Difference between revisions of "Closure in comics"

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'''Closure''' in comics is the "phenomenon of observing the parts but perceiving the whole" (McCloud 63).  In other words, closure is the act of mentally filling in the gaps of what we observe, which is why closure is extremely important to comics.  The reader observes two separate panels and mentally pieces together what happened in between them, even though there is no panel containing what happened in between.  Closure in comics is why comics falls under the category of [[Hot versus cool media|cool media]]: Comics requires the reader to be constantly interacting with visual aspects and filling in the gaps between them, whereas in film (a hot medium), two actions are connected visually by the medium itself, rather than mentally by the user.
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'''Closure''' in comics is the "phenomenon of observing the parts but perceiving the whole" (McCloud 63).  In other words, closure is the act of mentally filling in the gaps of what we observe, which is why closure is extremely important to comics.  The reader observes two separate panels and mentally pieces together what happened in between them, even though there is no panel containing what happened in between.  Closure in comics is why comics falls under the category of [[Hot versus cool media|cool media]]: Comics requires the reader to be constantly interacting with visual aspects and filling in the gaps between them, whereas in film (a [[Hot versus cool media|hot medium]]), two actions are connected visually by the medium itself, rather than mentally by the user.

Revision as of 14:05, 15 May 2007

Closure in comics is the "phenomenon of observing the parts but perceiving the whole" (McCloud 63). In other words, closure is the act of mentally filling in the gaps of what we observe, which is why closure is extremely important to comics. The reader observes two separate panels and mentally pieces together what happened in between them, even though there is no panel containing what happened in between. Closure in comics is why comics falls under the category of cool media: Comics requires the reader to be constantly interacting with visual aspects and filling in the gaps between them, whereas in film (a hot medium), two actions are connected visually by the medium itself, rather than mentally by the user.