Difference between revisions of "Ian Bogost"

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Ian Bogost is a professor, videogame designer, and author. His book “Persuasive Games” provides an in-depth look at videogames and how they function to teach us rhetoric. Because games allow us to explore the game’s rhetoric by participating, videogames offer a unique approach to understanding media.
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'''Ian Bogost''' is an assistant professor a Georgia Institute of Technology, videogame designer, and author. In his book, ''Persuasive Games'', Bogost argues that different mediums have different "procedural rhetorics."  These "[[procedural rhetorics]]" convey different world views.  In ''Persuasive Games,'' he uses the example of video games to demonstrate this point.  He discusses how the procedural rhetorics of video games have ramifications in the realms of political discourse, advertising and education. Some of the games described in his book were designed by Bogost's own company, which is also named [[Persuasive Games]].
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Bogost holds a Bachelors degree in Philosophy and Comparative Literature from the University of Southern California, and a Masters and Ph.D. in Comparative Literature from UCLA. He lives in Atlanta with his wife and two children.[http://www.bogost.com/about/short_bio.shtml]
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He is currently co-authoring a book on the Atari 2600 along with a number of new videogames for that platform. He is also completing a game about the politics of nutrition, commissioned by PBS and the iTVS, and designing editorial "newsgames" in a groundbreaking game publishing relationship with the New York Times.[http://www.bogost.com/about/short_bio.shtml]
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== LINKS ==
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*[http://www.watercoolergames.org/ Water Cooler Games: Video Games With An Agenda]

Latest revision as of 21:33, 19 May 2008

Ian Bogost is an assistant professor a Georgia Institute of Technology, videogame designer, and author. In his book, Persuasive Games, Bogost argues that different mediums have different "procedural rhetorics." These "procedural rhetorics" convey different world views. In Persuasive Games, he uses the example of video games to demonstrate this point. He discusses how the procedural rhetorics of video games have ramifications in the realms of political discourse, advertising and education. Some of the games described in his book were designed by Bogost's own company, which is also named Persuasive Games.

Bogost holds a Bachelors degree in Philosophy and Comparative Literature from the University of Southern California, and a Masters and Ph.D. in Comparative Literature from UCLA. He lives in Atlanta with his wife and two children.[1]

He is currently co-authoring a book on the Atari 2600 along with a number of new videogames for that platform. He is also completing a game about the politics of nutrition, commissioned by PBS and the iTVS, and designing editorial "newsgames" in a groundbreaking game publishing relationship with the New York Times.[2]


LINKS