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- 20:28, 19 May 2007 Ludology in game studies (hist | edit) [1,195 bytes] Matthew Leonard (talk | contribs) (New page: '''Ludology''' in game studies is an idea introduced by Gonzalo Frasca in which entertainment and gaming is the principle motivation for video and computer games. Key ludologists include ...)
- 22:25, 18 May 2007 Scott McCloud (hist | edit) [402 bytes] Matthew Leonard (talk | contribs) (New page: '''Scott McCloud''' is the author of the book Understanding Comics which explores, in depth, the medium of comic books through the style of a comic book itself.)
- 22:23, 18 May 2007 Modes of Visual Representation (hist | edit) [1,855 bytes] Matthew Leonard (talk | contribs) (New page: The '''Iconic, Photorealistic and Abstract''' are three distinct modes of artistic representation that have particular relavence in the genre of comic books. Scott McCloud describes t...) originally created as "Iconic, photorealistic, and abstract representation"
- 21:11, 18 May 2007 Convergence Culture (hist | edit) [1,669 bytes] Matthew Leonard (talk | contribs) (New page: "Convergence Culture" is a term coined by Henry Jenkins in his 2006 book with the same title. The term is used to describe a new era where 'new and old media collide'. This convergen...)
- 21:13, 16 May 2007 Time in comics (hist | edit) [2,328 bytes] Neil Baron (talk | contribs) (New page: Time in comics is a very difficult and complex concept because it ultimately involves representing time as space. Representing time in comics requires convincing the reader, primarily thr...)
- 13:16, 16 May 2007 Interactivity (hist | edit) [3,651 bytes] Scott Bartlett (talk | contribs) (New page: The noun '''Interactivity''' is a derivative of the word "interact." To "interact," by definition, is to participate in a give and take relationship with another human being or piece of t...)
- 14:02, 15 May 2007 Closure in comics (hist | edit) [2,677 bytes] Neil Baron (talk | contribs) (New page: '''Closure''' in comics is the "phenomenon of observing the parts but perceiving the whole" (McCloud 63). In other words, closure is the act of mentally filling in the gaps of what we obs...)
- 13:34, 15 May 2007 Social Software (hist | edit) [1,798 bytes] Scott Bartlett (talk | contribs) (New page: '''Social Software''' are programs which promote the communication of people within a society through the computer. Through the use of these programs, many proponents of Social Software c...) originally created as "Social software"
- 12:17, 15 May 2007 Technological Determinism (hist | edit) [1,273 bytes] Mickey Gilchrist (talk | contribs) (New page: '''Technological determinism''' is a the theory that a society's technology determines its cultural values, social structure, or history. It is the belief that social progress follows an i...) originally created as "Technological determinism"
- 12:01, 15 May 2007 Free culture (hist | edit) [2,175 bytes] Mickey Gilchrist (talk | contribs) (New page: The idea of Lawrence Lessig√¢‚Ǩ‚Ñ¢s '''Free Culture''' is how we are in a tradition of √¢‚Ǩ≈ìfree√¢‚Ǩ¬ù as in √¢‚Ǩ≈ìfree speech,√¢‚Ǩ¬ù √¢‚Ǩ≈ìfree markets,√¢‚Ǩ¬ù √¢‚�)
- 11:33, 15 May 2007 Media convergence (hist | edit) [1,116 bytes] Mickey Gilchrist (talk | contribs) (New page: '''Media Convergence''' is the idea that new technologies are brining together different mediums and are redefining our media environment. Changes in communications and information technol...)
- 23:07, 14 May 2007 Meta-media object (hist | edit) [1,597 bytes] Scott Bartlett (talk | contribs) (New page: A '''Meta-media object''' is any form of medium which utilizes the conventions of said medium to comment in some way on itself. Meta-media objects usually provide some type of critical co...)
- 22:56, 14 May 2007 Marshall McLuhan (hist | edit) [2,459 bytes] Scott Bartlett (talk | contribs) (New page: '''Marshall McLuhan''' was a world renown Canadian scholar until his death in 1980. McLuhan was most notorious for his involvement in discourse concerning media and its role in society. ...)
- 22:52, 14 May 2007 Zappers, casuals, and loyals (hist | edit) [1,893 bytes] Astri von Arbin Ahlander (talk | contribs) (New page: Zappers, casuals and loyals are all terms defining media consumer audience types. Zappers: media consumers with irregular and unreliable consumer habits. They switch frequently between TV...)
- 22:39, 14 May 2007 MMOs (hist | edit) [1,749 bytes] Scott Bartlett (talk | contribs) (New page: The term '''MMO''' is an acronym for the phrase, Massively Multiplayer Online Game. These most commonly are computer games in which thousands, or even millions, of players can play simult...)
- 22:38, 14 May 2007 Transmedia storytelling (hist | edit) [2,379 bytes] Astri von Arbin Ahlander (talk | contribs) (New page: Transmedia storytelling is the telling of a narrative over several different media platforms. A cohesive storyworld is developed and used over several mediums and new information is gather...)
- 22:28, 14 May 2007 Hot versus cool media (hist | edit) [963 bytes] Astri von Arbin Ahlander (talk | contribs) (New page: Media scholar Marshal McLuhan created two categories: hot vs. cool media. Hot media: media that engages one sense completely and demands very little interaction on the part of the audien...)
- 22:23, 14 May 2007 Collective intelligence (hist | edit) [5,462 bytes] Astri von Arbin Ahlander (talk | contribs) (New page: In his book, "Convergence Culture," Henry Jenkins writes that, "None of us can know everything; each of us knows something; and we we can put the pieces together if we pool our resouces an...)
- 20:43, 14 May 2007 Wikipedia (hist | edit) [4,229 bytes] Mickey Gilchrist (talk | contribs) (New page: Wikipedia is the combination of “wiki” and “encyclopedia.” Wikipedia is a free web based encyclopedia that is written collaboratively by its users. Most of the articles can be edi...)
- 14:04, 14 May 2007 RSS (hist | edit) [898 bytes] Scott Bartlett (talk | contribs) (New page: '''RSS''' refers to a type of web feed format which allows users to subscribe to digital content and then provide the latest content from those digital mediums. Users subscribe to content...)