Difference between revisions of "Narratology in game studies"

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'''Narratology''' in game theory is one of two ways of thinking of games.  Narratoligists place the importance of computer and video games on telling a story or 'cyberdrama' rather than simply entertainment.  The idea behind this academic viewpoint is that games can be a powerful new medium used in a variety of ways.  Narratologists believe games can create drama, narrative, education and more within one medium.  This medium allows us to not only enter a fictional world, but to live it through the story of another.  Many notable narratologists include Janet Murray, Lev Manovich, Richard Grusin, Michael Mateas, Andrew Stern and more.
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'''Narratology''' in game theory is one of two ways of thinking of games.  Narratoligists place the importance of computer and video games on telling a story or 'cyberdrama' rather than simply entertainment.  The idea behind this academic viewpoint is that games can be a powerful new medium used in a variety of ways.  Narratologists believe games can create drama, narrative, education and more within one medium.  This medium allows us to not only enter a fictional world, but to live it through the story of another.  Many notable narratologists include Janet Murray, Lev Manovich, Richard Grusin, Michael Mateas, Andrew Stern and more.  A notable example a game which follows these ideas is Mateas and Stern's creation ''Facade'' which is a cyberdrama in which the 'player' creates the narrative through numerous cyber decisions.

Revision as of 20:55, 19 May 2007

Narratology in game theory is one of two ways of thinking of games. Narratoligists place the importance of computer and video games on telling a story or 'cyberdrama' rather than simply entertainment. The idea behind this academic viewpoint is that games can be a powerful new medium used in a variety of ways. Narratologists believe games can create drama, narrative, education and more within one medium. This medium allows us to not only enter a fictional world, but to live it through the story of another. Many notable narratologists include Janet Murray, Lev Manovich, Richard Grusin, Michael Mateas, Andrew Stern and more. A notable example a game which follows these ideas is Mateas and Stern's creation Facade which is a cyberdrama in which the 'player' creates the narrative through numerous cyber decisions.