Survival-Horror
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History
Resident Evil (1996) defined
Sweet Home (1989) inspired
Gameplay and Themes
Character survival
Scaring player
Vulnerability
Limitation
Puzzle solving and item collection
Evasion
Isolation, single-player
Pieced-together storyline
More powerful and/or more numerous enemies
Hostile environment
Inspiration from Other Media
Horror fiction
Horror film
Dim lighting, claustrophobic, restricted camera angles and other film conventions designed to build suspense
Enemies lurking concealed from view
Off-screen sound and other warning cues (impending danger)
Notable Examples
Spinoff Genres
"Action horror" (Resident Evil 4, 2005)
Zombie Shooter
Departure from helplessness to militance