Difference between revisions of "Racing"

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Revision as of 20:04, 24 March 2014

== Racing-based Video Games ==

Definition of Racing Game

Simulated act of racing vehicles. These races can occur from a first-person or third-person perspective, and can take place in land, air or water. The means of simulating a racing environment varies depending on the genre of the racing game.

History

Over the past 35 years there have been over 2,400 racing games developed starting with the Atari console in 1974. Released on the 24th of July, 1974, Gran Trak 10 was released as one of the first ever racing video game.

This single-player racing arcade game further tested the skills of gamers by adding various obstacles of gameplay, such as manual shifting and oil spill diversion. In order to "win" the game, the player had to accumulate as many points as possible. Points were acquired by beating the clock time set by the game - the less time a player took to complete a course the more points they earn. Once the player beat the course clock a variation of the track would occur on the next stage. Another element of realism this game added to the video game-sphere was the steering wheel. This allowed players to experience driving simulation on an entirely new level. [2][3] The gameplay was so intricate that the game's underlining program incorporated ROM (Read-Only Memory) in order to save score, timer, the race track and car images.[4]


Cult Games







Night Driver (1976). This game provided the player to experience first-person “driving”. Due to the advancement in technology, users were able to slightly experience 3-Dimensional gameplay. Indy 500 (1977); this game was equipped with a joystick to experience the arcade effect in the comfort of one’s home. Rally-X (Namco 1980); this arcade game originally operated on the PacMan hardware and was the first game to feature background music and a bonus stage. Turbo (Sega 1981) was the first racing game to introduce a cockpit (IMAGE IN FOLDER) experience during gameplay. It also provided the first usage of third-person perspective during the gameplay. Pitstop (Epyx 1983) was the first game to introduce a head-to-head split screen competition option. In addition to this there was an added element of realism during the gameplay. The players would have to pay attention to their fuel levels and tire conditions in order to know whether a pitstop was required or not.

Before 1987, home consoles did not have powerful hardware to provide the same experience as arcade games. The graphics and sound effects were rendered in a way that abstracted the gameplay, but eventually developers were able to add 3-D devices to allow for a more realistic interaction. In 1989, Atari came out with Hard Drivin’ which was the world’s first serious simulation racing game. This game included a steering wheel feedback system, clutch and shifter for the manual driving experience, and an improved graphics system with mountainous backgrounds (IMAGE IN FOLDER).

Significant Racing Games

Cult Racing Games like...PGR, Need for Speed, F-Zero


References