Difference between revisions of "Synergy"
From Media Technology and Culture Change
Jump to navigationJump to searchLine 1: | Line 1: | ||
− | The concept of Synergy dictates that the conglomeration of media production and distribution makes it profitable to develop a single media franchise over many distinct types of media. By fitting similar content to various types of media, synergy creates a trans-media or multi-media experience which may reach a broader range of | + | The concept of Synergy dictates that the conglomeration of media production and distribution makes it profitable to develop a single media franchise over many distinct types of media. By fitting similar content to various types of media, synergy creates a trans-media or multi-media experience which may reach a broader range of fans or further entrench existing fans with a more immersive storyworld. |
An example of synergy can be found in the [[trans-media storytelling]] devices of the Matrix, which include films, games, comics, and animations. | An example of synergy can be found in the [[trans-media storytelling]] devices of the Matrix, which include films, games, comics, and animations. |
Latest revision as of 13:02, 21 May 2007
The concept of Synergy dictates that the conglomeration of media production and distribution makes it profitable to develop a single media franchise over many distinct types of media. By fitting similar content to various types of media, synergy creates a trans-media or multi-media experience which may reach a broader range of fans or further entrench existing fans with a more immersive storyworld.
An example of synergy can be found in the trans-media storytelling devices of the Matrix, which include films, games, comics, and animations.