as facebook, and therefore you can learn a lot about someone by their locations that they post.<br />
<br />
Foursquare has boomed in the last year, due to the fact that people are slowly getting over the fact that it can be dangerous and understanding the privacy controls and only allowing the friends that follow them to see their check-ins. My hope is that they maintain only good friends rather than just a typical "Facebook friend" where you may have met the person only one time. That would not be good at all and would definitely cause safety issues. The application has also become more popular as more people start using it and as more people obtain smart phones. It can definitely be a great application and has a lot of potential to become more popular than it already is. The idea and technology behind it is definitely very impressive.<br />
<br />
==Digital Media's Seven Key Concepts==<br />
Digital media devices and applications can be used for many different things. In the book "Personal Conenctions in the Digital Age, author, Nancy Baym, talks about seven key concepts that realte each and everyone of the digital media ways to similarities and differences. The first concept, interactivity, has to do with the why in which people use a application, whether it social, technical, or textual. The second is temporal structure, which has to do with whether or not the communication is synchronous or asynchronous. The third is social cues, which has to do with the sensory information. The fourth is storage, whether it is ephemeral vs permanent. The fifth is replicability, whether the data is copied and what the limits are to that. The sixth is reach, which has to do with the size and scope of the audience, including privacy limits. The seventh, is mobility, which refers to the spatial location. <ref name="baym"> [Baym, Nancy K. Personal Connections in the Digital Age. Cambridge, UK: Polity, 2010. Print.]</ref><br />
===Interactivity===<br />
<br />
===Temporal Structure===<br />
Foursquare is more asynchronous than synchronous, as most of the time you don't see the exact current location of the friends that you follow. You see their locations later on. It does depend on the person though because some friends will use it for the moment to find out where each other are to meet up. <ref name = "baym" /><br />
===Social Cues===<br />
<br />
===Storage===<br />
The storage aspect of foursquare is a major thing for the application. They build up all the check ins and make sure to use them over and over again to share data about each location. It uses the storage for the gaming aspect and whether or not someone can become a mayor of a location or not. There are many aspects of Foursquare that require storage. This has a lot to do with replicability as well but in this case storage is permanent.<br />
<br />
===Replicability===<br />
Similar to storage, the check ins will be copied and copied over and over again as more people go to each location and check in. They will also be used for the gamin aspect and for giving reviews to the users of foursquare.<br />
<br />
===Reach===<br />
Foursquare's reach is absolutely limitless. As of right now it is over 40 million users, but has the potential to be a lot more. When one checks in their location a limitless amount of people could see it, but in the case of privacy most times people will just share that information with friends that they allow to follow them. In that case the reach of sharing location definitely depends on the person, but that it can be a very large number of people and that it is world wide.<br />
<br />
===Mobility===<br />
People only really can use foursquare on their smartphone and therefore the application is pretty accessible at all times.<br />
== Changes ==<br />
== Technology and Environment ==<br />
<br />
==References==<br />
<references /></div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Facebook&diff=420Facebook2013-11-12T14:15:18Z<p>Jason Mittell: Removed protection from "Facebook"</p>
