Difference between revisions of "Interactivity"

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(New page: The noun '''Interactivity''' is a derivative of the word "interact." To "interact," by definition, is to participate in a give and take relationship with another human being or piece of t...)
 
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The noun '''Interactivity''' is a derivative of the word "interact."  To "interact," by definition, is to participate in a give and take relationship with another human being or piece of technology.  Technology in our culture has begun to shift the term more towards a users activity level in relation to the system they are using.  Television's for example require a low level of interactivity by the user.  Video games, specifically [[MMOs]], are extremely popular largely because they require high levels of interactivity with the technology.  This level of interactivity relates to the phenomenon of [[immersion]] in a virtual world (see [[Second Life]]).  The Nintendo Wii has gained popularity very recently because it accentuates the players input into the system through physical movements.
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The noun '''Interactivity''' is a derivative of the word "interact."  To "interact," by definition, is to participate in a give and take relationship with another human being or piece of technology.  Technology in our culture has begun to shift the term more towards meaning a person's activity level in relation to the system they are using.  Television, for example, requires a low level of interactivity by the user.  Video games, specifically [[MMOs]], are extremely popular largely because they require high levels of interactivity with the technology.  This level of interactivity relates to the phenomenon of [[immersion]] in a virtual world (see [[Second Life]]).  The Nintendo Wii has gained popularity very recently because it accentuates the players input into the system through physical movements.  The interactivity of users within the [[Web 2.0]] has popularized websites like [[Wikipedia]] and [[YouTube]].

Revision as of 13:21, 16 May 2007

The noun Interactivity is a derivative of the word "interact." To "interact," by definition, is to participate in a give and take relationship with another human being or piece of technology. Technology in our culture has begun to shift the term more towards meaning a person's activity level in relation to the system they are using. Television, for example, requires a low level of interactivity by the user. Video games, specifically MMOs, are extremely popular largely because they require high levels of interactivity with the technology. This level of interactivity relates to the phenomenon of immersion in a virtual world (see Second Life). The Nintendo Wii has gained popularity very recently because it accentuates the players input into the system through physical movements. The interactivity of users within the Web 2.0 has popularized websites like Wikipedia and YouTube.