https://mediawiki.middlebury.edu/MIDDMedia/api.php?action=feedcontributions&user=Evan+Akashi&feedformat=atomMedia Technology and Culture Change - User contributions [en]2024-03-28T19:30:37ZUser contributionsMediaWiki 1.35.14https://mediawiki.middlebury.edu/MIDDMedia/index.php?title=The_Wealth_of_Networks:_How_Social_Production_Transforms_Markets_and_Freedom&diff=724The Wealth of Networks: How Social Production Transforms Markets and Freedom2008-05-19T03:04:02Z<p>Evan Akashi: </p>
<hr />
<div>'''''The Wealth of Networks: How Social Production Transforms Markets and Freedom''''' (2006) is an award-winning book by [[Yochai Benkler]] exploring the new information economy and the shift from physical production to the decentralization of information.</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=The_Wealth_of_Networks:_How_Social_Production_Transforms_Markets_and_Freedom&diff=723The Wealth of Networks: How Social Production Transforms Markets and Freedom2008-05-19T03:02:21Z<p>Evan Akashi: New page: '''''The Wealth of Networks: How Social Production Transforms Markets and Freedom''''' (2006) by is an award-winning book by Yochai Benkler exploring the new information economy.</p>
<hr />
<div>'''''The Wealth of Networks: How Social Production Transforms Markets and Freedom''''' (2006) by is an award-winning book by [[Yochai Benkler]] exploring the new information economy.</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Yochai_Benkler&diff=722Yochai Benkler2008-05-19T02:59:24Z<p>Evan Akashi: </p>
<hr />
<div>'''''Yochai Benkler''''' is a professor at Harvard Law School and the author of ''[[The Wealth of Networks: How Social Production Transforms Markets and Freedom]]'' (2006). His research focuses on issues of [[commons]] and [[peer production]] via networks, both of which he argues are part of a system he terms the [[networked information economy]]. He analyzes the decentralization of individual action and collaboration in the production of information, knowledge and culture. In his award-winning book ''The Wealth of Neworks'' he discusses the shift from physical production to the decentralization of information through new technological advancements. <br />
<br />
<br />
Benkler has recently received the Public Knowledge IP3 Award (2006) and the Electronic Frontier Foundation's Pioneer Award (2007).<br />
<br />
<br />
----<br />
<br />
==External Links==<br />
*[http://www.benkler.org/ Benkler's Homepage]<br />
<br />
*[http://www.benkler.org/wealth_of_networks/index.php?title=Main_Page/ ''Wealth of Networks'' Wiki Page]<br />
<br />
*[http://www.benkler.org/Benkler_Wealth_Of_Networks.pdf/ ''Wealth of Networks''- PDF Download]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Yochai_Benkler&diff=721Yochai Benkler2008-05-19T02:44:50Z<p>Evan Akashi: /* External Links */</p>
<hr />
<div>'''''Yochai Benkler''''' is a professor at Harvard Law School and the author of ''[[The Wealth of Networks: How Social Production Transforms Markets and Freedom]]''. His research focuses on issues of [[commons]] and [[peer production]] via networks, both of which he argues are part of a system he terms the [[networked information economy]]. In his book ''The Wealth of Neworks'' he discusses the shift from physical production to the decentralization of information through new technological advancements. <br />
<br />
<br />
<br />
----<br />
<br />
==External Links==<br />
*[http://www.benkler.org/ Benkler's Homepage]<br />
<br />
*[http://www.benkler.org/wealth_of_networks/index.php?title=Main_Page/ ''Wealth of Networks'' Wiki Page]<br />
<br />
*[http://www.benkler.org/Benkler_Wealth_Of_Networks.pdf/ ''Wealth of Networks''- PDF Download]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Yochai_Benkler&diff=720Yochai Benkler2008-05-19T02:41:16Z<p>Evan Akashi: </p>
<hr />
<div>'''''Yochai Benkler''''' is a professor at Harvard Law School and the author of ''[[The Wealth of Networks: How Social Production Transforms Markets and Freedom]]''. His research focuses on issues of [[commons]] and [[peer production]] via networks, both of which he argues are part of a system he terms the [[networked information economy]]. In his book ''The Wealth of Neworks'' he discusses the shift from physical production to the decentralization of information through new technological advancements. <br />
<br />
<br />
<br />
----<br />
<br />
==External Links==<br />
*[http://www.benkler.org/ Benkler's Homepage]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Yochai_Benkler&diff=719Yochai Benkler2008-05-19T02:35:33Z<p>Evan Akashi: </p>
<hr />
<div>'''''Yochai Benkler''''' is a professor at Harvard Law School and the author of ''[[The Wealth of Networks: How Social Production Transforms Markets and Freedom]]''. His research focuses on issues of [[commons]] and [[peer production]] via networks, both of which he argues are part of a system he terms the [[networked information economy]].<br />
<br />
<br />
----<br />
<br />
==External Links==<br />
*[http://www.benkler.org/ Benkler's Homepage]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Yochai_Benkler&diff=718Yochai Benkler2008-05-19T02:32:58Z<p>Evan Akashi: </p>
<hr />
<div>'''''Yochai Benkler''''' is a professor at Harvard Law School and the author of ''[[The Wealth of Networks: How Social Production Transforms Markets and Freedom]]''. His research focuses on issues of [[commons]] and [[peer production]] via networks, both of which he argues are part of a system he terms the [[networked information economy]].</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Understanding_Comics&diff=717Understanding Comics2008-05-19T02:26:40Z<p>Evan Akashi: </p>
