Difference between revisions of "Serious games"

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(New page: '''Serious Games''' are games which intend to impart a meaningful social or educational impact on the participant through interactive play. These games are most commonly played digitally,...)
 
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'''Serious Games''' are games which intend to impart a meaningful social or educational impact on the participant through interactive play.  These games are most commonly played digitally, on a computer or video game [[interface]].  Serious Games can come in all different genres, but very commonly these games are centered around political, military, and marketing forums.  A popular framework for these games is to provide a [[simulation]] of an actual set of events which then help the player become enlightened through the sense of participation within an environment.  Serious Games are on the rise and will likely catch on as video and computer games are seen more universally as powerful educational tools through their ability to motivate action and stimulate learning through [[interactivity]].
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'''Serious Games''' are games which intend to impart a meaningful social or educational impact on their participant through interactive play.  These games are most commonly played digitally: on a computer or video game [[interface]].  Serious Games exist in all different genres.  Commonly these games are centered around political, military, or marketing forums.  A popular technique of Serious Games is to provide a [[simulation]] of an actual set of events, which then help the player become enlightened through the sense of participation within an environment.  Serious Games are on the rise and will likely move more towards the mainstream as video and computer games are recognized more universally as powerful educational tools because of their ability to motivate action and stimulate learning through [[interactivity]].
  
 
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Revision as of 23:44, 13 May 2007

Serious Games are games which intend to impart a meaningful social or educational impact on their participant through interactive play. These games are most commonly played digitally: on a computer or video game interface. Serious Games exist in all different genres. Commonly these games are centered around political, military, or marketing forums. A popular technique of Serious Games is to provide a simulation of an actual set of events, which then help the player become enlightened through the sense of participation within an environment. Serious Games are on the rise and will likely move more towards the mainstream as video and computer games are recognized more universally as powerful educational tools because of their ability to motivate action and stimulate learning through interactivity.


Examples of Serious Games