Technical constraints of media

From Media Technology and Culture Change
Revision as of 19:32, 21 May 2007 by Matthew Leonard (talk | contribs) (New page: '''Technical constraints of media''' limit every type of existing media. Each type of media, whether it's television, podcasts, newspapers, radio, games etc all have technical limitations...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Technical constraints of media limit every type of existing media. Each type of media, whether it's television, podcasts, newspapers, radio, games etc all have technical limitations. Although these limitations are beginning to decrease as technologies progress, they do still exist. For example, video games did not originally allow players to communicate to one another if they players were not in the same room. Advances in gaming and internet technologies now allow this to be commonplace. Although technical constraints are often seen as negative, there are also some that are accepted within the media. Television, for example, is seen as a type of Cool Media because it does not allow for any active participation. However, this is an appeal to television as well and most likely will not change. Most viewers enjoy being disengaged. As technologies improve, limitations and constraints within media do disappear, however many, like the ability to touch someone over the phone, may be around for the long run.