<hr />
<div>'''''Understanding Comics: The Invisible Art''''' (1993) is [[Scott McCloud]]'s book that examines the medium of comics through comic book form.<br />
<br />
McCloud begins this examination by defining comics as a medium, which uses visual iconography in a sequential form to express ideas or tell stories. In the first chapter McCloud specifically defines comics as:<br />
<br />
"'''com.ics''' (kom'iks) n. plural in form, used with a singular verb. 1. Juxtaposed pictoral and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer" (McCloud 9).<br />
<br />
McCloud states, that the history of comics goes back to prehistoric paintings in caves and Egyptian hieroglyphics. Then, the icons that constituted the sequential art were similar to words in the way that they conveyed a specific meaning. McCloud explains that sequential art has evolved and the visual imagery in comics goes beyond icons, since it needs to be understood through a different cognitive process. McCloud writes:<br />
<br />
''“Our need for a unified language of comics sends us toward the center where words and pictures are like one side of the same coin! But our need for sophistication in comics seems to lead us outwards, where words and pictures are most separate"'' (McCloud 49).<br />
<br />
From this we can understand that the comics’ imagery not only conveys one determined meaning, but it is also based on the abstract significance characteristic of visuals. Thus, while reading comics, our cognitive process doesn’t work symbol = definition instead, we must abstract the multiple meanings from the image, which need to be analyzed in the light of a given context.<br />
<br />
The context is how the panels are distributed in the page and how they relate to each other. Comics have redefined the sense of space and time. Artists distribute panels at their will leaving [[gutters]] to indicate the pass of time or emphasize an action or even convey an idea. Panels do not necessarily show a consecutive action, but they can show different perspectives of the same action, different planes of thought of one character, jump from event to event, represent contrasting ideas etc.. Comics’ artists have the faculty to play with time and space at their will through their use of panel distribution, within the page. <br />
<br />
The revolutionary faculty of this use of space is that comics make us understand content through a new cognitive process. Our understanding of the comic depends on how all these panels work together which is what McCloud defines as [[closure in comics]]. This is different, from the way we understand movies or TV because these mediums just give us the pieces which usually tell the story chronologically without leaving any gaps. Thus, they don’t engage the viewer actively to understand what happens in between scenes and shots. Comics, on the other hand, play with the dichotomy of requiring the reader to focus on one image, while simultaneously asking him/her to be aware of the whole page distribution. Thus, in order to understand a comic we must pay attention to how actions are carried out through panels, the suggestive meaning that the panel’s shape gives and the amount of gutters and their placement. In comics everything from the panel to the page distribution works together creating the closure. Thus, comics are a revolutionary medium, since they require us to understand a particular image in relation to the whole visual displacement, which plays with our traditional sense of time and space at the convenience of the artist.<br />
<br />
===Links===<br />
* http://scottmccloud.com/store/books/uc.html Scott McCloud's bookstore</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Understanding_Comics&diff=716Understanding Comics2008-05-19T02:25:49Z<p>Evan Akashi: </p>
<hr />
<div>'''''Understanding Comics''''' is [[Scott McCloud]]'s book that examines the medium of comics through comic book form.<br />
<br />
McCloud begins this examination by defining comics as a medium, which uses visual iconography in a sequential form to express ideas or tell stories. In the first chapter McCloud specifically defines comics as:<br />
<br />
"'''com.ics''' (kom'iks) n. plural in form, used with a singular verb. 1. Juxtaposed pictoral and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer" (McCloud 9).<br />
<br />
McCloud states, that the history of comics goes back to prehistoric paintings in caves and Egyptian hieroglyphics. Then, the icons that constituted the sequential art were similar to words in the way that they conveyed a specific meaning. McCloud explains that sequential art has evolved and the visual imagery in comics goes beyond icons, since it needs to be understood through a different cognitive process. McCloud writes:<br />
<br />
''“Our need for a unified language of comics sends us toward the center where words and pictures are like one side of the same coin! But our need for sophistication in comics seems to lead us outwards, where words and pictures are most separate"'' (McCloud 49).<br />
<br />
From this we can understand that the comics’ imagery not only conveys one determined meaning, but it is also based on the abstract significance characteristic of visuals. Thus, while reading comics, our cognitive process doesn’t work symbol = definition instead, we must abstract the multiple meanings from the image, which need to be analyzed in the light of a given context.<br />
