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- 23:02, 18 May 2008 The Wealth of Networks: How Social Production Transforms Markets and Freedom (hist | edit) [257 bytes] Evan Akashi (talk | contribs) (New page: '''''The Wealth of Networks: How Social Production Transforms Markets and Freedom''''' (2006) by is an award-winning book by Yochai Benkler exploring the new information economy.)
- 14:26, 18 May 2008 Fandom (hist | edit) [681 bytes] Jessie Gurd (talk | contribs) (New page: '''Fandom''' is a noun born of a combination of ''fan'' with the affix -''dom'' (i.e., king''dom''). The affix implies that fandom is a (non-physical [though fandom can and does have physi...)
- 09:19, 16 May 2008 Networked public sphere (hist | edit) [1,533 bytes] Melissa Marshall (talk | contribs) (New page: An essential component of Yochai Benkler's argument for the democratic nature of the Network Economy, the networked public sphere refers to the shift from a mass-media public spher...)
- 17:24, 15 May 2008 Information economy (hist | edit) [3,170 bytes] Stephen McCombe (talk | contribs) (added defs)
- 17:14, 15 May 2008 Media ecology (hist | edit) [526 bytes] Stephen McCombe (talk | contribs) (Beginning edit...)
- 01:17, 15 May 2008 Peer production (hist | edit) [3,165 bytes] Kyle Howard (talk | contribs) (New page: Benkler defines them as "production systems that depend on individual action that is self-selected and decentralized, rather than hierarchically assigned." (Benkler 62) In other words, pee...)
- 21:56, 14 May 2008 Commons (hist | edit) [5,453 bytes] Kyle Howard (talk | contribs) (New page: On there most basic level, a ''commons'' refers to one way in which an institution determines the rights to a)access, b)use, and c)control its resources (Benkler 60). The obvious alternati...)
- 19:46, 14 May 2008 Active learning (hist | edit) [1,266 bytes] Stephen McCombe (talk | contribs) (Link to the page where the full definition exists)
- 11:32, 14 May 2008 The Medium Is the Massage: An Inventory of Effects (hist | edit) [1,119 bytes] Evan Akashi (talk | contribs) (New page: '''''The Medium is the Massage: An Inventory of Effects''''' (1967) was written by Marshall McLuhan with the help of graphic designer Quentin Fiore. ''The Medium is the Massage'' is consi...)
- 18:22, 11 May 2008 Open source & free software (hist | edit) [2,008 bytes] Derek Long (talk | contribs) (New page: Open source software is software whose source code has been made available to the general public, often under a free license such as GNU or Apache. Such software is fully within th...)
- 15:07, 11 May 2008 Yochai Benkler (hist | edit) [1,178 bytes] Derek Long (talk | contribs) (New page: Yochai Benkler is a professor at Harvard Law School and the author of ''The Wealth of Networks''.)
- 21:23, 5 May 2008 Procedural rhetoric (hist | edit) [3,121 bytes] Micaela Dominguez Prost (talk | contribs) (New page: Procedural Rhetoric is a concept developed by Ian Bogost in his book Persuasive Games: The expressive Power of videogames (MIT Press 2007). In his book, Bogost analyzes the histor...)
- 21:15, 5 May 2008 Persuasive games (hist | edit) [2,954 bytes] Micaela Dominguez Prost (talk | contribs) (New page: '''Persuasive Games: The Expressive Power of Videogames'''(MIT Press 2007) is a book written by Ian Bogost. Bogost discusses the importance of videogames in influencing players and mak...)
- 20:09, 16 April 2008 YouTube and online video (hist | edit) [2,200 bytes] Erin Gosselin (talk | contribs) (New page: '''YouTube''' is a web site where users are able to upload videos to their own account and share them with the community. One does not need a YouTube account in order to watch videos on th...)
- 18:38, 16 April 2008 Network economy (hist | edit) [1,627 bytes] Erin Gosselin (talk | contribs) (New page: The network economy is an idea presented by Yochai Benkler in his book ''The Wealth of Networks''. He defines the term as a "new and important cooperative and coordinate action carried out...)
- 23:50, 15 April 2008 Net neutrality (hist | edit) [1,764 bytes] George Altshuler (talk | contribs) (New page: '''Net Neutrality''' is a political cause aimed at maintaining the current structure of the Internet. It is a reaction against the desire by some companies to sell superior bandwidth to di...)
- 17:04, 15 April 2008 Remix culture (hist | edit) [2,155 bytes] Brian Sommers (talk | contribs) (New page: '''Remix Culture''' describes the appreciation and participation of remixed media. These can include remixed songs, which can have one or more originals, or remix videos, which fundamental...)
