Difference between revisions of "Survival-Horror"
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Puzzle solving and item collection | Puzzle solving and item collection | ||
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+ | Evasion | ||
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+ | Isolation, single-player | ||
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+ | Pieced-together storyline | ||
+ | |||
+ | More powerful and/or more numerous enemies | ||
+ | |||
+ | Hostile environment | ||
== Inspiration from Other Media == | == Inspiration from Other Media == | ||
Horror fiction | Horror fiction | ||
+ | |||
+ | Horror film | ||
+ | |||
+ | Dim lighting, claustrophobic, restricted camera angles and other film conventions designed to build suspense | ||
+ | |||
+ | Enemies lurking concealed from view | ||
+ | |||
+ | Off-screen sound and other warning cues (impending danger) | ||
== Notable Examples == | == Notable Examples == |
Revision as of 15:14, 6 April 2014
Overview
History
Resident Evil (1996) defined
Sweet Home (1989) inspired
Gameplay and Themes
Character survival
Scaring player
Vulnerability
Limitation
Puzzle solving and item collection
Evasion
Isolation, single-player
Pieced-together storyline
More powerful and/or more numerous enemies
Hostile environment
Inspiration from Other Media
Horror fiction
Horror film
Dim lighting, claustrophobic, restricted camera angles and other film conventions designed to build suspense
Enemies lurking concealed from view
Off-screen sound and other warning cues (impending danger)
Notable Examples
Spinoff Genres
"Action horror" (Resident Evil 4, 2005)
Zombie Shooter
Departure from helplessness to militance