https://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&feed=atom&action=historyMachinima - Revision history2024-03-28T09:01:15ZRevision history for this page on the wikiMediaWiki 1.35.14https://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&diff=391&oldid=prevAaron Smith at 14:23, 22 May 20072007-05-22T14:23:38Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''First Level''': The out-of-the-box game provides the footage. There is no modifying of the gaming world here, only using the game for the footage. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''First Level''': The out-of-the-box game provides the footage. There is no modifying of the gaming world here, only using the game for the footage. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Second Level''': "modding." A user can change the content of the game using the structure and design of the game. Example: Second Life and Neverwinter Nights</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Second Level''': "modding." A user can change the content of the game using the structure and design of the game. Example: Second Life and Neverwinter Nights</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Third Level''': Making new games out of <del class="diffchange diffchange-inline">the </del>game <del class="diffchange diffchange-inline">engines</del>. This is a highly advanced form of Machinima.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Third Level''': Making new games out of <ins class="diffchange diffchange-inline">a </ins>game <ins class="diffchange diffchange-inline">engine</ins>. This is a highly advanced form of Machinima <ins class="diffchange diffchange-inline">where someone will use the makeup and code of a game to create their own variation</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Aaron Smithhttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&diff=390&oldid=prevAaron Smith at 14:22, 22 May 20072007-05-22T14:22:29Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:22, 22 May 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Machinima is an example of [[media convergence]], a process of combining mediums in unexpected ways to produce a new style. 3D engines allow for more rapid assemblage of film and do not require the expensive costs of using real actors and real sets. As Machinima emerges out of the strictly gaming world and into mainstream culture, new technology to support the machinima is developing. With advanced timelines, gestures and precise camera tools, the art of machinima will become even easier to produce and its limits can reach its full potential. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Machinima is an example of [[media convergence]], a process of combining mediums in unexpected ways to produce a new style. 3D engines allow for more rapid assemblage of film and do not require the expensive costs of using real actors and real sets. As Machinima emerges out of the strictly gaming world and into mainstream culture, new technology to support the machinima is developing. With advanced timelines, gestures and precise camera tools, the art of machinima will become even easier to produce and its limits can reach its full potential. </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">There are three modes or levels of Machinima. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''First Level''': The out-of-the-box game provides the footage. There is no modifying of the gaming world here, only using the game for the footage. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Second Level''': "modding." A user can change the content of the game using the structure and design of the game. Example: Second Life and Neverwinter Nights</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Third Level''': Making new games out of the game engines. This is a highly advanced form of Machinima.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Aaron Smithhttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&diff=279&oldid=prevPwoelber: Clarifications and grammatical edits, removal of redundant information2007-05-21T16:10:37Z<p>Clarifications and grammatical edits, removal of redundant information</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:10, 21 May 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Machinima''' is <del class="diffchange diffchange-inline">a term </del>derived from the combination of the words<del class="diffchange diffchange-inline">: </del>Machine and Cinema. Machinima is an emerging film genre with <del class="diffchange diffchange-inline">it's own unique set of </del>production methods<del class="diffchange diffchange-inline">. These methods </del>include the rendering of real-time interactive video games through the use of [[screen capture]] techniques (either software or digital recording), and the subsequent editing of those materials on video-editing software. Most of the raw footage captured, or "filmed," for Machinima is created using the basic tools of interactive video games (camera angles, level editors, script editors.) Using the specific game [[interface]], the creators of <del class="diffchange diffchange-inline">a specific </del>Machinima <del class="diffchange diffchange-inline">movie </del>control <del class="diffchange diffchange-inline">an </del>[[avatar]] on screen as if <del class="diffchange diffchange-inline">they were </del>directing <del class="diffchange diffchange-inline">an actor</del>. Through this creative mode of game play, the creators "shoot" <del class="diffchange diffchange-inline">all of the </del>raw footage <del class="diffchange diffchange-inline">they need </del>and then import that data into film editing software to construct the final product. <del class="diffchange diffchange-inline">The biggest bonus of Machinima may be that the genre allows for everyone to have the opportunity to make movies. The relative costs and availability of the equipment, in comparison to CGI (Computer Generated Imagery), allow this medium to be unilaterally available - therefore broadening it's possibilities as a creative and influential medium. The popular Machinima series, ''Red vs. Blue'', is an example of how Machinima, coupled with the rise of the [[Web 2.0]], is helping the new medium to flourish.