Difference between revisions of "Survival-Horror"
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== History == | == History == | ||
− | + | Haunted House (1982) | |
− | Sweet Home (1989) inspired | + | Series of games throughout 80s (Monster Bash arcade game, Castlevania 1986, War of the Dead 1987) |
+ | |||
+ | Sweet Home (NES 1989) directly inspired RE | ||
+ | |||
+ | Early 90s releases (Alone in the Dark 1992, Doctor Hauzer 1994, Clock Tower series began in 1995) | ||
+ | |||
+ | Resident Evil (1996) defined genre, started out as remake of Sweet Home, began "Golden Age" of survival horror | ||
+ | |||
+ | Overblood 1996, The Note 1997, Hellnight 1998, Resident Evil 2 1998 | ||
+ | |||
+ | Silent Hill (Konami, 1999) incorporated Japanese horror film psychological themes, many call climax of golden age, many call scariest game ever | ||
+ | |||
+ | Early 2000s saw transition to Western action, visceral horror (The Thing 2002, Doom 3 2004, incorporate horror elements into shooters) | ||
+ | |||
+ | Resident Evil 4 (2005) marked departure from Japanese style and started Western shooter theme more prominently | ||
== Gameplay and Themes == | == Gameplay and Themes == |
Revision as of 16:27, 6 April 2014
Overview
History
Haunted House (1982)
Series of games throughout 80s (Monster Bash arcade game, Castlevania 1986, War of the Dead 1987)
Sweet Home (NES 1989) directly inspired RE
Early 90s releases (Alone in the Dark 1992, Doctor Hauzer 1994, Clock Tower series began in 1995)
Resident Evil (1996) defined genre, started out as remake of Sweet Home, began "Golden Age" of survival horror
Overblood 1996, The Note 1997, Hellnight 1998, Resident Evil 2 1998
Silent Hill (Konami, 1999) incorporated Japanese horror film psychological themes, many call climax of golden age, many call scariest game ever
Early 2000s saw transition to Western action, visceral horror (The Thing 2002, Doom 3 2004, incorporate horror elements into shooters)
Resident Evil 4 (2005) marked departure from Japanese style and started Western shooter theme more prominently
Gameplay and Themes
Character survival
Scaring player
Vulnerability
Limitation
Puzzle solving and item collection
Evasion
Isolation, single-player
Pieced-together storyline
More powerful and/or more numerous enemies
Hostile environment
Inspiration from Other Media
Horror fiction
Horror film
Dim lighting, claustrophobic, restricted camera angles and other film conventions designed to build suspense
Enemies lurking concealed from view
Off-screen sound and other warning cues (impending danger)
Notable Examples
Spinoff Genres
"Action horror" (Resident Evil 4, 2005)
Zombie Shooter
Departure from helplessness to militance