- 14:50, 15 April 2008 Ian Bogost (hist | edit) [1,372 bytes] Brian Sommers (talk | contribs) (New page: Ian Bogost is a videogame researcher, critic, and designer, as well as an author and an entrepreneur. He is a professor at Georgia Tech (a university), a Founding Partner at Persuasive Gam...)
- 17:04, 12 February 2008 Meme (hist | edit) [435 bytes] Ernest Russell (talk | contribs) (New page: == Noun == 1. Any unit of cultural information, such as a practice or idea, that is transmitted verbally or by repeated action from one mind to another. Examples include thoughts, ideas,...)
- 16:42, 12 February 2008 Deviant Art (hist | edit) [40 bytes] Elliot Gay (talk | contribs) (New page: http://www.ryougasaotome.deviantart.com/)
- 16:42, 12 February 2008 Italian (hist | edit) [39 bytes] Micaela Dominguez Prost (talk | contribs) (New page: italian is the language spoken in italy)
- 16:41, 12 February 2008 Middlebury College (hist | edit) [111 bytes] Stephen McCombe (talk | contribs) (New page: Middlebury College is a Liberal Arts Institution in Middlebury, VT. The website is (http://www.middlebury.edu))
- 16:41, 12 February 2008 Youtube (hist | edit) [40 bytes] Elliot Gay (talk | contribs) (New page: http://www.youtube.com/untitledfilmgroup)
- 16:40, 12 February 2008 Wiki (hist | edit) [597 bytes] Jason Mittell (talk | contribs) (New page: '''Wikis''' are websites that anyone can edit. The most famous wiki is [http://wikipedia.org Wikipedia].)
- 16:40, 12 February 2008 Media Technology and Cultural change (hist | edit) [98 bytes] George Altshuler (talk | contribs) (New page: Media Technology and Cultural change is a class taught by Jason Mittell.)
- 16:03, 22 May 2007 Extension (hist | edit) [122 bytes] Luisa Covaria (talk | contribs) (New page: '''Extension''' is the industries' efforts to improve their profit by providing moving content across different platforms.)
- 11:58, 22 May 2007 Gutters (hist | edit) [87 bytes] Luisa Covaria (talk | contribs) (New page: '''Gutter''' is the term used by comics' artists to define the spaces in between panels)
- 22:02, 21 May 2007 Institutional practices of media (hist | edit) [360 bytes] Scott Leighton (talk | contribs) (New page: Institutional practices of media refer to how television networks, advertisers, and FCC regulators all use technology to interact with society. For example, advertisers utilize all of the ...)
- 21:02, 21 May 2007 Cultural circulation of media (hist | edit) [1,553 bytes] Scott Leighton (talk | contribs) (New page: The Cultural Cirulation of Media refers to the ways in which cultures use the technology they have at their disposal. For example, when computers were first heavily used there was a mascul...)
- 20:46, 21 May 2007 Immersion (hist | edit) [1,235 bytes] Margaux Rowley (talk | contribs) (New page: Immersion, in the context of the digital environment and reality gameing, is when a person becomes so engaged and focused on a task that they cease to be aware of their presence in the phy...)
- 19:58, 21 May 2007 Medium content, grammar, and environment (hist | edit) [3,447 bytes] Scott Leighton (talk | contribs) (New page: Medium Content, Grammar, and Environment are three metaphors used by Joshua Meyrowitz to answer the basic question "What Are Media?" '''Medium Content''' Medium Content (or media as condu...)
- 19:32, 21 May 2007 Technical constraints of media (hist | edit) [1,628 bytes] Matthew Leonard (talk | contribs) (New page: '''Technical constraints of media''' limit every type of existing media. Each type of media, whether it's television, podcasts, newspapers, radio, games etc all have technical limitations...)
- 00:56, 21 May 2007 Affective economics (hist | edit) [1,599 bytes] Luisa Covaria (talk | contribs) (New page: '''Affective Economics.''' This model encourages companies to blur the division between entertainment content and brand messaging. It pretends to convert the brand identity into a way of ...)
- 20:17, 20 May 2007 Medium theory (hist | edit) [786 bytes] Scott Bartlett (talk | contribs) (New page: '''Medium theory''' is the concept that the type of Medium used to communicate with the user is just as important as the content presented by the medium itself. Proponents of medium theor...)