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The term </ins>'''Machinima''' is derived from the combination of the words Machine and Cinema. Machinima is an emerging film genre with production methods <ins class="diffchange diffchange-inline">that </ins>include the rendering of real-time interactive video games through the use of [[screen capture]] techniques (either software or digital recording), and the subsequent editing of those materials on video-editing software. Most of the raw footage captured, or "filmed," for Machinima is created using the basic tools of interactive video games (camera angles, level editors, script editors.) Using the specific game [[interface]], the creators of Machinima <ins class="diffchange diffchange-inline">movies often </ins>control [[avatar]]<ins class="diffchange diffchange-inline">s </ins>on screen as if directing <ins class="diffchange diffchange-inline">real-life actors</ins>. Through this creative mode of game play, the creators "shoot" raw footage and then import that data into film editing software to construct the final product. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Machinima is an example of [[media convergence]], a process of combining mediums in unexpected ways to produce a new <del class="diffchange diffchange-inline">emergent </del>style<del class="diffchange diffchange-inline">. Its real-time nature allows traditional filmmaking techniques to emerge and at a much cheaper cost</del>. 3D engines allow for more rapid <del class="diffchange diffchange-inline">assemblance </del>of film and <del class="diffchange diffchange-inline">does </del>not require the expensive costs of using real actors and real sets. As <del class="diffchange diffchange-inline">machinima </del>emerges out of the strictly gaming world and into mainstream culture, new technology to support the machinima is developing. With advanced timelines, gestures and precise camera tools, the art of machinima will become even easier to produce and its limits can reach its full potential. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">One of the most attractive features of Machinima is that the genre allows everyone with computer access to make movies. The low costs and availability of the necessary equipment, relative to CGI (Computer Generated Imagery), allow Machinima to be unilaterally available - thereby broadening its possibilities as a creative and influential medium. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The emergence of the popular Machinima series, ''Red vs. Blue'', coupled with the rise of [[Web 2.0]], demonstrates the increasing prevalence of Machinima as a viable form of entertainment.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Machinima is an example of [[media convergence]], a process of combining mediums in unexpected ways to produce a new style. 3D engines allow for more rapid <ins class="diffchange diffchange-inline">assemblage </ins>of film and <ins class="diffchange diffchange-inline">do </ins>not require the expensive costs of using real actors and real sets. As <ins class="diffchange diffchange-inline">Machinima </ins>emerges out of the strictly gaming world and into mainstream culture, new technology to support the machinima is developing. With advanced timelines, gestures and precise camera tools, the art of machinima will become even easier to produce and its limits can reach its full potential. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Pwoelberhttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&diff=182&oldid=prevMickey Gilchrist at 15:13, 15 May 20072007-05-15T15:13:17Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:13, 15 May 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Machinima''' is a term derived from the combination of the words: Machine and Cinema. Machinima is an emerging film genre with it's own unique set of production methods. These methods include the rendering of real-time interactive video games through the use of [[screen capture]] techniques (either software or digital recording), and the subsequent editing of those materials on video-editing software. Most of the raw footage captured, or "filmed," for Machinima is created using the basic tools of interactive video games (camera angles, level editors, script editors.) Using the specific game [[interface]], the creators of a specific Machinima movie control an [[avatar]] on screen as if they were directing an actor. Through this creative mode of game play, the creators "shoot" all of the raw footage they need and then import that data into film editing software to construct the final product. The biggest bonus of Machinima may be that the genre allows for everyone to have the opportunity to make movies. The relative costs and availability of the equipment, in comparison to CGI (Computer Generated Imagery), allow this medium to be unilaterally available - therefore broadening it's possibilities as a creative and influential medium. The popular Machinima series, ''Red vs. Blue'', is an example of how Machinima, coupled with the rise of the [[Web 2.0]], is helping the new medium to flourish.