<br />
The context is how the panels are distributed in the page and how they relate to each other. Comics have redefined the sense of space and time. Artists distribute panels at their will leaving [[gutters]] to indicate the pass of time or emphasize an action or even convey an idea. Panels do not necessarily show a consecutive action, but they can show different perspectives of the same action, different planes of thought of one character, jump from event to event, represent contrasting ideas etc.. Comics’ artists have the faculty to play with time and space at their will through their use of panel distribution, within the page. <br />
<br />
The revolutionary faculty of this use of space is that comics make us understand content through a new cognitive process. Our understanding of the comic depends on how all these panels work together which is what McCloud defines as [[closure in comics]]. This is different, from the way we understand movies or TV because these mediums just give us the pieces which usually tell the story chronologically without leaving any gaps. Thus, they don’t engage the viewer actively to understand what happens in between scenes and shots. Comics, on the other hand, play with the dichotomy of requiring the reader to focus on one image, while simultaneously asking him/her to be aware of the whole page distribution. Thus, in order to understand a comic we must pay attention to how actions are carried out through panels, the suggestive meaning that the panel’s shape gives and the amount of gutters and their placement. In comics everything from the panel to the page distribution works together creating the closure. Thus, comics are a revolutionary medium, since they require us to understand a particular image in relation to the whole visual displacement, which plays with our traditional sense of time and space at the convenience of the artist.<br />
<br />
===Links===<br />
* http://scottmccloud.com/store/books/uc.html Scott McCloud's bookstore</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Marshall_McLuhan&diff=595Marshall McLuhan2008-05-14T15:49:34Z<p>Evan Akashi: /* External Links */</p>
<hr />
<div>'''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. He was the Director of The Center for Culture and Technology at the University of Toronto. McLuhan is known as "the high priest of pop culture" and "father of the electronic age" whose work is considered a cornerstone in the study of ''media theory.'' His influencial books include ''Understanding Media: The Extensions of Man'' (1964), and ''[[The Medium Is the Massage: An Inventory of Effects]]'' (with Quentin Fiore, 1967). McLuhan is most notorious for his involvement in discourse concerning media and its role in society. He coined the popular phrase "the medium is the message." One of the pillars of McLuhan's theoretical findings was his tetrad of media effects which provided a framework for analyzing the effects on society of any given medium.<br />
<br />
Some of his innovative ideas include "[[Hot versus cool media| hot vs.cool media]]," "the medium is the message," and "the global village."<br />
<br />
McLuhan argued that the creation of the printing press lead into the industrial revolution and that it was through the discovery of print media that the world became fragmented and humans became alienated from one another. He believed that the digital age through electronic media was a return to a more universal form of communication and collective interaction between people. He also espoused a certain brand of [[technological determinism]] in his belief in the importance of media as technologies in and of themselves, without regard to media content or context.<br />
<br />
McLuhan was a favorite go-to for media theory, practically a household name, in the '60's and '70's and his theories are still hot topics of debate today. He lives on in popular culture as a quasi-cult figure through his film cameos and influential texts. Without Marshall McLuhan, the notion of a [[meta-media object]] may never have occured.<br />
<br />
<br />
<br />
<br />
----<br />
===External Links===<br />
<br />
* [http://www.marshallmcluhan.com/"The Official Site of Marshall McLuhan"]<br />
<br />
* [http://www.mcluhan.ca/ McLuhan Global Research Network]<br />
<br />
*[http://www.ubu.com/sound/mcluhan.html/ The Medium is the Massage LP- Audio]<br />
<br />
<br />
[[Category:stub]]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Marshall_McLuhan&diff=594Marshall McLuhan2008-05-14T15:49:13Z<p>Evan Akashi: /* External Links */</p>
<hr />
<div>'''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. He was the Director of The Center for Culture and Technology at the University of Toronto. McLuhan is known as "the high priest of pop culture" and "father of the electronic age" whose work is considered a cornerstone in the study of ''media theory.'' His influencial books include ''Understanding Media: The Extensions of Man'' (1964), and ''[[The Medium Is the Massage: An Inventory of Effects]]'' (with Quentin Fiore, 1967). McLuhan is most notorious for his involvement in discourse concerning media and its role in society. He coined the popular phrase "the medium is the message." One of the pillars of McLuhan's theoretical findings was his tetrad of media effects which provided a framework for analyzing the effects on society of any given medium.<br />
<br />
