Difference between revisions of "Procedural rhetoric"

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(New page: Procedural Rhetoric is a concept developed by Ian Bogost in his book Persuasive Games: The expressive Power of videogames (MIT Press 2007). In his book, Bogost analyzes the histor...)
 
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Procedural Rhetoric is a concept developed by [[Ian Bogost]] in his book [[Persuasive Games]]: The expressive Power of videogames (MIT Press 2007).
 
Procedural Rhetoric is a concept developed by [[Ian Bogost]] in his book [[Persuasive Games]]: The expressive Power of videogames (MIT Press 2007).
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In this book, Bogost analyzes the history of rhetoric and argues that videogames are part of a new form of rhetoric since their procedurality involves interaction.
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He calls this new form of persuasion '''Procedural Rhetoric''', and develops his argument by comparing videogames to the characteristics of computers and by analyzing the influence that videogames can have on politics, advertising and education.
  
In his book, Bogost analyzes the history of rhetoric and arrives to the conclusion that videogames conform a new form of rhetoric, due to their representational mode of procedurality.
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Bogost develops this argument by first analyzing the notion of "procedurality," then the idea of "rhetoric" and then combining the two to form '''Procedural Rhetoric'''.
He decides to call this new form of persuasion '''Procedural Rhetoric''', and develops his argument by comparing videogames to the characteristics of computers and by analyzing the influence videogames can have on politics, advertising and education.
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== Procedurality ==
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== Rhetoric ==
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== Combining the two: '''Procedural Rhetoric ==

Revision as of 22:10, 14 May 2008

Procedural Rhetoric is a concept developed by Ian Bogost in his book Persuasive Games: The expressive Power of videogames (MIT Press 2007).

In this book, Bogost analyzes the history of rhetoric and argues that videogames are part of a new form of rhetoric since their procedurality involves interaction. He calls this new form of persuasion Procedural Rhetoric, and develops his argument by comparing videogames to the characteristics of computers and by analyzing the influence that videogames can have on politics, advertising and education.

Bogost develops this argument by first analyzing the notion of "procedurality," then the idea of "rhetoric" and then combining the two to form Procedural Rhetoric.


Procedurality

Rhetoric

Combining the two: Procedural Rhetoric