Difference between revisions of "Ian Bogost"

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'''Ian Bogost''' is a professor, videogame designer, and author. His book “Persuasive Games” provides an in-depth look at videogames and how they function to teach us rhetoric. Because games allow us to explore the game’s rhetoric by participating, videogames offer a unique approach to understanding media. Many of the games described in his book were designed by Bogost's own company, which is also named Persuasive Games.
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'''Ian Bogost''' is a professor, videogame designer, and author. In his book, ''Persuasive Games'', Bogost argues that different mediums have different "procedural rhetorics."  These "procedural rhetorics" convey different world views.  In ''Persuasive Games,'' he uses the example of video games to demonstrate this point. He discusses how the procedural rhetorics of video games have ramifications in the realms of political discourse, advertising and education. Some of the games described in his book were designed by Bogost's own company, which is also named Persuasive Games.

Revision as of 23:45, 15 April 2008

Ian Bogost is a professor, videogame designer, and author. In his book, Persuasive Games, Bogost argues that different mediums have different "procedural rhetorics." These "procedural rhetorics" convey different world views. In Persuasive Games, he uses the example of video games to demonstrate this point. He discusses how the procedural rhetorics of video games have ramifications in the realms of political discourse, advertising and education. Some of the games described in his book were designed by Bogost's own company, which is also named Persuasive Games.