Virtual Worlds
Revision as of 14:53, 18 March 2008 by Brendan Owens (talk | contribs) (New page: The educational technology department is capable of creating virtual worlds for a variety of purposes. We have current expertise in the Sauerbraten/Cube2 engine, Vizard and Second Life. ...)
The educational technology department is capable of creating virtual worlds for a variety of purposes. We have current expertise in the Sauerbraten/Cube2 engine, Vizard and Second Life. But we are capable of accommodating other platforms.
- This page was last edited on 18 March 2008, at 14:53.
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