Some of his innovative ideas include "[[Hot versus cool media| hot vs.cool media]]," "the medium is the message," and "the global village."<br />
<br />
McLuhan argued that the creation of the printing press lead into the industrial revolution and that it was through the discovery of print media that the world became fragmented and humans became alienated from one another. He believed that the digital age through electronic media was a return to a more universal form of communication and collective interaction between people. He also espoused a certain brand of [[technological determinism]] in his belief in the importance of media as technologies in and of themselves, without regard to media content or context.<br />
<br />
McLuhan was a favorite go-to for media theory, practically a household name, in the '60's and '70's and his theories are still hot topics of debate today. He lives on in popular culture as a quasi-cult figure through his film cameos and influential texts. Without Marshall McLuhan, the notion of a [[meta-media object]] may never have occured.<br />
<br />
<br />
<br />
<br />
----<br />
===External Links===<br />
<br />
* [http://www.marshallmcluhan.com/"The Official Site of Marshall McLuhan"]<br />
<br />
* [http://www.mcluhan.ca/ McLuhan Global Research Network]<br />
<br />
*[http://www.ubu.com/sound/mcluhan.html/ The Medium is the Massage LP- Audio]<br />
<br />
*[http://www.gingkopress.com/_cata/_mclu/_senses.htm/ Marshall McLuhan and the Senses]<br />
<br />
<br />
[[Category:stub]]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Marshall_McLuhan&diff=593Marshall McLuhan2008-05-14T15:47:53Z<p>Evan Akashi: /* External Links */</p>
<hr />
<div>'''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. He was the Director of The Center for Culture and Technology at the University of Toronto. McLuhan is known as "the high priest of pop culture" and "father of the electronic age" whose work is considered a cornerstone in the study of ''media theory.'' His influencial books include ''Understanding Media: The Extensions of Man'' (1964), and ''[[The Medium Is the Massage: An Inventory of Effects]]'' (with Quentin Fiore, 1967). McLuhan is most notorious for his involvement in discourse concerning media and its role in society. He coined the popular phrase "the medium is the message." One of the pillars of McLuhan's theoretical findings was his tetrad of media effects which provided a framework for analyzing the effects on society of any given medium.<br />
<br />
Some of his innovative ideas include "[[Hot versus cool media| hot vs.cool media]]," "the medium is the message," and "the global village."<br />
<br />
McLuhan argued that the creation of the printing press lead into the industrial revolution and that it was through the discovery of print media that the world became fragmented and humans became alienated from one another. He believed that the digital age through electronic media was a return to a more universal form of communication and collective interaction between people. He also espoused a certain brand of [[technological determinism]] in his belief in the importance of media as technologies in and of themselves, without regard to media content or context.<br />
<br />
McLuhan was a favorite go-to for media theory, practically a household name, in the '60's and '70's and his theories are still hot topics of debate today. He lives on in popular culture as a quasi-cult figure through his film cameos and influential texts. Without Marshall McLuhan, the notion of a [[meta-media object]] may never have occured.<br />
<br />
<br />
<br />
<br />
----<br />
===External Links===<br />
<br />
* [http://www.marshallmcluhan.com/"The Official Site of Marshall McLuhan"]<br />
<br />
* [http://www.mcluhan.ca/ McLuhan Global Research Network]<br />
<br />
*[http://www.ubu.com/sound/mcluhan.html/ The Medium is the Massage LP- Audio]<br />
<br />
*[http://www.gingkopress.com/_cata/_mclu/_senses.htm/Marshall McLuhan and the Senses]<br />
<br />
<br />
[[Category:stub]]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Marshall_McLuhan&diff=592Marshall McLuhan2008-05-14T15:43:17Z<p>Evan Akashi: /* External Links */</p>
<hr />
<div>'''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. He was the Director of The Center for Culture and Technology at the University of Toronto. McLuhan is known as "the high priest of pop culture" and "father of the electronic age" whose work is considered a cornerstone in the study of ''media theory.'' His influencial books include ''Understanding Media: The Extensions of Man'' (1964), and ''[[The Medium Is the Massage: An Inventory of Effects]]'' (with Quentin Fiore, 1967). McLuhan is most notorious for his involvement in discourse concerning media and its role in society. He coined the popular phrase "the medium is the message." One of the pillars of McLuhan's theoretical findings was his tetrad of media effects which provided a framework for analyzing the effects on society of any given medium.<br />
<br />
Some of his innovative ideas include "[[Hot versus cool media| hot vs.cool media]]," "the medium is the message," and "the global village."<br />
<br />
McLuhan argued that the creation of the printing press lead into the industrial revolution and that it was through the discovery of print media that the world became fragmented and humans became alienated from one another. He believed that the digital age through electronic media was a return to a more universal form of communication and collective interaction between people. He also espoused a certain brand of [[technological determinism]] in his belief in the importance of media as technologies in and of themselves, without regard to media content or context.<br />