- 18:37, 20 May 2007 Media Literacy (hist | edit) [2,234 bytes] Neil Baron (talk | contribs) (New page: '''Media literacy''' is the idea that in our technologically advanced society, we must teach how to be literate in media other than the written word. Literacy, in this context, is the abi...) originally created as "Media literacy"
- 22:13, 19 May 2007 Public domain (hist | edit) [802 bytes] Waylon D'Mello (talk | contribs) (New page: The '''Public Domain''' is the body of knowledge and innovation that is not legally protected by patents and copyright laws. The content is considered to be part of the common cultural her...)
- 20:37, 19 May 2007 Narratology in game studies (hist | edit) [2,055 bytes] Matthew Leonard (talk | contribs) (New page: '''Narratology''' in game theory is one of two types of thought)
- 20:28, 19 May 2007 Ludology in game studies (hist | edit) [1,195 bytes] Matthew Leonard (talk | contribs) (New page: '''Ludology''' in game studies is an idea introduced by Gonzalo Frasca in which entertainment and gaming is the principle motivation for video and computer games. Key ludologists include ...)
- 22:25, 18 May 2007 Scott McCloud (hist | edit) [402 bytes] Matthew Leonard (talk | contribs) (New page: '''Scott McCloud''' is the author of the book Understanding Comics which explores, in depth, the medium of comic books through the style of a comic book itself.)
- 22:23, 18 May 2007 Modes of Visual Representation (hist | edit) [1,855 bytes] Matthew Leonard (talk | contribs) (New page: The '''Iconic, Photorealistic and Abstract''' are three distinct modes of artistic representation that have particular relavence in the genre of comic books. Scott McCloud describes t...) originally created as "Iconic, photorealistic, and abstract representation"
- 21:11, 18 May 2007 Convergence Culture (hist | edit) [1,669 bytes] Matthew Leonard (talk | contribs) (New page: "Convergence Culture" is a term coined by Henry Jenkins in his 2006 book with the same title. The term is used to describe a new era where 'new and old media collide'. This convergen...)
- 21:13, 16 May 2007 Time in comics (hist | edit) [2,328 bytes] Neil Baron (talk | contribs) (New page: Time in comics is a very difficult and complex concept because it ultimately involves representing time as space. Representing time in comics requires convincing the reader, primarily thr...)
- 13:16, 16 May 2007 Interactivity (hist | edit) [3,651 bytes] Scott Bartlett (talk | contribs) (New page: The noun '''Interactivity''' is a derivative of the word "interact." To "interact," by definition, is to participate in a give and take relationship with another human being or piece of t...)
- 14:02, 15 May 2007 Closure in comics (hist | edit) [2,677 bytes] Neil Baron (talk | contribs) (New page: '''Closure''' in comics is the "phenomenon of observing the parts but perceiving the whole" (McCloud 63). In other words, closure is the act of mentally filling in the gaps of what we obs...)
- 13:34, 15 May 2007 Social Software (hist | edit) [1,798 bytes] Scott Bartlett (talk | contribs) (New page: '''Social Software''' are programs which promote the communication of people within a society through the computer. Through the use of these programs, many proponents of Social Software c...) originally created as "Social software"
- 12:17, 15 May 2007 Technological Determinism (hist | edit) [1,273 bytes] Mickey Gilchrist (talk | contribs) (New page: '''Technological determinism''' is a the theory that a society's technology determines its cultural values, social structure, or history. It is the belief that social progress follows an i...) originally created as "Technological determinism"
- 12:01, 15 May 2007 Free culture (hist | edit) [2,175 bytes] Mickey Gilchrist (talk | contribs) (New page: The idea of Lawrence Lessig√¢‚Ǩ‚Ñ¢s '''Free Culture''' is how we are in a tradition of √¢‚Ǩ≈ìfree√¢‚Ǩ¬ù as in √¢‚Ǩ≈ìfree speech,√¢‚Ǩ¬ù √¢‚Ǩ≈ìfree markets,√¢‚Ǩ¬ù √¢‚�)
- 11:33, 15 May 2007 Media convergence (hist | edit) [1,116 bytes] Mickey Gilchrist (talk | contribs) (New page: '''Media Convergence''' is the idea that new technologies are brining together different mediums and are redefining our media environment. Changes in communications and information technol...)
- 23:07, 14 May 2007 Meta-media object (hist | edit) [1,597 bytes] Scott Bartlett (talk | contribs) (New page: A '''Meta-media object''' is any form of medium which utilizes the conventions of said medium to comment in some way on itself. Meta-media objects usually provide some type of critical co...)
- 22:56, 14 May 2007 Marshall McLuhan (hist | edit) [2,459 bytes] Scott Bartlett (talk | contribs) (New page: '''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. McLuhan was most notorious for his involvement in discourse concerning media and its role in society. ...)