Difference between revisions of "Time in comics"

From Media Technology and Culture Change
(New page: Time in comics is a very difficult and complex concept because it ultimately involves representing time as space. Representing time in comics requires convincing the reader, primarily thr...)
 
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Time in comics is a very difficult and complex concept because it ultimately involves representing time as space.  Representing time in comics requires convincing the reader, primarily through [[closure]], that a certain amount of time passes in a panel or in between panels.  For example, text in comics represents sound, which by nature happens over time.  As the reader reads the text in a panel, his or her previous experience with words lead him or her to read the text as if it were being spoken out loud over time (this is a perfect example of closure).  Time in comics, which is a fundamental part of the comics experience, comes entirely from the reader's interaction with the medium, which is why comics is considered a [[Hot versus cool media|cool medium]].
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'''Time in comics''' is a very difficult and complex concept because it ultimately involves representing time as space.  Representing time in comics requires convincing the reader, primarily through [[closure]], that a certain amount of time passes in a panel or in between panels.  For example, text in comics represents sound, which by nature happens over time.  As the reader reads the text in a panel, his or her previous experience with words lead him or her to read the text as if it were being spoken out loud over time (this is a perfect example of closure).  Time in comics, which is a fundamental part of the comics experience, comes entirely from the reader's interaction with the medium, which is why comics is considered a [[Hot versus cool media|cool medium]].

Revision as of 10:22, 21 May 2007

Time in comics is a very difficult and complex concept because it ultimately involves representing time as space. Representing time in comics requires convincing the reader, primarily through closure, that a certain amount of time passes in a panel or in between panels. For example, text in comics represents sound, which by nature happens over time. As the reader reads the text in a panel, his or her previous experience with words lead him or her to read the text as if it were being spoken out loud over time (this is a perfect example of closure). Time in comics, which is a fundamental part of the comics experience, comes entirely from the reader's interaction with the medium, which is why comics is considered a cool medium.