<br />
McLuhan was a favorite go-to for media theory, practically a household name, in the '60's and '70's and his theories are still hot topics of debate today. He lives on in popular culture as a quasi-cult figure through his film cameos and influential texts. Without Marshall McLuhan, the notion of a [[meta-media object]] may never have occured.<br />
<br />
<br />
<br />
<br />
----<br />
===External Links===<br />
<br />
* [http://www.marshallmcluhan.com/"The Official Site of Marshall McLuhan"]<br />
<br />
* [http://www.mcluhan.ca/ McLuhan Global Research Network]<br />
<br />
*[http://www.ubu.com/sound/mcluhan.html/ The Medium is the Massage LP- Audio]<br />
<br />
<br />
[[Category:stub]]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Marshall_McLuhan&diff=591Marshall McLuhan2008-05-14T15:35:54Z<p>Evan Akashi: /* External Links */</p>
<hr />
<div>'''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. He was the Director of The Center for Culture and Technology at the University of Toronto. McLuhan is known as "the high priest of pop culture" and "father of the electronic age" whose work is considered a cornerstone in the study of ''media theory.'' His influencial books include ''Understanding Media: The Extensions of Man'' (1964), and ''[[The Medium Is the Massage: An Inventory of Effects]]'' (with Quentin Fiore, 1967). McLuhan is most notorious for his involvement in discourse concerning media and its role in society. He coined the popular phrase "the medium is the message." One of the pillars of McLuhan's theoretical findings was his tetrad of media effects which provided a framework for analyzing the effects on society of any given medium.<br />
<br />
Some of his innovative ideas include "[[Hot versus cool media| hot vs.cool media]]," "the medium is the message," and "the global village."<br />
<br />
McLuhan argued that the creation of the printing press lead into the industrial revolution and that it was through the discovery of print media that the world became fragmented and humans became alienated from one another. He believed that the digital age through electronic media was a return to a more universal form of communication and collective interaction between people. He also espoused a certain brand of [[technological determinism]] in his belief in the importance of media as technologies in and of themselves, without regard to media content or context.<br />
<br />
McLuhan was a favorite go-to for media theory, practically a household name, in the '60's and '70's and his theories are still hot topics of debate today. He lives on in popular culture as a quasi-cult figure through his film cameos and influential texts. Without Marshall McLuhan, the notion of a [[meta-media object]] may never have occured.<br />
<br />
<br />
<br />
<br />
----<br />
===External Links===<br />
<br />
* [http://www.marshallmcluhan.com/"The Official Site of Marshall McLuhan"]<br />
<br />
* [http://www.mcluhan.ca/ McLuhan Global Research Network]<br />
<br />
<br />
[[Category:stub]]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=The_Medium_Is_the_Massage:_An_Inventory_of_Effects&diff=590The Medium Is the Massage: An Inventory of Effects2008-05-14T15:32:52Z<p>Evan Akashi: New page: '''''The Medium is the Massage: An Inventory of Effects''''' (1967) was written by Marshall McLuhan with the help of graphic designer Quentin Fiore. ''The Medium is the Massage'' is consi...</p>
<hr />
<div>'''''The Medium is the Massage: An Inventory of Effects''''' (1967) was written by Marshall McLuhan with the help of graphic designer Quentin Fiore. ''The Medium is the Massage'' is considered a foundational text within the study of media theory, discussing the effects of various media on the human sensorium. McLuhan argued that media are "extensions" of human senses, bodies and mind.</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Marshall_McLuhan&diff=589Marshall McLuhan2008-05-14T15:23:36Z<p>Evan Akashi: </p>
<hr />
<div>'''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. He was the Director of The Center for Culture and Technology at the University of Toronto. McLuhan is known as "the high priest of pop culture" and "father of the electronic age" whose work is considered a cornerstone in the study of ''media theory.'' His influencial books include ''Understanding Media: The Extensions of Man'' (1964), and ''[[The Medium Is the Massage: An Inventory of Effects]]'' (with Quentin Fiore, 1967). McLuhan is most notorious for his involvement in discourse concerning media and its role in society. He coined the popular phrase "the medium is the message." One of the pillars of McLuhan's theoretical findings was his tetrad of media effects which provided a framework for analyzing the effects on society of any given medium.<br />
<br />
Some of his innovative ideas include "[[Hot versus cool media| hot vs.cool media]]," "the medium is the message," and "the global village."<br />
<br />
McLuhan argued that the creation of the printing press lead into the industrial revolution and that it was through the discovery of print media that the world became fragmented and humans became alienated from one another. He believed that the digital age through electronic media was a return to a more universal form of communication and collective interaction between people. He also espoused a certain brand of [[technological determinism]] in his belief in the importance of media as technologies in and of themselves, without regard to media content or context.<br />