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<div>[[File:is320.jpg|200px|thumb|right|Facebook's logo]]'''Facebook''' is currently the world’s largest social networking site boasting a community of over a billion members from all around the world.<ref>"Facebook." Wikipedia. Wikimedia Foundation, 28 Oct. 2013. Web. 30 Oct. 2013.</ref> Founded in 2004 by [http://en.wikipedia.org/wiki/Mark_Zuckerberg Mark Zuckerburg] and his Harvard classmates, [http://en.wikipedia.org/wiki/Eduardo_Saverin Eduardo Saverin], [http://en.wikipedia.org/wiki/Andrew_McCollum Andrew McCollum], [http://en.wikipedia.org/wiki/Dustin_Moskovitz Dustin Moskovitz], and [http://en.wikipedia.org/wiki/Chris_Hughes Chris Hughes], Facebook was only originally intended to be a social networking site for Harvard students but it was quickly expanded to include other elite universities, and in 2006, everyone over the age of thirteen could register an account on Facebook.<ref>"Facebook." Wikipedia. Wikimedia Foundation, 28 Oct. 2013. Web. 30 Oct. 2013.</ref><br />
<br />
<h2>History</h2>Between 2006 and 2009, Facebook experienced enormous growth, surpassing MySpace as America’s most popular social networking site in 2008 and becoming America’s second most visited website in 2009 (after Google).<ref>"The Ultimate History of Facebook [INFOGRAPHIC]." RSS. Social Media Today, 21 Feb. 2013. Web. 30 Oct. 2013.</ref> In 2011, Facebook partnered with Skype to introduce one to one video calling.<ref>"The Ultimate History of Facebook [INFOGRAPHIC]." RSS. Social Media Today, 21 Feb. 2013. Web. 30 Oct. 2013.</ref> In April 2012, Facebook purchased [[Instagram]] for a billion dollars.<ref>"Facebook Buys Instagram For $1 Billion, Turns Budding Rival Into Its Standalone Photo App." TechCrunch. TechCrunch, 12 Apr. 12. Web. 30 Oct. 2013.</ref> With twenty seven million members at the time of its purchase, Instagram was quickly integrated into Facebook while still remaining a own stand-alone app.<ref>"Facebook Buys Instagram For $1 Billion, Turns Budding Rival Into Its Standalone Photo App." TechCrunch. TechCrunch, 12 Apr. 12. Web. 30 Oct. 2013.</ref> In May of 2012, Facebook went public, opening at thirty-eight dollars a share making it worth a hundred and four billion dollars: the largest initial valuation ever.<ref>"Facebook." Wikipedia. Wikimedia Foundation, 28 Oct. 2013. Web. 30 Oct. 2013.</ref> That having been said, Facebook’s IPO is generally considered a failure because it lost almost twenty five percent of it’s value within a month of its initial offering.<ref>"Facebook." Wikipedia. Wikimedia Foundation, 28 Oct. 2013. Web. 30 Oct. 2013.</ref> Irregardless of Facebook’s shortcomings and polarizing position in popular discourse, it’s an extremely popular service that allows people to stay connected with friends and family, share important information, and advertise goods and services.<br />
<br />
<h2>Analysis</h2>Although Facebook constantly changes its layout, like many other social networking sites, it relies on three key features: “profiles, public testimonials or comments, and publicly articulated, traversable lists of friends.”<ref>Boyd, Danah. "Why Youth Heart Social Network Sites: The Role of Networked Publics in Teenage Social Life." The Berkman Center for Internet & Society Research Publication Series 2007.17 (2007): 118-42. Social Science Research Network. Web. Oct.-Nov. 2013. <http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1518924>.</ref> When you sign up for Facebook, it will generate a profile for you. Profiles are individual pages that represent individual users. On your profile you have to option to list personal information (relationship status, education level), upload photos (Facebook currently has over 50 billion pictures uploaded), and show your connections under your “friends list.”<ref>"The Ultimate History of Facebook [INFOGRAPHIC]." RSS. Social Media Today, 21 Feb. 2013. Web. 30 Oct. 2013.</ref> Facebook then allows users to add to their friends profiles by posting comments, links and photos. It should be noted that while individual privacy settings can be adjusted, on Facebook, users must be friends to contribute to each others profiles.<ref>"Facebook." Wikipedia. Wikimedia Foundation, 28 Oct. 2013. Web. 30 Oct. 2013.</ref><br />
