Survival-Horror

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Overview

History

Resident Evil (1996) defined

Sweet Home (1989) inspired

Gameplay and Themes

Character survival

Scaring player

Vulnerability

Limitation

Puzzle solving and item collection

Evasion

Isolation, single-player

Pieced-together storyline

More powerful and/or more numerous enemies

Hostile environment

Inspiration from Other Media

Horror fiction

Horror film

Dim lighting, claustrophobic, restricted camera angles and other film conventions designed to build suspense

Enemies lurking concealed from view

Off-screen sound and other warning cues (impending danger)

Notable Examples

Spinoff Genres

"Action horror" (Resident Evil 4, 2005)

Zombie Shooter

Departure from helplessness to militance

References