<br />
McLuhan was a favorite go-to for media theory, practically a household name, in the '60's and '70's and his theories are still hot topics of debate today. He lives on in popular culture as a quasi-cult figure through his film cameos and influential texts. Without Marshall McLuhan, the notion of a [[meta-media object]] may never have occured.<br />
<br />
<br />
<br />
<br />
----<br />
===External Links===<br />
"The Official Site of Marshall McLuhan" http://www.marshallmcluhan.com<br />
<br />
[[Category:stub]]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Marshall_McLuhan&diff=588Marshall McLuhan2008-05-14T15:19:23Z<p>Evan Akashi: </p>
<hr />
<div>'''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. He was the Director of The Center for Culture and Technology at the University of Toronto. McLuhan is known as "the high priest of pop culture" and "father of the electronic age" whose work is considered a cornerstone in the study of ''media theory.'' His influencial books include ''Understanding Media: The Extensions of Man'' (1964), and ''The Medium Is the Massage: An Inventory of Effects'' (with Quentin Fiore, 1967). McLuhan is most notorious for his involvement in discourse concerning media and its role in society. He coined the popular phrase "the medium is the message." One of the pillars of McLuhan's theoretical findings was his tetrad of media effects which provided a framework for analyzing the effects on society of any given medium.<br />
<br />
Some of his innovative ideas include "[[Hot versus cool media| hot vs.cool media]]," "the medium is the message," and "the global village."<br />
<br />
McLuhan argued that the creation of the printing press lead into the industrial revolution and that it was through the discovery of print media that the world became fragmented and humans became alienated from one another. He believed that the digital age through electronic media was a return to a more universal form of communication and collective interaction between people. He also espoused a certain brand of [[technological determinism]] in his belief in the importance of media as technologies in and of themselves, without regard to media content or context.<br />
<br />
McLuhan was a favorite go-to for media theory, practically a household name, in the '60's and '70's and his theories are still hot topics of debate today. He lives on in popular culture as a quasi-cult figure through his film cameos and influential texts. Without Marshall McLuhan, the notion of a [[meta-media object]] may never have occured.<br />
<br />
<br />
<br />
<br />
----<br />
===External Links===<br />
"The Official Site of Marshall McLuhan" http://www.marshallmcluhan.com<br />
<br />
[[Category:stub]]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Marshall_McLuhan&diff=585Marshall McLuhan2008-05-14T14:59:19Z<p>Evan Akashi: </p>
<hr />
<div>'''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. He was the Director of The Center for Culture and Technology at the University of Toronto. McLuhan's work is considered a cornerstone in the study of ''media theory.'' His influencial books include ''Understanding Media: The Extensions of Man'' (1964), and ''The Medium Is the Massage: An Inventory of Effects'' (with Quentin Fiore, 1967). McLuhan is most notorious for his involvement in discourse concerning media and its role in society. He coined the popular phrase "the medium is the message." One of the pillars of McLuhan's theoretical findings was his tetrad of media effects which provided a framework for analyzing the effects on society of any given medium.<br />
<br />
Some of his innovative ideas include "[[Hot versus cool media| hot vs.cool media]]," "the medium is the message," and "the global village."<br />
<br />
McLuhan argued that the creation of the printing press lead into the industrial revolution and that it was through the discovery of print media that the world became fragmented and humans became alienated from one another. He believed that the digital age through electronic media was a return to a more universal form of communication and collective interaction between people. He also espoused a certain brand of [[technological determinism]] in his belief in the importance of media as technologies in and of themselves, without regard to media content or context.<br />
<br />
McLuhan was a favorite go-to for media theory, practically a household name, in the '60's and '70's and his theories are still hot topics of debate today. He lives on in popular culture as a quasi-cult figure through his film cameos and influential texts. Without Marshall McLuhan, the notion of a [[meta-media object]] may never have occured.<br />
<br />
<br />
<br />
<br />
----<br />
===External Links===<br />
"The Official Site of Marshall McLuhan" http://www.marshallmcluhan.com<br />
<br />
[[Category:stub]]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Marshall_McLuhan&diff=584Marshall McLuhan2008-05-14T14:49:16Z<p>Evan Akashi: </p>
<hr />