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By looking at the seven key concepts that Nancy Baym outlines in her book, “Personal Connections in the Digital Age,” it’s clear why Facebook is so successful.<ref>Baym, Nancy K. Personal Connections in the Digital Age. Cambridge, UK: Polity, 2010. Print.</ref> Unlike any other other social networking site that has preceded it, Facebook now has the advantage of size. It’s reach is tremendous as it is now the largest social networking site in North American, South America, Europe, Africa, and Australia. With 1.15 billion people registered on Facebook, almost a sixth of world’s population now has a Facebook profile.<ref>"The Ultimate History of Facebook [INFOGRAPHIC]." RSS. Social Media Today, 21 Feb. 2013. Web. 30 Oct. 2013.</ref> Furthermore, with the mobile app, Facebook can be accessed from almost anywhere. In 2013, it was reported that 874 million people accessed Facebook through the mobile application. Facebook’s size and influence on popular culture are so huge that some people are joining simply so that they don’t miss out on experiences.<ref>"The Ultimate History of Facebook [INFOGRAPHIC]." RSS. Social Media Today, 21 Feb. 2013. Web. 30 Oct. 2013.</ref> More and more, event are being planned, conversations are being had, and information is being shared, exclusively on Facebook.<br />
<br />
Besides Facebook’s gravitation pull, it has extremely rich textual cues. Whether users want to communicate through text, photos, video, video calling, or event the ‘like button’, Facebook gives users the ability to convey meaning and build community in hundreds of different ways. Furthermore, because of it’s structure, Facebook allows for both synchronous and asynchronous communication. With video calling, messages, and an automatically updating newsfeed, you can communicate with your friends in real time as well as leave your notifications and messages for another time. Moreover, because Facebook’s structure allows users to view posts, photos, and conversations from any time, it’s accessibly can be a double edged sword. The downside is that Facebook’s searchability and permanence can be extremely damaging later on. For children that grew up with Facebook, anything they posted when they were younger will always exist be accessible.<br />
<br />
Another key feature of Facebook is the ability it gives its users to share and replicate and information. Whether that’s sharing links, pictures, or videos, Facebook gives it’s users the ability to take information and then share it to a potentially massive audience. With precise digital copying techniques, in many cases, it's become impossible for users to differentiate the copy and the original. These features are precisely what allow campaigns such as the infamous “Kony 2012” to go so viral so quickly.<ref>"Kony 2012." Wikipedia. Wikimedia Foundation, 30 Oct. 2013. Web. 30 Oct. 2013.</ref> Additionally, with Facebook's recent incorporation of the 'hashtag', it's becoming easier to share information to a large group of people. While your posts used to only be accessible to the people on your friends list, users that aren't on your friends list can now see your posts by searching for your hashtag. The recent addition of the hashtag represents the website's effort to connect users with a broader community of people who share their interests, thoughts, and ideas. While publics used to form around community pages and groups, the addition of the hashtags allow users to partake in a more dynamic, fluid communities.<br />
<br />
Although Facebook does have some apparent security issues, its reach, replicability, mobility, temporal structure, storage, and ability to deliver social cues have placed it at the top of the social networking hierarchy where it’s likely to stay.<br />
<br />
<h2>References</h2><br />
<references></references><br />
<br />
[[Category:Facebook]]</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=419Talk:Main Page2013-11-12T14:15:04Z<p>Jason Mittell: </p>
<hr />
<div><br />
<br />
Some general notes for all pages:<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
Grades for each page at midterm:<br />
* [[Facebook]]: B+<br />
* [[Foursquare]]: B<br />
*</div>Jason Mittellhttps://mediawiki.middlebury.edu/FYSE1396/index.php?title=Talk:Main_Page&diff=418Talk:Main Page2013-11-12T14:14:40Z<p>Jason Mittell: Protected "Talk:Main Page" ([edit=sysop] (indefinite) [move=sysop] (indefinite))</p>
<hr />
<div><br />
<br />
Some general notes for all pages:<br />
* Edit the writing for clarity & grammar! This can be done by anyone, not just the page owner.<br />
* Work on interlinking the wiki pages, so that when any page references another, it's linked. For instance, if a page mentions [[Twitter]], it should be linked.<br />
<br />
Grades for each page at midterm:<br />
[[Facebook]]: B+<br />
[[Foursquare]]: B</div>Jason Mittell