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- 16:42, 12 February 2008 Italian (hist | edit) [39 bytes] Micaela Dominguez Prost (talk | contribs) (New page: italian is the language spoken in italy)
- 16:41, 12 February 2008 Middlebury College (hist | edit) [111 bytes] Stephen McCombe (talk | contribs) (New page: Middlebury College is a Liberal Arts Institution in Middlebury, VT. The website is (http://www.middlebury.edu))
- 16:41, 12 February 2008 Youtube (hist | edit) [40 bytes] Elliot Gay (talk | contribs) (New page: http://www.youtube.com/untitledfilmgroup)
- 16:40, 12 February 2008 Wiki (hist | edit) [597 bytes] Jason Mittell (talk | contribs) (New page: '''Wikis''' are websites that anyone can edit. The most famous wiki is [http://wikipedia.org Wikipedia].)
- 16:40, 12 February 2008 Media Technology and Cultural change (hist | edit) [98 bytes] George Altshuler (talk | contribs) (New page: Media Technology and Cultural change is a class taught by Jason Mittell.)
- 16:03, 22 May 2007 Extension (hist | edit) [122 bytes] Luisa Covaria (talk | contribs) (New page: '''Extension''' is the industries' efforts to improve their profit by providing moving content across different platforms.)
- 11:58, 22 May 2007 Gutters (hist | edit) [87 bytes] Luisa Covaria (talk | contribs) (New page: '''Gutter''' is the term used by comics' artists to define the spaces in between panels)
- 22:02, 21 May 2007 Institutional practices of media (hist | edit) [360 bytes] Scott Leighton (talk | contribs) (New page: Institutional practices of media refer to how television networks, advertisers, and FCC regulators all use technology to interact with society. For example, advertisers utilize all of the ...)
- 21:02, 21 May 2007 Cultural circulation of media (hist | edit) [1,553 bytes] Scott Leighton (talk | contribs) (New page: The Cultural Cirulation of Media refers to the ways in which cultures use the technology they have at their disposal. For example, when computers were first heavily used there was a mascul...)
- 20:46, 21 May 2007 Immersion (hist | edit) [1,235 bytes] Margaux Rowley (talk | contribs) (New page: Immersion, in the context of the digital environment and reality gameing, is when a person becomes so engaged and focused on a task that they cease to be aware of their presence in the phy...)
- 19:58, 21 May 2007 Medium content, grammar, and environment (hist | edit) [3,447 bytes] Scott Leighton (talk | contribs) (New page: Medium Content, Grammar, and Environment are three metaphors used by Joshua Meyrowitz to answer the basic question "What Are Media?" '''Medium Content''' Medium Content (or media as condu...)
- 19:32, 21 May 2007 Technical constraints of media (hist | edit) [1,628 bytes] Matthew Leonard (talk | contribs) (New page: '''Technical constraints of media''' limit every type of existing media. Each type of media, whether it's television, podcasts, newspapers, radio, games etc all have technical limitations...)
- 00:56, 21 May 2007 Affective economics (hist | edit) [1,599 bytes] Luisa Covaria (talk | contribs) (New page: '''Affective Economics.''' This model encourages companies to blur the division between entertainment content and brand messaging. It pretends to convert the brand identity into a way of ...)
- 20:17, 20 May 2007 Medium theory (hist | edit) [786 bytes] Scott Bartlett (talk | contribs) (New page: '''Medium theory''' is the concept that the type of Medium used to communicate with the user is just as important as the content presented by the medium itself. Proponents of medium theor...)
- 18:37, 20 May 2007 Media Literacy (hist | edit) [2,234 bytes] Neil Baron (talk | contribs) (New page: '''Media literacy''' is the idea that in our technologically advanced society, we must teach how to be literate in media other than the written word. Literacy, in this context, is the abi...) originally created as "Media literacy"
- 22:13, 19 May 2007 Public domain (hist | edit) [802 bytes] Waylon D'Mello (talk | contribs) (New page: The '''Public Domain''' is the body of knowledge and innovation that is not legally protected by patents and copyright laws. The content is considered to be part of the common cultural her...)
- 20:37, 19 May 2007 Narratology in game studies (hist | edit) [2,055 bytes] Matthew Leonard (talk | contribs) (New page: '''Narratology''' in game theory is one of two types of thought)
- 20:28, 19 May 2007 Ludology in game studies (hist | edit) [1,195 bytes] Matthew Leonard (talk | contribs) (New page: '''Ludology''' in game studies is an idea introduced by Gonzalo Frasca in which entertainment and gaming is the principle motivation for video and computer games. Key ludologists include ...)
- 22:25, 18 May 2007 Scott McCloud (hist | edit) [402 bytes] Matthew Leonard (talk | contribs) (New page: '''Scott McCloud''' is the author of the book Understanding Comics which explores, in depth, the medium of comic books through the style of a comic book itself.)
- 22:23, 18 May 2007 Modes of Visual Representation (hist | edit) [1,855 bytes] Matthew Leonard (talk | contribs) (New page: The '''Iconic, Photorealistic and Abstract''' are three distinct modes of artistic representation that have particular relavence in the genre of comic books. Scott McCloud describes t...) originally created as "Iconic, photorealistic, and abstract representation"