<div>'''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. He was the Director of The Center for Culture and Technology at the University of Toronto. His influencial books include ''Understanding Media: The Extensions of Man'' (1964), and ''The Medium Is the Massage: An Inventory of Effects'' (with Quentin Fiore, 1967). McLuhan was most notorious for his involvement in discourse concerning media and its role in society. He coined the popular phrase "the medium is the message." One of the pillars of McLuhan's theoretical findings was his tetrad of media effects which provided a framework for analyzing the effects on society of any given medium.<br />
<br />
Some of his innovative ideas include "[[Hot versus cool media| hot vs.cool media]]," "the medium is the message," and "the global village."<br />
<br />
McLuhan argued that the creation of the printing press lead into the industrial revolution and that it was through the discovery of print media that the world became fragmented and humans became alienated from one another. He believed that the digital age through electronic media was a return to a more universal form of communication and collective interaction between people. He also espoused a certain brand of [[technological determinism]] in his belief in the importance of media as technologies in and of themselves, without regard to media content or context.<br />
<br />
McLuhan was a favorite go-to for media theory, practically a household name, in the '60's and '70's and his theories are still hot topics of debate today. He lives on in popular culture as a quasi-cult figure through his film cameos and influential texts. Without Marshall McLuhan, the notion of a [[meta-media object]] may never have occured.<br />
<br />
<br />
<br />
<br />
----<br />
===External Links===<br />
"The Official Site of Marshall McLuhan" http://www.marshallmcluhan.com<br />
<br />
[[Category:stub]]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Henry_Jenkins&diff=583Henry Jenkins2008-05-14T00:40:29Z<p>Evan Akashi: </p>
<hr />
<div>'''Henry Jenkins''' (born June 4, 1958 in Atlanta, Georgia) is a highly renowned media scholar who now conducts research and teaches at MIT. He is the author of several books, including ''[[Convergence Culture]]'' which discusses the concepts of [[convergence]], [[participatory culture]], and [[collective knowledge]] within the context of old and new media.<br />
<br />
In charge of the [http://cms.mit.edu/ Comparative Media Studies Department] at MIT, and avid blogger, and a prolific author, '''Henry Jenkins''' is particularly interested in how new forms of media can be critically and academically viewed in order to study how technology affects community, intelligence, and education.<br />
<br />
'''Henry Jenkins''' visited Middlebury College on March 4 to give a talk about [[The White Paper]], which outlines "new frameworks and models for [[media literacy]]".<br />
<br />
<br />
== LINKS ==<br />
<br />
<br />
*[http://www.henryjenkins.org/Henry Jenkin's Official Weblog]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Convergence_Culture&diff=582Convergence Culture2008-05-14T00:33:52Z<p>Evan Akashi: </p>
<hr />
<div>'''''Convergence Culture''''' is a term coined by [[Henry Jenkins]] in his book ''Convergence Culture: Where Old and New Media Collide'' (2006). The term is used to describe a new era of transition where 'new and old media collide'. Jenkins’ understanding of convergence is primarily a cultural process, where convergent cultural practices include both the consumption and creation of media. Jenkins specifically focuses on the effects of “media convergence” and the combination of various media that offer new forms of communication and understanding between different media sources. It especially refers to how media consumers understand and make use of the new forms of media and it’s content. This convergence has created such things as [[Web 2.0]], transmedia phenomena, and subsequently a new definition of American popular culture. As the book describes, this convergence can have both positive and negative effects. Despite many exciting, new creations that have resulted, there are also conflicts when opposing ideologies collide.<br />
<br />
-----<br />
===References===<br />
<br />
* Jenkins, Henry. ''Convergence Culture''. New York City; London: New York University Press, 2006.<br />
<br />
----<br />
<br />
===External Links===<br />
<br />
*[http://books.google.com/books?id=RlRVNikT06YC&dq=convergence+culture&pg=PP1&ots=9z2AoyYCRv&sig=U20Antgs89mIS7O5Ca43KNRJoJY&hl=en&prev=http://www.google.com/search%3Fq%3Dconvergence%2Bculture%26ie%3Dutf-8%26oe%3Dutf-8%26rls%3Dorg.mozilla:en-US:official%26client%3Dfirefox-a&sa=X&oi=print&ct=title&cad=one-book-with-thumbnail ''Convergence Culture: Where Old and New Media Collide''- Google Book]<br />
*[http://convergenceculture.org/ Convergence Culture Consortium]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Convergence_Culture&diff=581Convergence Culture2008-05-14T00:23:53Z<p>Evan Akashi: </p>
<hr />
<div>'''''Convergence Culture''''' is a term coined by [[Henry Jenkins]] in his book ''Convergence Culture: Where Old and New Media Collide'' (2006). The term is used to describe a new era of transition where 'new and old media collide'. Jenkins’ specifically focuses on the effects of “media convergence” and the combination of various media that offer new forms of communication and understanding between different media sources. It especially refers to how media consumers understand and make use of the new forms of media and it’s content. This convergence has created such things as [[Web 2.0]], transmedia phenomena, and subsequently a new definition of American popular culture. As the book describes, this convergence can have both positive and negative effects. Despite many exciting, new creations that have resulted, there are also conflicts when opposing ideologies collide.<br />
