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- 19:58, 21 May 2007 Medium content, grammar, and environment (hist | edit) [3,447 bytes] Scott Leighton (talk | contribs) (New page: Medium Content, Grammar, and Environment are three metaphors used by Joshua Meyrowitz to answer the basic question "What Are Media?" '''Medium Content''' Medium Content (or media as condu...)
- 19:32, 21 May 2007 Technical constraints of media (hist | edit) [1,628 bytes] Matthew Leonard (talk | contribs) (New page: '''Technical constraints of media''' limit every type of existing media. Each type of media, whether it's television, podcasts, newspapers, radio, games etc all have technical limitations...)
- 00:56, 21 May 2007 Affective economics (hist | edit) [1,599 bytes] Luisa Covaria (talk | contribs) (New page: '''Affective Economics.''' This model encourages companies to blur the division between entertainment content and brand messaging. It pretends to convert the brand identity into a way of ...)
- 20:17, 20 May 2007 Medium theory (hist | edit) [786 bytes] Scott Bartlett (talk | contribs) (New page: '''Medium theory''' is the concept that the type of Medium used to communicate with the user is just as important as the content presented by the medium itself. Proponents of medium theor...)
- 18:37, 20 May 2007 Media Literacy (hist | edit) [2,234 bytes] Neil Baron (talk | contribs) (New page: '''Media literacy''' is the idea that in our technologically advanced society, we must teach how to be literate in media other than the written word. Literacy, in this context, is the abi...) originally created as "Media literacy"
- 22:13, 19 May 2007 Public domain (hist | edit) [802 bytes] Waylon D'Mello (talk | contribs) (New page: The '''Public Domain''' is the body of knowledge and innovation that is not legally protected by patents and copyright laws. The content is considered to be part of the common cultural her...)
- 20:37, 19 May 2007 Narratology in game studies (hist | edit) [2,055 bytes] Matthew Leonard (talk | contribs) (New page: '''Narratology''' in game theory is one of two types of thought)
- 20:28, 19 May 2007 Ludology in game studies (hist | edit) [1,195 bytes] Matthew Leonard (talk | contribs) (New page: '''Ludology''' in game studies is an idea introduced by Gonzalo Frasca in which entertainment and gaming is the principle motivation for video and computer games. Key ludologists include ...)
- 22:25, 18 May 2007 Scott McCloud (hist | edit) [402 bytes] Matthew Leonard (talk | contribs) (New page: '''Scott McCloud''' is the author of the book Understanding Comics which explores, in depth, the medium of comic books through the style of a comic book itself.)
- 22:23, 18 May 2007 Modes of Visual Representation (hist | edit) [1,855 bytes] Matthew Leonard (talk | contribs) (New page: The '''Iconic, Photorealistic and Abstract''' are three distinct modes of artistic representation that have particular relavence in the genre of comic books. Scott McCloud describes t...) originally created as "Iconic, photorealistic, and abstract representation"
- 21:11, 18 May 2007 Convergence Culture (hist | edit) [1,669 bytes] Matthew Leonard (talk | contribs) (New page: "Convergence Culture" is a term coined by Henry Jenkins in his 2006 book with the same title. The term is used to describe a new era where 'new and old media collide'. This convergen...)
- 21:13, 16 May 2007 Time in comics (hist | edit) [2,328 bytes] Neil Baron (talk | contribs) (New page: Time in comics is a very difficult and complex concept because it ultimately involves representing time as space. Representing time in comics requires convincing the reader, primarily thr...)
- 13:16, 16 May 2007 Interactivity (hist | edit) [3,651 bytes] Scott Bartlett (talk | contribs) (New page: The noun '''Interactivity''' is a derivative of the word "interact." To "interact," by definition, is to participate in a give and take relationship with another human being or piece of t...)
- 14:02, 15 May 2007 Closure in comics (hist | edit) [2,677 bytes] Neil Baron (talk | contribs) (New page: '''Closure''' in comics is the "phenomenon of observing the parts but perceiving the whole" (McCloud 63). In other words, closure is the act of mentally filling in the gaps of what we obs...)
- 13:34, 15 May 2007 Social Software (hist | edit) [1,798 bytes] Scott Bartlett (talk | contribs) (New page: '''Social Software''' are programs which promote the communication of people within a society through the computer. Through the use of these programs, many proponents of Social Software c...) originally created as "Social software"
- 12:17, 15 May 2007 Technological Determinism (hist | edit) [1,273 bytes] Mickey Gilchrist (talk | contribs) (New page: '''Technological determinism''' is a the theory that a society's technology determines its cultural values, social structure, or history. It is the belief that social progress follows an i...) originally created as "Technological determinism"
- 12:01, 15 May 2007 Free culture (hist | edit) [2,175 bytes] Mickey Gilchrist (talk | contribs) (New page: The idea of Lawrence Lessig√¢‚Ǩ‚Ñ¢s '''Free Culture''' is how we are in a tradition of √¢‚Ǩ≈ìfree√¢‚Ǩ¬ù as in √¢‚Ǩ≈ìfree speech,√¢‚Ǩ¬ù √¢‚Ǩ≈ìfree markets,√¢‚Ǩ¬ù √¢‚�)
- 11:33, 15 May 2007 Media convergence (hist | edit) [1,116 bytes] Mickey Gilchrist (talk | contribs) (New page: '''Media Convergence''' is the idea that new technologies are brining together different mediums and are redefining our media environment. Changes in communications and information technol...)
- 23:07, 14 May 2007 Meta-media object (hist | edit) [1,597 bytes] Scott Bartlett (talk | contribs) (New page: A '''Meta-media object''' is any form of medium which utilizes the conventions of said medium to comment in some way on itself. Meta-media objects usually provide some type of critical co...)
- 22:56, 14 May 2007 Marshall McLuhan (hist | edit) [2,459 bytes] Scott Bartlett (talk | contribs) (New page: '''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. McLuhan was most notorious for his involvement in discourse concerning media and its role in society. ...)