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Machinima''' is a term derived from the combination of the words: Machine and Cinema. Machinima is an emerging film genre with it's own unique set of production methods. These methods include the rendering of real-time interactive video games through the use of [[screen capture]] techniques (either software or digital recording), and the subsequent editing of those materials on video-editing software. Most of the raw footage captured, or "filmed," for Machinima is created using the basic tools of interactive video games (camera angles, level editors, script editors.) Using the specific game [[interface]], the creators of a specific Machinima movie control an [[avatar]] on screen as if they were directing an actor. Through this creative mode of game play, the creators "shoot" all of the raw footage they need and then import that data into film editing software to construct the final product. The biggest bonus of Machinima may be that the genre allows for everyone to have the opportunity to make movies. The relative costs and availability of the equipment, in comparison to CGI (Computer Generated Imagery), allow this medium to be unilaterally available - therefore broadening it's possibilities as a creative and influential medium. The popular Machinima series, ''Red vs. Blue'', is an example of how Machinima, coupled with the rise of the [[Web 2.0]], is helping the new medium to flourish.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Machinima is an example of [[media convergence]], a process of combining mediums in unexpected ways to produce a new emergent style. Its real-time nature allows traditional filmmaking techniques to emerge and at a much cheaper cost. 3D engines allow for more rapid assemblance of film and does not require the expensive costs of using real actors and real sets. As machinima emerges out of the strictly gaming world and into mainstream culture, new technology to support the machinima is developing. With advanced timelines, gestures and precise camera tools, the art of machinima will become even easier to produce and its limits can reach its full potential. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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</table>Mickey Gilchristhttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&diff=116&oldid=prevScott Bartlett at 18:27, 13 May 20072007-05-13T18:27:39Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>http://youtube.com/watch?v=_mnUKilHD5o A fan video from ''Red vs. Blue'' on [[Youtube.com]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>http://youtube.com/watch?v=_mnUKilHD5o A fan video from ''Red vs. Blue'' on [[Youtube.com]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>http://www.machinima.com/ Hundreds of Machinima Creations</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>http://www.machinima.com/ Hundreds of Machinima Creations</div></td></tr>
</table>Scott Bartletthttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&diff=115&oldid=prevScott Bartlett at 18:26, 13 May 20072007-05-13T18:26:54Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[</del>http://youtube.com/watch?v=_mnUKilHD5o A fan video from ''Red vs. Blue'' on [[Youtube.com]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>http://youtube.com/watch?v=_mnUKilHD5o A fan video from ''Red vs. Blue'' on [[Youtube.com]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">http://www.machinima.com/ Hundreds of Machinima Creations</ins></div></td></tr>
</table>Scott Bartletthttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&diff=114&oldid=prevScott Bartlett at 18:26, 13 May 20072007-05-13T18:26:09Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:26, 13 May 2007</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[http://youtube.com/watch?v=_mnUKilHD5o A fan video from ''Red vs. Blue'' on [[Youtube.com]<del class="diffchange diffchange-inline">]]</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[http://youtube.com/watch?v=_mnUKilHD5o A fan video from ''Red vs. Blue'' on [[Youtube.com]]</div></td></tr>
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</table>Scott Bartletthttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&diff=113&oldid=prevScott Bartlett at 18:25, 13 May 20072007-05-13T18:25:15Z<p></p>
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</table>Scott Bartletthttps://mediawiki.middlebury.edu/MIDDMedia/index.php?title=Machinima&diff=112&oldid=prevScott Bartlett: New page: '''Machinima''' is a term derived from the combination of the words: Machine and Cinema. Machinima is an emerging film genre with it's own unique set of production methods. These methods...2007-05-13T18:20:48Z<p>New page: '''Machinima''' is a term derived from the combination of the words: Machine and Cinema. Machinima is an emerging film genre with it's own unique set of production methods. These methods...</p>
<p><b>New page</b></p><div>'''Machinima''' is a term derived from the combination of the words: Machine and Cinema. Machinima is an emerging film genre with it's own unique set of production methods. These methods include the rendering of real-time interactive video games through the use of [[screen capture]] techniques (either software or digital recording), and the subsequent editing of those materials on video-editing software. Most of the raw footage captured, or "filmed," for Machinima is created using the basic tools of interactive video games (camera angles, level editors, script editors.) Using the specific game [[interface]], the creators of a specific Machinima movie control an [[avatar]] on screen as if they were directing an actor. Through this creative mode of game play, the creators "shoot" all of the raw footage they need and then import that data into film editing software to construct the final product. The biggest bonus of Machinima may be that the genre allows for everyone to have the opportunity to make movies. The relative costs and availability of the equipment, in comparison to CGI (Computer Generated Imagery), allow this medium to be unilaterally available - therefore broadening it's possibilities as a creative and influential medium. The popular Machinima series, ''Red vs. Blue'', is an example of how Machinima, coupled with the rise of the [[Web 2.0]], is helping the new medium to flourish.<br />
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