<br />
-----<br />
===References===<br />
<br />
* Jenkins, Henry. ''Convergence Culture''. New York City; London: New York University Press, 2006.<br />
<br />
----<br />
<br />
===External Links===<br />
<br />
*[http://books.google.com/books?id=RlRVNikT06YC&dq=convergence+culture&pg=PP1&ots=9z2AoyYCRv&sig=U20Antgs89mIS7O5Ca43KNRJoJY&hl=en&prev=http://www.google.com/search%3Fq%3Dconvergence%2Bculture%26ie%3Dutf-8%26oe%3Dutf-8%26rls%3Dorg.mozilla:en-US:official%26client%3Dfirefox-a&sa=X&oi=print&ct=title&cad=one-book-with-thumbnail ''Convergence Culture: Where Old and New Media Collide''- Google Book]<br />
*[http://convergenceculture.org/ Convergence Culture Consortium]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Convergence_Culture&diff=580Convergence Culture2008-05-14T00:18:15Z<p>Evan Akashi: </p>
<hr />
<div>'''''Convergence Culture''''' is a term coined by [[Henry Jenkins]] in his book ''Convergence Culture: Where Old and New Media Collide'' (2006). The term is used to describe a new era of transition where 'new and old media collide'. Jenkins’ specifically focuses on the effects of “media convergence” and the combination of various media that offer new forms of communication and understanding between different media sources. It especially refers to how media consumers understand and make use of the new forms of media and it’s content. This convergence has created such things as [[Web 2.0]], transmedia phenomena, and subsequently a new definition of American popular culture. As the book describes, this convergence can have both positive and negative effects. Despite many exciting, new creations that have resulted, there are also conflicts when opposing ideologies collide.<br />
<br />
-----<br />
===References===<br />
<br />
* Jenkins, Henry. ''Convergence Culture''. New York City; London: New York University Press, 2006.<br />
<br />
----<br />
<br />
===External Links===<br />
<br />
*[http://convergenceculture.org/ Convergence Culture Consortium]</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Convergence_Culture&diff=579Convergence Culture2008-05-14T00:13:37Z<p>Evan Akashi: </p>
<hr />
<div>'''''Convergence Culture''''' is a term coined by [[Henry Jenkins]] in his book ''Convergence Culture: Where Old and New Media Collide'' (2006). The term is used to describe a new era of transition where 'new and old media collide'. Jenkins’ specifically focuses on the effects of “media convergence” and the combination of various media that offer new forms of communication and understanding between different media sources. It especially refers to how media consumers understand and make use of the new forms of media and it’s content. This convergence has created such things as [[Web 2.0]], transmedia phenomena, and subsequently a new definition of American popular culture. As the book describes, this convergence can have both positive and negative effects. Despite many exciting, new creations that have resulted, there are also conflicts when opposing ideologies collide.<br />
<br />
-----<br />
===References===<br />
<br />
* Jenkins, Henry. ''Convergence Culture''. New York City; London: New York University Press, 2006.</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Convergence_Culture&diff=578Convergence Culture2008-05-14T00:13:19Z<p>Evan Akashi: </p>
<hr />
<div>'''''Convergence Culture''''' is a term coined by [[Henry Jenkins]] in his book, ''Convergence Culture: Where Old and New Media Collide'' (2006). The term is used to describe a new era of transition where 'new and old media collide'. Jenkins’ specifically focuses on the effects of “media convergence” and the combination of various media that offer new forms of communication and understanding between different media sources. It especially refers to how media consumers understand and make use of the new forms of media and it’s content. This convergence has created such things as [[Web 2.0]], transmedia phenomena, and subsequently a new definition of American popular culture. As the book describes, this convergence can have both positive and negative effects. Despite many exciting, new creations that have resulted, there are also conflicts when opposing ideologies collide.<br />
<br />
-----<br />
===References===<br />
<br />
* Jenkins, Henry. ''Convergence Culture''. New York City; London: New York University Press, 2006.</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=User:Evan_Akashi&diff=502User:Evan Akashi2008-02-13T20:32:01Z<p>Evan Akashi: </p>
<hr />
<div>My name is Evan Akashi. I am a senior feb, joint art history and sociology major.<br />
<br />
I am not familiar with technology at all so this will be new and interesting. I am not a "tech-head" or have any vocab of "techy" talk. I am interested in visual communication and how new technological advancements influence our society.</div>Evan Akashihttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=User:Evan_Akashi&diff=460User:Evan Akashi2008-02-12T20:40:42Z<p>Evan Akashi: New page: My name is Evan Akashi. I am not familiar with technology at all so this will be new and interesting. I am not a "tech-head" or have any vocabulary of "techy" talk.</p>
<hr />
<div>My name is Evan Akashi.<br />
<br />
I am not familiar with technology at all so this will be new and interesting. I am not a "tech-head" or have any vocabulary of "techy" talk.</div>Evan Akashi